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Posts posted by Kilo60

  1. On 2/22/2022 at 2:22 PM, Gibsonm said:


    As long as the AI path finding can cope.


    There is no point introducing extra "clutter" (one person's opinion) if it ruins the AI's ability to negotiate this busier landscape.


    I’d be more than satisfied if additional map objects used the existing footprint of objects of similar size and design.  I.E. houses, factories and apartment buildings.  

    Just give us different skins with more variation on existing objects!  Even some color variations would be great in breaking up the repetitiveness…

  2. On 2/16/2022 at 4:35 AM, LoneWolf said:

    Hi Kilo60,

    if you have the scenario till now, you normally can export the map as a map package.

    1. Open SCE-editor

    2. go to file menu

    3. click on 'save as map-package' (5th point)

    in the following dialog you can choose the scenario file with your map.

    I thought this could help and save a lot of double working on the map.







    Tired this and it works but still having same issue....


    Never saw this before the 4.1 map update.



  3. I had completely reworked this awesome map and scenario from satellite imagery.  I added the proper roads, Highway 8 and overpasses and made them into strong points based on the book Thunder Run.  Added the new buildings, gas stations guardrails and even traffic signs all based on what I could get from photos and google earth.  Added civilian traffic (cars) travelling and parked and recreated the Raid as historically accurate as possible, almost from scratch.


    Unfortunately, I never saved the map file, so my scenario which I was still working on, was not useable after the upgrade to 4.1.


    Daskal created an excellent map for its time but so many new objects have been added which really add to the playability.  His work on the newer map seems dead so I would like to continue the effort!  The map is an excellent foundation for me to work from and the overpasses themselves lend to some excellent strategic options as hardpoints.  I would really like to be able to rework this map again but am running into this mysterious blue area and can't seem to resolve it...


    In the meantime, I'm methodically working on a historically correct Operation Curly from the existing map and am completely changing the map based on satellite imagery (since it's one of the few sections of the map that doesn't have this blue area).



  4. 21 hours ago, Gibsonm said:

    Well firstly you can't open a scenario (a file that ends in .sce) in the Map Editor.


    The Mission Editor lets you edit Missions / scenarios (assuming they aren't password protected).


    The Map Editor lets you edit maps (not likely to share the same name as the scenario).


    It may be a simple case of not using the right tool for the job.


    If you try to open the Mission in the Mission Editor and get an error about the mission using an out of date map, then you need to follow the link that 12Alfa posted.



    You're Right!


    Now I remember converting the Map in the Mission Editor last time!


    Now I can't locate the Old Legacy Baghdad Flat.Ter map...


    Anyone know where I can find it?


    I have installed the Legacy Maps converter.





  5. What's the best option as I have dozens of now incompatible maps to convert?


    I don't really want to have to go through 40-50 scenarios to hand edit them/convert them...  I'd rather convert a few key ones I was editing and start over!


    Should I uninstall and reinstall SB to the latest version and if so will it add any "New" compatible scenarios or should I delete my entire scenarios folder and start over?


    I also see there's a newer "Maps" installer and a "Legacy" maps installer which one do I need to install or do I need both?



  6. On ‎5‎/‎1‎/‎2019 at 2:12 PM, Ssnake said:

    As mentioned on previous occasions, we'll split the installer into at least two separate ones; one for the Steel Beasts installation as you know it. And one for terrain data. The idea being that if we update Steel Beasts but the map data remain unchanged, we can cut the download size dramatically. Right now the map folder for version 4.1 contains about 15.3 GByte of data. People with broadband connection have no trouble with that, but there are people who cannot download packages of that size. Since we wanted to print a new batch of user manuals anyway (a lot has changed with respect to (terrain) data organization, the map editor, and how maps and scenarios gets combined) we figured that this would be the ideal opportunity to bundle this with physical media for at least the map installer.

    Right now we're considering 16GByte USB thumb drives as the means of delivery.


    "Download only" will of course remain an option.



    Sounds Great!


    Will the release announcement be posted her in these forums?

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