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About RENEGADE-623
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Rank
Senior Member
- Birthday 01/10/1967
Personal Information
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Location
El Paso, TX
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Interests
Computers, Steel Beasts, TFC, Battlefield 1942
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Occupation
Application Security Engineer Vulnerability Management
Recent Profile Visitors
4,824 profile views
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Yea, I used to hate taking out the hull batteries. turret batteries were much easier to deal with.
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Bradley bites to us cavalry soldiers were only when taking the 25mm down, the cuts and scratches you would receive when you are reaching your hand in to pull out the receiver and also unlocking the barrel when your helper was ready to pull it and were most common when unlatching the feed and eject chutes. As you got more experience doing it, the less bradley bites you would get. As far as the gun elevating automatically, that was more so the barrel didn't hit the hatch as it was so the driver can get out with ease.
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I do that when I am testing the engage distance for each vehicle that are in positions. Instead of having to re-start the sce each time a vehicle is destroyed, I circumvent that by creating a unit that spawns outside of the engagement distance of the first vehicle. that vehicle is used to test where I want the vehicle to be when a unit first engages it. and I do that for multiple vehicles at a time to cut down my creation time. I don't use vehicles for scenario to test I create a sole vehicle to do just that.
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Merry Christmas all and Happy New Year
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I don't use zones, when im testing, I make all vehicles repair all if this unit is this unit once im done testing and sce is complee, I take off therepair all if condition, altho that does have its disadvantages
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I think it would depend on the mission. Would be good for urban warfare I would think. They could dismount the infantry before getting in the buildup areas and use the infantry to clear the buildup areas before moving the tanks in.
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Funny or interesting screen shots anyone?
RENEGADE-623 replied to IamKirk's topic in General Discussion
m1a2 WITH Fuel Vapor rims -
I also created a Bradley Table VIII Scenerio that is in the downloads section. Again, not perfect, but as close to FM 23-1 as I could get. May one day take last three or four scenerios and make it night sight only
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Bradley Table VIII To be updated as well
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Wildbillkelsoe, is that the Bradley table VIII scenario? if it is, I am the creator of it. I will be updating it and reuploading it to the sce files.
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4.1XX - no longer able to just embed maps
RENEGADE-623 replied to Gibsonm's topic in Scenario and Maps
I believe only time you have to upload map like you say is if the map is a new map. If you build a scenario on a map that came with steel beasts, or other players happen to have, you don't have to -
Microprose is back and may use TitanIM/Outerra engine
RENEGADE-623 replied to Galileo's topic in Ground Zero
They are calling that the future of simulation? graphics look more like history than the future -
Add a new waypoint (insert) to an existing route
RENEGADE-623 replied to Hoover's topic in Scenario and Maps
if you haven't already reached a waypoint, why not add a route to the waypoint your already on your way to, then adjust the original waypoint to where tyou wanted the waypoint added at example. unit 4/1 route to wp 1. waypoint 1 add route to waypoint 2. move waypoint 1 to where you want the waypoint added to, then move aypoint 2 to where waypoint 1 was originally. if that makes any sense. -
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