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Everything posted by RENEGADE-623

  1. doesnt do it on the hind but so far everyone i did it on has crashed on 4.363
  2. You have met the headless horseman, now time to meet his younger brother, the Headless Tank Gunner
  3. I love steel beasts, but I would not sit through a video that is long of someone doing a battle on it. Now maybe snippets of said battle would be ok, like maybe a 10 - 15 minute video of key events or engagements in battle.
  4. I suppose one work around for that would be to host your own network session, I just did that and the game went along while i was out of it, altho might not be the most optimal thing to do but its something
  5. Maybe he was the black knight in Monty Pythons quest for the holy grail
  6. yep that did it thanks I always used the f2 key to use the sights didnt know there be special one for the optics as well
  7. Was doing a mission today, and was using the specter on the 50 cal. on a humvee. it worked fine with the initial rounds, but after reload, it does not go to specter sight when you go to it, it goes to reload view. here are screenshots of initial rounds and after reload. and I did a test sce to see if it was the scenario or what. also tested it on an m113a2 and had same issue. I did search for specter and didnt find it in forums so if this had been reported already my apologies. specter test.sce
  8. Of course Norton flags mine as being unsafe and wont let me download it
  9. Awesome. developers are doing an awesome job. Keep it up
  10. I heard we were getting a john deere in the latest update
  11. ok, think it time to see this in steel beasts now M104 Wolverine
  12. ok, here it is, i took a screen of the same location, with the emplacements where I had them, and then again, same area, after I moved the emplacements. third screenie is the map showing where i moved them to and marked where they originally were, So guess the work around is to not have them where the direction of the emplacements look into the map itself.
  13. ill do it again when i get some time, but when i remove the emplacemetns, then there is no ditch
  14. Not sure if this has been mentioned before as I couldnt find it in a search, but, I'm customizing a scenerio. Making the fulda defense friendly unit into my 3/2 ACR unit i was in in real life. I have vehicle emplacements off map to place during the planning phase. Problem is, during running of the mission, even tho there is no vehicle emplacement in a certain area on the map, , there is one there in the world view during gameplay. . ill show u in pics what i mean. notice in the graphic, there is a vehicle placement there, where in map there isnt. and there is actually rows of them that this bradley had to go through. (I had to manually drive it past them) If i go to create scenerio and i remove the emplacements altogether, it doesnt happen. and the placements are well off map to where they shouldnt be interfering with the scenerio oh , and it version 4.265, have not updated yet to latest.
  15. still here, just dont have the time anymore for online simming.
  16. Yea, I used to hate taking out the hull batteries. turret batteries were much easier to deal with.
  17. Bradley bites to us cavalry soldiers were only when taking the 25mm down, the cuts and scratches you would receive when you are reaching your hand in to pull out the receiver and also unlocking the barrel when your helper was ready to pull it and were most common when unlatching the feed and eject chutes. As you got more experience doing it, the less bradley bites you would get. As far as the gun elevating automatically, that was more so the barrel didn't hit the hatch as it was so the driver can get out with ease.
  18. I do that when I am testing the engage distance for each vehicle that are in positions. Instead of having to re-start the sce each time a vehicle is destroyed, I circumvent that by creating a unit that spawns outside of the engagement distance of the first vehicle. that vehicle is used to test where I want the vehicle to be when a unit first engages it. and I do that for multiple vehicles at a time to cut down my creation time. I don't use vehicles for scenario to test I create a sole vehicle to do just that.
  19. I don't use zones, when im testing, I make all vehicles repair all if this unit is this unit once im done testing and sce is complee, I take off therepair all if condition, altho that does have its disadvantages
  20. I think it would depend on the mission. Would be good for urban warfare I would think. They could dismount the infantry before getting in the buildup areas and use the infantry to clear the buildup areas before moving the tanks in.
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