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Everything posted by RENEGADE-623

  1. ok, think it time to see this in steel beasts now M104 Wolverine
  2. ok, here it is, i took a screen of the same location, with the emplacements where I had them, and then again, same area, after I moved the emplacements. third screenie is the map showing where i moved them to and marked where they originally were, So guess the work around is to not have them where the direction of the emplacements look into the map itself.
  3. ill do it again when i get some time, but when i remove the emplacemetns, then there is no ditch
  4. Not sure if this has been mentioned before as I couldnt find it in a search, but, I'm customizing a scenerio. Making the fulda defense friendly unit into my 3/2 ACR unit i was in in real life. I have vehicle emplacements off map to place during the planning phase. Problem is, during running of the mission, even tho there is no vehicle emplacement in a certain area on the map, , there is one there in the world view during gameplay. . ill show u in pics what i mean. notice in the graphic, there is a vehicle placement there, where in map there isnt. and there is actually rows of them that this bradley had to go through. (I had to manually drive it past them) If i go to create scenerio and i remove the emplacements altogether, it doesnt happen. and the placements are well off map to where they shouldnt be interfering with the scenerio oh , and it version 4.265, have not updated yet to latest.
  5. still here, just dont have the time anymore for online simming.
  6. Yea, I used to hate taking out the hull batteries. turret batteries were much easier to deal with.
  7. Bradley bites to us cavalry soldiers were only when taking the 25mm down, the cuts and scratches you would receive when you are reaching your hand in to pull out the receiver and also unlocking the barrel when your helper was ready to pull it and were most common when unlatching the feed and eject chutes. As you got more experience doing it, the less bradley bites you would get. As far as the gun elevating automatically, that was more so the barrel didn't hit the hatch as it was so the driver can get out with ease.
  8. I do that when I am testing the engage distance for each vehicle that are in positions. Instead of having to re-start the sce each time a vehicle is destroyed, I circumvent that by creating a unit that spawns outside of the engagement distance of the first vehicle. that vehicle is used to test where I want the vehicle to be when a unit first engages it. and I do that for multiple vehicles at a time to cut down my creation time. I don't use vehicles for scenario to test I create a sole vehicle to do just that.
  9. I don't use zones, when im testing, I make all vehicles repair all if this unit is this unit once im done testing and sce is complee, I take off therepair all if condition, altho that does have its disadvantages
  10. I think it would depend on the mission. Would be good for urban warfare I would think. They could dismount the infantry before getting in the buildup areas and use the infantry to clear the buildup areas before moving the tanks in.
  11. I also created a Bradley Table VIII Scenerio that is in the downloads section. Again, not perfect, but as close to FM 23-1 as I could get. May one day take last three or four scenerios and make it night sight only
  12. Wildbillkelsoe, is that the Bradley table VIII scenario? if it is, I am the creator of it. I will be updating it and reuploading it to the sce files.
  13. I believe only time you have to upload map like you say is if the map is a new map. If you build a scenario on a map that came with steel beasts, or other players happen to have, you don't have to
  14. They are calling that the future of simulation? graphics look more like history than the future
  15. if you haven't already reached a waypoint, why not add a route to the waypoint your already on your way to, then adjust the original waypoint to where tyou wanted the waypoint added at example. unit 4/1 route to wp 1. waypoint 1 add route to waypoint 2. move waypoint 1 to where you want the waypoint added to, then move aypoint 2 to where waypoint 1 was originally. if that makes any sense.
  16. ok it should show up soon in the downloads section for mods skins m1a2 series
  17. Version 1.0.0


    Decals for the M1a2 for 2nd ACR bumper number (back when 2nd ACR had bradleys and tanks in Germany) and the G2 removed
  18. @delta6 Like this? I can send the decals file if you like, altho it has the 2nd ACR bumper number on it
  19. one of these days I need to fix that one on mine as C troop is in 1st Squadron, not 2nd squadron and being it a tank, it would be either 21 or 41 31 would be a Bradley in the scout platoon
  20. @Rotareneg if you go in gunners spot, it will work with reload all also
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