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About Mav
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Hi eSim Can you guys help me with two of my missions that I password protected. I can not for the love of god remember it, and its not in my saved list of passwords..... Attached is the mission files "Irvington Series - Conduct a Hasty Attack" and "Irvington Series - Conduct a Movement to Contact" Best regards Irvington Series-Conduct a Hasty Attack.sce Irvington Series-Conduct a Movement to Contact.sce
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How to keep my units on or in a Column formation?
Mav replied to Nike-Ajax's topic in Scenario and Maps
Not arguing any decisions you guys make codewise, but perhaps the "Set route pathfinding" setting "Cross-country (vehicles)" could be used to do that - That was what I assumed (wrongfully though) it did -
How to keep my units on or in a Column formation?
Mav replied to Nike-Ajax's topic in Scenario and Maps
Sometimes you need to alter the formation at all the Waypoints as well. Or the AI will (how ever briefly) fold out when getting to a waypoint. Another thing about column formation - if the AI column pass a road on an angle they will start following that road for a while. Pretty irritating actually... -
Thanks Nike-Ajax. PM on the way. 4 eyes are better then 2
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wonderful - Thanks Mirzayev - ill pm it to you with a short description
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[SOLVED] Im in need of a scenario tester for the third of the Irvington series scenario. Scenario is a platoon sized defense that takes around 25-30 min's. Best regards Mav
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Map editor adition The opposite "Wadi" The ability to construct simple blocking berms - just like a wadi
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RFI New Waypoint action options Divide Unit Attach To (only valid for units that starts the sim as one joined unit and is later divided pr. waypoint action, thus they get their former wp callsign) That way you can have 1/1 go left around a forrest and 1/2 go right around the forrest and then join them up in a team again after that. Opens up a lot of possibilities with AI's
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Hear hear
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My problem was before the website came to the point where an address should be entered. It failed right after entering the credit cards data (number, expiredate etc.).
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Shop worked for me Monday 4th March 2019
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OMG this thread ran off the tracks Anyway a debate is properbly sound. Love the answer though Ssnake. The whole question came up as i'm building a new 73 Eastings scenario, where the three US troops ran across the desert at around 10-15 km/h (target was 15 km/h (Iron Troop slower then Ghost and Echo) from 63 eastings until first contact. Currently im using embark if.. in conjuction with not checking condition for 1.5 min pr. waypoint. It works but it aint pretty. It also creats a LOT of "xxx arrived at yyy" calls....
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Ahhh thanks Grenny, thank explains the M1A1. But the Bradleys….. All states same speed? Ahh got it now..... Would be nice if one could punch in a speed/hour for AI to keep on fx. March routes.
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Mav started following Problem with Route Speed
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Hi When making a scenario, it seems like there is no difference between speeds in fx. sand for Bradlys, and no difference between FAST and TOP SPEED for M1A1's. Attached is an easy .sce to show the issue. SpeedTest73Easting.sce