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Mav

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About Mav

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  1. My problem was before the website came to the point where an address should be entered. It failed right after entering the credit cards data (number, expiredate etc.).
  2. Shop worked for me Monday 4th March 2019
  3. Problem with Route Speed

    OMG this thread ran off the tracks Anyway a debate is properbly sound. Love the answer though Ssnake. The whole question came up as i'm building a new 73 Eastings scenario, where the three US troops ran across the desert at around 10-15 km/h (target was 15 km/h (Iron Troop slower then Ghost and Echo) from 63 eastings until first contact. Currently im using embark if.. in conjuction with not checking condition for 1.5 min pr. waypoint. It works but it aint pretty. It also creats a LOT of "xxx arrived at yyy" calls....
  4. Problem with Route Speed

    Ahhh thanks Grenny, thank explains the M1A1. But the Bradleys….. All states same speed? Ahh got it now..... Would be nice if one could punch in a speed/hour for AI to keep on fx. March routes.
  5. Hi When making a scenario, it seems like there is no difference between speeds in fx. sand for Bradlys, and no difference between FAST and TOP SPEED for M1A1's. Attached is an easy .sce to show the issue. SpeedTest73Easting.sce
  6. Update........gheeee Well... so far it looks like I'm going to get this done soon Might say that's about time
  7. Defence in Sector

    Its a 7z file. a zipped up sce file. You can unpack it with https://www.7-zip.org/ Its a fairly common program format to pack up data. afaik you HAVE to pack .sce files up in either rar or 7z format to upload.
  8. Defence in Sector

    Thanks Grenny. Hope you have fun!
  9. Defence in Sector

    As soon as the file contribution is approved a new scenario is available. Defence in Sector, that is a very re playable scenario with a multitude of different OPFOR strength to choose from.
  10. Defence in Sector

    Version 1.2

    98 downloads

    Hi Here is a pretty complex (red) scenario, that challenges your decision making in the field and your ability to read a map for defensive positions. You have control of a reinforced Danish Leopard 1-A5 DK-1 tank platoon. It has been reinforced with 2 more Leopards from B-company and 6 M-113's with 106mm mortar. Appart from that you have a couple of scout GD's and a support attachment. The OPFOR consists of 6 different levels ranging from 1 tank platoon to a brigade size force with support units. Furthermore the OPFOR can be enhanced with M-24 Hind airsupport, Mi-8 Airborne troops and/or a section of MRLS. So all in all a lot of different possibilitys of OPFOR. Blue force is conducting a Defence in Sector, and OPFOR is conducting a Meeting Engagement. Take your time in the planing phase so you don't get stuck with an element in the marsh or misplaced vehicle emplacements. Make sure you know how to get from one side of your sector to the other and have you your artillery priorities planed.
  11. SB 4.023 - Infantry not staying indoors

    Hi Gibsonm Thanks mate. It works just like i wanted it too. i did thou remove the three embark routes for the inf. Not needed for me. The infantry will stay close to the vehicle and mount it again just fine. I think it was a matter of separating the dismount if.. and mount if.. on two WP's that does it.
  12. SB 4.023 - Infantry not staying indoors

    Another Infantry related problem Ssnake Trying to get a PC to unload the troops, mount a vehicle implacement (tier2 type), make the PC stay turret down untill hostiles detected in a zone (that works fine), and then make the troops mount again (so far i have set a trigger to make that happen). I have tried to dumb it down, but no matter how i do it the troops will not remount the vehicle... It does not work either, if i place the vehicle in a defend wp without an implacement. Any help appreciated Small scenario attached - use red side test.sce
  13. Gotland, SE map

    rgr
  14. Gotland, SE map

    Hi DarkAngel Any ideas if you will try a test with 2m LIDAR data for the map?
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