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Everything posted by Maic

  1. Maic


    Allways had fun with this mission, difficult but manageable. Was finally able to pull off my first fictory with just minor casualties on this.
  2. Maic

    Uppland Defence

    Version 1.0.0


    Follow-up mission for "Taking the objective Steel" Defend against russian tank battalion Enemy: T-72B3, BMP-2 Friendly: Strv 122, CV9030 Company sized mission for single player or co-op
  3. You're absolutely right about the artillery. Had it on the list of bugs I was going to fix but forgot. Not sure what you mean about the camo, the tanks have standard strv 122 camo (right?) and CV9030s and troops have Finnish camo as intended. Anyways new version is up and I'm planning on making an follow-up scenario based on this one as I really like topography around the objective area
  4. Version 1.0.0


    Swedish - Finnish taskforce attacks against a Russian battalion in hastily prepared defense. Seize the objective, repel any enemy counter attack. Scheme of attack is up to the player to decide. Control 1 tank platoon and 1 IFV platoon Enemy: T-72B3, BMP-2, BRDM Friendly: Strv 122, CV9030FIN with NLAW troops.
  5. "Also important to remember is that in the Leopard 2, dynamic lead is to be used only if the target itself is moving. Apparent movement due to your own tank driving with the resulting parallax shift doesn't count. " I remember hearing, and I haven't been able to find any references to this from any other source, but instructing officer told me that certain crews in other armies (and I think he was talking about Swedes) would use ductape to push down the dynamic lead button in their Leo 2, to have it active at all times. He said they can still hit static targets when its pushed down, just by keeping the reticle in the middle (thus not applying a lead for the FCS). Now it could be that all he said is total bullshit just to make me confused or that he had missunderstood something. Or maybe Swedish gunners are just ex-surgeons with very very steady hand. Or maybe the FCS of Stridsvagn 122 differs in this regard...
  6. Yes. In order to activate the dynamic lead in Leo 2 you push down and hold the P button.
  7. Very very odd. Can't really help further with this unfortunately. Sounds like a bug.
  8. Odd. Can you use the .rar file to get the map?
  9. map UID is 8baa3d95-7289-4af4-8548-a7346a2ad505
  10. added. I thought it comes with the base game because as far as I remember I've always had it
  11. Version 1.1


    Play as Leopard 2A6 platoon leader as part of Finnish Mechanised Battlegroup. Fight a meeting engagement with Russian mechanised battalion in semi forested terrain. Platoon sized mission Perfect for single player or co-op. Enemy: T-72b3, BMP-2 Friendly: Leopard 2A6, CV9030-FIN difficulty: medium / hard The terrain can be restricting and the battle position not the greatest, its Finland after all... if you're having trouble opening the scenario use the mission editor to 'replace' the map. Search for map Kouvostoliitto. You may have different version of the map on your system, but the scenario should work with it as well. In case what's listed above doesnt work and you dont have the map, download it below and then do the replacing process. MAP UID: 8baa3d95-7289-4af4-8548-a7346a2ad505 Map as as .rar file in case you dont have it, extract it wherever your maps folder is located, usually C:\ProgramData\eSim Games\Steel Beasts\maps\packages Kouvostoliitto Finland 50x50km.rar
  12. Had fun playing this. Nice mission
  13. Took me about 3 minutes to open Kramatorsk map in mission editor with having 16GB ram. It did it in the end though
  14. I could take A12 or A13 spot, @Lumituisku will also join as gunner
  15. Jaguar 1A3 is having really hard time shooting at targets. Tried on an open field and only managed to get the Jaguars to fire their missiles at enemy tank was when they were completing a move-order, engage or assault. If they were stationary to begin with they did not engage targets even if they had seen them previously while completing the said move-order. Even when shooting it took them 30s to open fire and sometimes they'd just jiggle their gun up and down. Sometimes they would suppress with their machineguns and sometimes they wouldn't. They'd often have harder time killing the 3rd tank in a platoon than the first two. Game version 4.268 Jaguar_1A3_test.sce
  16. Weird comment. Of course I give my binos away for the loader if im not using them. Increases changes of survival with the only "cost" being that the loader might lose them... Which he wont. Why wouldn't I trust my loader with binos if I trust him with loading ammo into the gun when we're in combat? back to thread's theme: I do like the idea of adding a loader as a role for more vehicles
  17. You can, however, bypass this by playing in the mission editor mode. I think for some purposes it may fuldill the @foxlarry's need
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