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Ssnake

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About Ssnake

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    Senior Member

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  • Location
    Hannover, Germany
  • Occupation
    Director, eSim Games
  1. XBox1 controller on PC

    I don't think it's the controller per se, but the question is which one is registered under Windows as the "preferred device". For Windows 10: Hit the Windows key once, type in "Gamecontr" to start the Gamecontroller app. There you'll see the list of devices registered as a game controller (e.g. in my case, it's ALSO listing the mouse, which may be counterintuitive). Click the button "advanced properties..." or whatever it's called in English Windows versions (mine is German, sorry), then select the joystick that you want to use with SB Pro. If you don't want to use a gamecontroller at all: In Steel Beasts you can open the "Controls" dialog from the main menu (or hit Alt+C at pretty much any time). In the upper left corner there are radio buttons to select either Joystick, or Control Handle input; below them is a box to "Disable Joystick input".
  2. Editing Scenario Map

    The same Map menu in the Mission Editor has a "Map Info" item that will display some information about the map files used to create the mission. These may or may not be available to you; the map extraction option is kinda "last resort"; ideally you will have the original maps available. In any case, if you want to edit the scenario's map, and extract it, you will have to give it a name, and probably not the one that's stored in the scenario itself. So, once that you're done with the editing you will want to use the "replace map" function to, well, replace the map that is embessed in the scenario with your new variant.
  3. BMP-2 turret speed in TC's sight?

    Actually, it's there - and about as loud or faint as other smoke popping ... it's just that the BMP is a rather noisy vehicle inside.
  4. Hummer M2HB MG mounts damaged on game launch

    Well, I could be wrong, but if all the scenarios that you tried were made in SB 1.x, then it's likely that it is the same problem affecting them all. In which case we already have a test scenario and a procedure to replicate the issue, which should make it possible to develop a fix. I wouldn't want you to bust your guts here; chances are, we have what we need.
  5. Hummer M2HB MG mounts damaged on game launch

    This is now bug 6884.
  6. History of US Tanks.

    SOME power loss appears inevitable if you reverse the air flow...
  7. History of US Tanks.

    So, in low clean mode, 27 puffs of dust every 15 minutes? Or are the solenoids fired so rapidly that it appears as a single puff (as seen in the video)? And after 30 minutes, a high clean interval could be triggered (if in a high dust environment), with nine puffs of dust in 10-second intervals, if necessary continuously until you're out of the dust? I presume that this comes with a loss of average engine power output, as it would alternate between 1500 and 1400 rpm?
  8. Hummer M2HB MG mounts damaged on game launch

    Are the vehicles placed inside of buildings, if you open the mission in the editor? At mission start all vehicles get bumped out of buildings, but I could imagine that attached guns might experience a collision with the building in the process. That's all conjecture, however, so this should be investigated first. Since it seems to happen reliably only to you, RedWardancer, you're the natural candidate for this investigation.
  9. History of US Tanks.

    How often would that happen? Once a day, every hour, every other minute? It is an automatic filter cleaning, I suppose?
  10. Yeah, not a "nice" solution, but maybe better than nothing at all.
  11. Could be that you need to use the Home key instead, if the M830A1 is loaded, and it's therefore internally handled as "ammo type #3".
  12. T-55AM Armor "leak"?

    Yes... in a perfect world. Like so often, this is a matter of choosing priorities (and choose, we must). In the big picture, this is a relatively rare occurrence (not so rare that you would never notice it, but also not something that happens "all the time"), so it's "somewhere in the middle" of a rather long to-do list.
  13. The problem is that we don't have them for the other localizations, so we'd need to re-record all loaders' and commanders' voices to keep it consistent. Which is a lot of work for, well, let's call it a minor annoyance. It's an annoyance, all right, I'll be the first to admit it. But the question is, how high should it be up there in the priority list. You can only have a handful of things as "the" priority, by definition. If everything is "important", then nothing is.
  14. I think that's our subtle hint that you have indexed something that isn't loaded, or, as a commander, that you ordered to be the next round to be loaded (but the current chambered cartridge is of a different type)
  15. Mounted troops don't dismount if vehicle is immobilized

    Yes, they can.
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