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Ssnake

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Everything posted by Ssnake

  1. Sometimes it's sufficient to resize the window (which however can't be done in borderless window mode; but maybe ... if you click twice on the Steel Beasts icon on the task bar Windows minimizes the application, and then if you restore the window by clicking the task bar icon one more time this might fix the issue too.
  2. If they are dead infantry, you can ignore them, even if it may remain a mystery how they were added in the first place.
  3. Ssnake

    License Failure

    Old time-limited licenses will be used up before a new one gets "opened", and will therefore report that it is about to expire. Once that it has expired, the message will go away (and the new license will be used seamlessly).
  4. Ssnake

    Start Error

    Please contact me or Sales by email. I shall respond as soon as I'm back in the office.
  5. The reason has been found, and fixed. Basically it can happen anytime to any vehicle, even in version 4.357, but it happens randomly, depending on what data are in your system memory ("uninitialized pointer").
  6. Yes, one case. A famous one. CMOH material, as Volcano labelled it. It shouldn't be the norm. The norm is that loader and driver decide that they have used up enough of their luck for the day, and that they need to care of the sticky goo on the walls and the charred pieces of flesh that moments ago were their crew buddies. Maybe we can apply a bit more granularity one day, but right now we can't, so a lone loader won't do much. You could rationalize this that he's busy enough administering first aid to keep the severely wounded crew members from dying, until an ambulance comes along to restore them. Which is miraculous enough for my taste.
  7. Uh, you can set different formations for units on waypoints now, it's a 4.3 feature.
  8. If it never happens with a stripped-down version of the scenario, that would be a clue in itself. We don't know when, where, or why it happens. You know THAT, and where it happens. Lead us to the case, and we'll investigate.
  9. ...to do what, realistically speaking?
  10. At the moment I don't have an answer, but needless to say, this doesn't sound good, if true. Are you certain that the units don't actually embark, but then fail to actually drive forward? (The battle position symbol at their location would still be there if the decision to embark wasn't made, but gone if it was en route but not making progress traveling).
  11. This is a good suggestion. It might get lost due to the circumstances (me on the mobile rather than in the office), so may I ask you to sebd me an email to remind me about this?
  12. We'll have to investigate - well, Volcano, mostly.
  13. Can you do this in debug mode, and send the log by email?
  14. Currently out of office, but contact Webmaster (@eSimGames) to see if he can offer you upload space for the video. We'll then handle the rest on return.
  15. The title is a dead giveaway.
  16. ...and Roland; can't make a collection of headless guys without him.
  17. Ssnake

    License Failure

    Yeah, I might not be able to respond for several days. Please send an email to Shipping@eSimGames.com and ask if they can provide you with a free one-month license; I'll be ready to help you out in a good week from now.
  18. War is chaotic. Some armies are more chaotic than others. Professionalism and morale also play a role. For the Bundeswehr, a strict protocol was to be followed - Remove the crypto module from the radio. Dismount MGs. Dismount tank with personal gear. Maps and a timed thermite charge into the breach. This served several purposes, - the tank is reliably out of action - as little intelligence into the enemy's hands as possible - all captured tanks have the same problem, so you can't repair with parts from the other - there's a standard repair method, if you re-capture a lost tank; Breech and gun tube need to be replaced, everything else might still be intact I know that the US Army has a similar protocol (even though more often than not they seem to simply blow their lost tanks with one or several Mavericks or Hellfire missiles, which is much less of a "strict protocol"). I would suspect that even the Russian Army has such regulations. But then the questions is, are the crews issued thermite charges? Are they trained in standardized demolition? Are they rewarded for such action, or do they face penalty for damaging their own equipment? Much also seems to hinge on the officers, there is no meaningful NCO corps in the Russian Army. Well, then you only have one platoon leader to ensure that standards are being followed. And that one lieutenant is probably in over his head and has a gazillion other problems to deal with. Fixing such cultural issues during a shooting war is, if not impossible, at least very very difficult.
  19. Thanks. One more for the database, No. 11278.
  20. You can create Events and (nameable) Conditions on Blue, possibly tied to triggers activated by the human player. You can reference these Blue conditions in scripted actions on the Green side. Doesn't give you full control, but at least some of it. Also, when playing the scenario in test mode (from within the Mission Editor) you can swap parties. Finally, you can play a network session with yourself; Host runs Blue, Client joins Green team. Put one Steel Beasts window in map mode while you're playing the other party. Switch to map mode before you change to the other window, and you'll have minimal performance loss.
  21. There are training wire rolls (spiky, but not quite as much; still enough to deter most people), which are probably made the cheapest way possible. And then there are also "war wire" rolls, which may or may not be of the galvanized type.
  22. I suppose not all burning vehicles should be created equal.
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