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Everything posted by Ssnake

  1. There's a (=one) generic damage for "ammo storage" which then applies to all ammo, whether it's stowed in separate compartments or not. Maybe one day we'll go into more detail, but the decision for this approach was made with the transition to the polygon based 3D engine some 15 years ago. I don't remember anyone bringing up this topic (without doubt others noticed it), so I guess it was the right decision for the time. The more we're going into detail with our simulation, the more obvious are the results of certain abstractions. Also, I suppose that the longer you play Steel Beasts and the more you learn about it, and tanks in general, the easier it is for you to spot simplifications and abstractions. From that perspective, it's a win for us.
  2. If your understanding of morality effectively supports a dispossession of eSim Games' intellectual property for no other reason than to satisfy your curiosity then, yes, "productive" discussion can't be had. I'm willing to compromise in many areas. This is not one of them. On the point of releasing the source code we will not yield. Frankly, the mere suggestion that we're "morally obliged" to hand over our creation is quite the hot button. I can't even fathom what kind of logic would come to such a conclusion; it's not as if we're trying to balance conflicting rights where the release of the source code could heal a terminally ill child or eliminate world hunger. Yes. Maybe it's best to end it right hare.
  3. The whole word "abandonware" is a creation of people with no respect for the law. I'm sorry to say it, there is no such thing as "abandonware". Just because a company no longer exists or because a title is no longer being sold doesn't make it okay to copy the software. It's still illegal software piracy. Your chances of being persecuted for it may be lower but that doesn't mean that the software is somehow turning into public domain, that the End-user license agreement is suddenly becoming obsolete. The EULA has no clause to become invalid after X years and be substituted by something else. "Abandonware" doesn't exist. It's a myth created by people with an active interest that there were such a thing. Like books that are out of print, if the author is still alive you can't just print new runs of a book (even if you were to hand it out for free). You can't use the story without major alterations, you can use character names, locations (unless they are real places). Why are we seeing a Sherlock Holmes revival since about 10 years? Because Mr Conan Doyle died in 1930, so "Sherlock Holmes" as a character, "Baker Street 221B", and his original stories fell into the public domain no earlier than 2001. There's now multiple TV series and movies, all of which had to wait until then, or pay license fees to Conan Doyle's children and grandkids. There is no legal or moral basis for a release of original source code. Copyright is not a duty to provide the public with copies. eSim Games has freely made the decision to stop producing more copies of the original Steel Beasts for reasons that we aren't obliged to explain. eSim Games as the copyright owner of the original Steel Beasts is the sole source to decide what happens with it. If we were to by a landfill in the desert and dump a million unsold copies there, we could. MAYBE it would then be legal for others to dig through the landfill until they find the Steel Beasts layer (a few meters above the legendary Atari "E.T." layer), but that would be an entirely different legal matter.
  4. You may still want to consider saving them in the new format. That way the map UID reference is explicitly in place, and the scenario file size will shrink as redundant map data are removed. Maybe save it under a different name.
  5. I didn't want to make it too fine a point.
  6. Not as a general design change. But we have it in the overhead view, it wouldn't break existing conventions to make in a per-scenario option.
  7. Because it's mine and I can keep it.
  8. a. Parallel installations can be made to work if you are "disciplined" about installation locations (and remain aware about which file you open and edit with which version), and if you consider the effects of uninstallations on commonly used files (will probably a partial re-installation of 4.1 after 4.0 is reinstalled and later uninstalled again) b. That being said, I won't bother providing detailed step-by-step instructions, or render more than basic assistance if anything goes wrong c. Finally, I don't believe that reinstalling version 4.0 will help you specifically with the scenarios and/or map files that you identified. - If they are based on stock maps that come with version 4.0, the Legacy Maps Installer will already solve that problem. - If they are based on a custom map (as I believe they are), installing version 4.0 won't help. Rather, after applying the Legacy Maps installer you'd have to locate the TER map in question, download/extract it to the old default location (C \ProgramData\eSim Games\Steel Beasts\maps\TER), then create a new map package from that TER map, fiunally use the "replace mep" function on the already converted scenario file.
  9. Can I get some context without becoming a servant of facebook? I mean, it claims to be an Israeli missile defense system near Gaza, but the whole video clearly is footage from a simulation (the missile break-up has about two variants, the smoke particles all die off after a fixed lifetime, the camera work is too stable when steady, and too jerky when moving). So, which simulation? The tracers don't seem to fly on a ballistic arc.
  10. Ssnake

    We love photos

    That looks like the new Dutch Military Museum in Soesterberg?
  11. Nothing wrong with such a question here, but... Have you tried posting that question on TankNet? Much better chances of a positive reply there.
  12. Yeah, it's one of the options I'm contemplating.
  13. Ssnake


    No, but you can create a damage "map view" that gets fixed after two minutes, and in the meantime fire scatter minefields with artillery which either get activated or not depending on random number. Not perfect, but a workaround I suppose.
  14. I would never think of making it mandatory.
  15. The thing for which we had to patch a bypass?
  16. Yeah, a compromise option like that might be the way to go.
  17. Can you check if it still works in lower realism settings?
  18. I wouldn't be surprised if it was a graphics driver issue. A good while ago most drivers stopped supporting 8 bit color palette modes. In any case, we can no longer render official tech support for Steel Beasts 1. The product was discontinued 15 years ago, I'm sorry.
  19. I'm sure, some more or less convoluted solution could be found. But as you can see from the handful last posts, within a short time we could already identify a number of complications, and chances are that there are more complications branching out from those. At that point you start asking yourself whether it's a good allocation of development resources to capture all cases to make such a feature "user safe" when cointrasting it with all the other work that also needs to be done. Don't get me wrong: It's perfectly fine to formulate such a request in this thread, it's a wishlist, after all. But this is also a nice illustration as to why we haven't done it already. I think we tried this somewhere between 2.460 and 2.540, and gave up on it because we had overlooked some of the cases and it resulted in application crashes or freezes and fixing it didn't seem worth the effort (at the time we wanted to introduce better lighting, day/night changes, we had work to do on the Centauro etc., and that's basically the story of every wishlist item that's been around for ten, fifteen years. There's always something else to do that appears more urgent. Like, bouncing roadwheels which at some point became a bit of a running joke everytime they were brought up. I always said that eventually we'd do them, "just not now", and when the high-res terrain required us to implement it, we did. Also, it turned out to be a much bigger item than just an inconsequential eye candy effect since we had to find a solution that would work with up to 20,000 entities in a single scenario. I understand why some of you want to eliminate the external observer's position. But at the end of the day this software has been designed with the observer's position as an intentional, "alsways there" kind of element, and a lot of features implicitly assume that such a position will always be available as a fallback option. Which makes this request inherently more difficult to work on than other features.
  20. Okay, so what are the security settings in the properties of that Ambush folder, and/or the corresponding metadata.mrf file? Right-click the folder... Properties... Security tab Maybe your user account simply doesn't have (read) access privileges?
  21. Ssnake

    SB wont open [FIXED]

    I agree, although the speed benefit of M2 SSDs is often overestimated in everyday operations as they offer not appreciable advantage over SATA SSDs when reading many small files (which is typical for most application starts). But I don't want to spin doctor this as "normal", it clearly isn't. Start Steel Beasts on both machines in "debug" mode (you'll find the icon for that in the "Troubleshooting" folder). Then compare both debugLog.txt files line by line. Each line has a time stamp that lets you calculate how many seconds are used for each consecutive program step. This may give us a clue where the biggest differences happen. If we're lucky, it's just one operation, and then we can look into what that step does and what hardware and/or deriver dependencies exist. Also, since Windows uses more or less complex caching strategies, we can't rule out that they are at play as well if you start Steel Beasts more often on the nominally slower machine.
  22. No, because access to the map screen can be disabled.
  23. Ssnake

    SB wont open [FIXED]

    How fast are your disks? If one system uses SSD and the other is still with an older HDD model...
  24. Ssnake

    SB wont open [FIXED]

    In one of the search results I found this statement, which is maybe something for you to try out first:
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