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Ssnake

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Everything posted by Ssnake

  1. Note that the 80 rounds allotment is presented as "normal"; this was an official training video (if on the introductory side), and there's no mention that this is unusually sparse due to "circumstances", the commander doesn't raise an eyebrow.
  2. I was invited to Grafenwöhr some time around 2003 to make the sound recordings of missile launches and other gunfire. Day one, I'm with the Americans for TOW launch recordings. "Hiya, great to meet you, let's move out. There'll be plenty of recording opportunity. The unit's in Iraq, so we're shooting all training missiles so that next year when they'll be back, they won't cut the allotment for training. We've got only eight hours, and 160 missiles to fire with two vehicles. It's going to be a bit hectic, but hopefully you'll find at least one undisturbed recording." The next day I meet the company commander of a German PzGren company and he beams with joy as we shake hands. "Man, I'm soo lucky! I've been granted two Milans, can you believe it? So, I can shoot one at day, and one during the night combat phase! Hey... this is great news! Why the sour face?" Then we wept.
  3. Ssnake

    Wargames

    ...? I'm 10 minutes into his rapid fire jumping all over half the globe; maybe there's enjoyment in this for people who know the game in and out. But I'm not going to watch another 40 minutes of that. And frankly, from what I've seen with the submarines, it is so heavily abstracted that I just don't see how you would replay the battle of Midway with this game in a way that would adequately challenge the player with the kind tactical dilemmas that the historical commanders were facing when casting their decisions.
  4. Ssnake

    Wargames

    But isn't that two or three levels above managing carrier operations?
  5. Depends a bit on the value of the item, and the profit margin. Giving away something that you buy for 50ct and sell for $1.50 - yes, very much doable. A car dealer that purchases the car from the factory for 50,000 USD and sells it for 52,990.- USD, wouldn't do it. Somewhere in between is the line in the sand that every merchant will have to draw for himself.
  6. X:\... map packages\packages\YOUR PACKAGE\actors\textures\woodland (or \desert, or \winter, possibly also \TIS)
  7. Ssnake

    Wargames

    Yeah, sorry. I mixed them up.
  8. Ssnake

    Wargames

    Advice for a specific boardgame, or advice how to shape the game experience? One trick I saw for a Coral Sea wargame was that each team was supposed to prepare their plans after the briefing, but what they didn't know was that at the start of the actual game session they would switch sides, and had to make do with the few sightings of each other. Obviously such a trick can be used only in case of chance encounters. Midway wasn't a chance encounter, but one where the US achieved operational surprise on two points - knowing in advance that the Japanese were coming, and getting the Lexington battle ready in time when Japan actually believed that they had sunk it at Coral Sea. Finally, the US was also lucky in that all the bungled counterattacks, as ineffectual as they were, prevented the IJN from launching a major strike assembly. I'm not sure how one would replicate the two major operational surprises unless you pitch a highly competent naval battle wargame player with absolutely zero knowledge of the WW2 Pacific campaign and convince him that the rules of the game are that the Americans can have only two carriers, and that they can't attack him until the next day. The "can't launch while evading attack" kind of rule OTOH seems to fall very well into the domain of rule sets to shape a game mechanic. The question is however if it is supposed to be played by just a single player per side, how do you educate the players about the logistics constraints and timetables to present them the kind of decision dilemmas that were so masterfully demonstrated in the video above, or do you actually make it a staff vs. staff type of wargame where each commander of a party can rely on subordinates to do the calculations for him.
  9. Ssnake

    Tactical FPS

    "Whoops, Apocalypse" (German title, "Zu spät, die Bombe fliegt"). Was a cinema feature film summary of a British comedy series (but as far as I can tell, the film version is more concise and overall the better one). It is, of course, deeply rooted in the late 1970s/early 1980s Cold War era, made more or less directly after the Falklands war, with a lot of satire that may be lost on younger generations (Nixon, Breshnev, 1970s British prime ministers); at the same time it was also somewhat uncanny in its comedic protrayal of international terrorists for hire ("Carlos", specifically). The SAS raid on Mme Tussaud's was basically the slapstick episode; it's not 90 minutes non-stop like that.
  10. Ssnake

    Tactical FPS

    The background in the Mech verse seems to be that while mankind is still space faring, for some reasons there is knowledge decay in engineering and they basically just downgrade and downrepair things, so that's why you have laser gatlings but no tracked vehicles, or guided armor piercing missiles, orbital bombardments, high yield kinetic energy weapons and other stuff you might expect from far future ground combat set in the space age. The question is, can you license/call a game "Mechwarrior" that ditches this background lore. Some people may be able to suspend their disbelief; personally, I think it should have T-Rexes as riding animals for infantry in power armor to joust the mechs if we're leaving the realm of the credible anyway, and nano dust grenades that melt faces. On a more serious note, I fully agree with the magic radar critique, LOS limited detection, emission control, and some limited electronic warfare capability to create false targets would make it way more interesting. And, yes, some sort of infantry in power armor, maybe with jetpacks. And orbital kinetic energy bombardment. But then we're fully into combined arms combat simulation, and boy, that can get complex real quick.
  11. Yes, it was never meant to work during the execution phase. Thie first screenshot from the Mission Editor set me on the wrong track, I then overlooked the red buttons to "Quit" in the subsequent screenshots.
  12. We seem to be unable to reproduce this behavior. Can you create a reference scenario with a conditioned route which, when opened in the Mission Editor, is guaranteed to fail when pasted to multiple other units?
  13. Ssnake

    Tactical FPS

    I absolutely loved, loved that ticket scene since I saw it some 30 years ago.
  14. Thanks for taking the time to interview your friends, it's much appreciated. For what it's worth, we've hired additional staff to produce a series of YouTube tutorial videos. That will still take a while to get to the point where we can release them (we want to develop some sort of a production routine where similar topics have a similar structure, and also a small stockpile from which to publish when there will be delays in production).
  15. ...yeah, but on "which" WIndows 10? It mutates every six months, y'know. "Software as a service" - yay.
  16. Ssnake

    Tactical FPS

    This is how a proper houseclearing by the SAS looks like:
  17. It may actually be that the redist version of VS 2015 is not the same as the one that "the current" Windows 10 uses (it seemed to work a while ago). We're investigating.
  18. Ssnake

    4k dispaly problem

    Try and start Steel Beasts with the --fullscreenwindow command line parameter. That will create a borderless window of the desktop dimensions. Not so good if you have multiple monitors connected and you want SB Pro on only one of them, but if your display is the only one it would be "like fullscreen" without actually "being fullscreen". If the switch to fullscreen is what makes the application freeze, that would be interesting to know. If it still freezes, I'm beginning to wonder about hardware and/or driver/3rd party software issues. Also,
  19. Maybe we need to accept that a patch for Win 7 and 8 simply doesn't apply to Windows 10 anymore... But of course, this still begs the question, did the Visual Studio C++ 2013 and 2015 redistributables properly install on your system. At the end of the day, that's the thing that counts in this context. I can but recommend to search for answers to that question.
  20. Maybe this helps: https://visualstudio.microsoft.com/vs/support/vs2015/stuck-installing-visual-studio-2015-update-microsoft-windows-kb2999226/
  21. Did you install the Visual Studio Redistributable?
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