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  1. Ssnake's post in Question - Leopard Variant Thermals was marked as the answer   
    Yeah, it's a bug, #11212.
  2. Ssnake's post in Map Text Bug was marked as the answer   
    Is now bug #11206.
  3. Ssnake's post in [Crash to Desktop] Creating Infantry Trench [FIXED] was marked as the answer   
    Now fixed bug #11175.
  4. Ssnake's post in Bug Report - Cannot Delete Records [FIXED] was marked as the answer   
    Now bug #11180.
  5. Ssnake's post in Blacked out buildings in TIS view, Kiev East map was marked as the answer   
    The warnings about non-convex buildings ... shouldn't be ignored in general, but can be ignored in this particular case.
    The missing thermal textures is a known thing, we'll have to do something in a later update. In the meantime we'll try to think about a practical workaround.
  6. Ssnake's post in Experimented with IED's was marked as the answer   
    There's authoritative literature on the subject. We basically went with what standard works had to say. If that meant that craters get deeper but not bigger in diameter, we'll have to learn to live with it.
  7. Ssnake's post in Why did the HESH explode before it hit? was marked as the answer   
    Yes, for technical reasons we can't use exact elevation zero, but so low to the ground there could always be something triggering the fuze.
  8. Ssnake's post in 4.268 - BMP-2 Tank range targets didn't get destroed from hit. was marked as the answer   
    The M60 is a missile target.
    "Kill when hit" only applies if the attacking projectile has a chance to perforate the targte's armor (you can't kill tanks with coax either).
  9. Ssnake's post in Recommended "Internet Speed" for MP? was marked as the answer   
    That's more than enough.
  10. Ssnake's post in In-service date for Leopard 2 A4 in Fulda Gap theater was marked as the answer   
    The original question asked about personal knowledge, so I figured it might be justified to include this bit in my reply, rather than just quoting from a book (as good as it may be).
  11. Ssnake's post in 4.268 - T-tanks firing on left of target facing them was marked as the answer   
    a. It is correct that there seems to be a systematic error
    b. It depends on the location of the AI gunner in the turret (to the left, or to the right of gun)
    We will of course investigate and correct for this, if possible.
    If confronted with enemy tanks that tend to shoot left, elevation errors in the projectile's trajectory can disproportionally often hit the primary sight, but not because it's being targeted with deliberation. I understand however how the result can still create the wrong impression.
  12. Ssnake's post in BUG: Scenario Overwrite in ME [Missing Map Package] [FIXED] was marked as the answer   
    Thanks for the detailed description; the bug has now been identified, and slain with extreme prejudice. Expect its scalp to be delivered with the next update.
  13. Ssnake's post in 4.268 - Bradley commanders external gunsight lags visually behind gun movements was marked as the answer   
    It's scheduled for a facelift, but "facelifting" actually means to develop the model completely anew. For that we need an opening in the regular artwork development pipeline. So, not in 4.3 ... but it will be done.
  14. Ssnake's post in 4.268 Mist "mistier"? was marked as the answer   
    The water spray that vehicles kick up traveling on roads at speed.
  15. Ssnake's post in Overhead view query - switching off unit movement paths was marked as the answer   
    I'm not sure, but Alt+H is a candidate.
  16. Ssnake's post in AI friendly fire was marked as the answer   
    Friendly fire won't happen as a result of misidentification. But the AI doesn't check extensively for obstructions along the flight trajectory either. There is some checking, but it's imperfect. Realistically though, that's one of the reasons why (in real life) we have formations for platoons in the first place, so that units should never block each other's engagement sector; if you drive across someone else's (very narrow) field of view, accidents are only a matter of time.
    That some friendly fire incidents are being observed by you and others is, in itself, not a problem. The interesting question is the context leading up to the event. What were the formation and fire control orders, how restrictive was the terrain. You can always find an incident where the AI looks stupid, but the question is how often, objectively, these events occur before we can make a statement if these are exceptionally often. And whether we can then fix it, would be the next question.
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