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About Parachuteprone

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  1. I would like to see a "dismount if" _ "immobilized". Right now you can choose track or engine but I would like the vehicle to dismount it's troops if it cannot move forward in any way. Even if it is stuck or the driver is killed would be nice but that may be too much work. Also are there any plans to show infantry raise their weapons when they fire ? In the squad leader position looking around to see all of your squad being picked off and not being able to tell if they are returning fire is a bit of a liability. I know you can sometimes see a small muzzle flash from the guy next to you but sometimes I cannot tell. Oh and a "creep" speed for armor and vehicles, about half of setting 1 speed. ( I think this one has been discussed before though)
  2. Could you not have both ? Set the universal setting and then still make changes as well ?
  3. Ya, better than having to click each one I guess. There are a few things that would make things easier but I'm just anxious for the next update
  4. Figured it out. select all units then set quality
  5. Is there a way to set the quality for an entire side as opposed to setting each infantry unit individually ? Thanks Mark
  6. Really hoping for some modern Chinese equipment as AI .
  7. I find the Editor Menu & task bars (Light grey) even harder to read. Guess I'm getting old
  8. My usual request - Chinese and NK AI forces. And a French APC.
  9. I am hoping a private user with the technical knowhow can one day create something more dynamic. I doub't Esim would want to spend the time on it but if it was good enough they may be willing to market it ?
  10. This would be great, even just the ability to create a Dynamic scenario. Choose the nations/date/map/time of year and away ya go. Everything else random. And if anyone has the skills to do one now I would gladly pay $20ish for it as an add on if Esim would put it on their site
  11. To be honest I'm not sure. Not military myself so do not know if a commander wears a radio that he could still use to control his platoon if he had to bail. If its something he has to reach for my guess would be it would depend on how quickly he had to get out and if he was in the state of mind to reach for it. As for whether it's a worthy mechanic I don't know that either I think it would be interesting - if valid. As for the crew I suppose they would just act as an independent squad after the player transferred out to another vehicle.
  12. An interesting mechanic would be if you as Platoon commander had your tank disabled or destroyed, to be placed on the map (as part of the bailed out crew) and be required to make your way to another vehicle in your platoon to regain control of that vehicle and thus the platoon. Clicking "next vehicle" seems a bit too easy although I realise it may not be easy to program. As a follow up the next question would be "what if the player is then hit by enemy fire while bailed ?". Perhaps the first time make him go to crouch stance a second time go (And stay) prone thus delaying his ability to regain control. A third time - well it would need to have no effect as the player is invulnerable (As he is now). This would add another tactical decision as a player. Try to make your way to the MBT 600 yards away and greater protection ? or the easier safer/quicker trek to an APC that may be only 50 yards away. Players that don't want to go through all that could still click "Next Vehicle" Again - might not be worth all the programming work but I think it would be more immersive.
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