F.T
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Posts posted by F.T
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Can anyone with a background in a tank crew describe it?
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11 hours ago, Ssnake said:
Well, how do you know from a kilometer of distance or more whether a vehicle is still combat effective or not?
The rule it to shoot it until it changes shape, or starts to burn. Which is what the AI crew did. You will also observe human players re-shooting what we call "silent kills" where the crew inside is dead, it's just that the vehicle didn't start burning yet.
In fact, I shot it at close range from a few hundred meters away. The AI commander ordered me to keep shooting at it. Meanwhile, friendly forces keep shooting at it.
There is some shape change in steel beasts, but it doesn't show up on the 3D graphics, only the AI can see it?
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14 hours ago, Ssnake said:
I'll admit that it looks kinda stupid. Note however that the US Army during Vietnam times calculated with 49 RPG-2 being fired to kill an M113 with 95% likelihood (this of course in parts due to the RPG-2's notoriously unreliable fuze especially on sloped surfaces, and the number includes all potential misses). Still, even the RPG-2 had nominally a high overmatch over the M113's armor, and yet reports from the times show a number of cases where M113s were hit by five RPG-2s that all exploded, and the vehicle kept chugging on.
That's not to say that the M113s is in any way magic, but there's a chance that it might survive multiple HEAT interactions. The question then is, how often do you observe this?
I found out about it on a mission. In fact, it has lost the ability to fight. But the AI will continue to waste ammo shooting it, just because it's not destroyed. I found that shooting the rear hatch would kill it quickly. But in other cases, destroy it quickly depends on luck. So, I tested it again in the mission editor. Like the picture above.
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40 minutes ago, Jartsev said:
Known problem, which will be addressed in the patch
I'm sorry, I didn't notice anyone mention that before.
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When the target is stationary and your tank is moving, using shells other than apfsds, the FCS does not calculate the Lead.
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You need to restart the map package transfer service for the configuration file to take effect.
Finally, thank you all for your help.
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2 hours ago, Ssnake said:
If you can restore and manually extract it, at least the immediate problem would be solved. That being said, I'll file a request to let the user set an alternative temp folder.
User can use the configuration file to change the download path of the temporary file. Finally, the map file can be successfully downloaded.
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1 hour ago, Retro said:
Please read the documentation provided with the tool (there's a '?' button in the toolbar that should open the document), it's possible to do that by changing the XML configuration file
Thank you, my problem is solved.
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I found that in the temp folder, the map compressed file was deleted as soon as it was downloaded.
I think maybe that's the problem. The compressed file was deleted before it could be extracted.
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I wish this tool had the ability to set the download path for the temporary map file.
It downloads to the system disk by default and then it cannot move files to the destination folder in my computer. Finally download failed and I couldn't get the map file from the server.
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59 minutes ago, Grenny said:
So you are not talking about platoons?
I mean unit, but I said platoon, which is a misnomer
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10 hours ago, Grenny said:
a platoon can not mount one vehicle, let along multiple platoons in one vehicle.
I'd suggest a screenshot of what you try to do and what happens....
Member Splash explained this.
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3 hours ago, Mirzayev said:
That is how it works.
It will mount the entire platoon, section, etc.
If you only want one vehicle to mount you have to split it off from the rest of its parent unit. Regardless, it will mount ALL infantry from that specific vehicle.Sometimes I just want one platoon to mount, but the other platoon will mount the same vehicle.
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As long as the conditions are met, units around the vehicle will mount until capacity is insufficient.
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Once the mount condition is met, all units around the vehicle will mount. What do I do in the mission editor, if I only want a specific unit to mount while the scenario is running?
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3 hours ago, Ssnake said:
What we won't do is a complete disclosure of all our methods and models so that lazy competitors can simply copy the stuff we're discussing here rather than inventing their own solutions.
This decision is reasonable. Although I'm just curious about the manual calculation.
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alright
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5 hours ago, Volcano said:
I took some time to do a manual calculation to test the situation.
Can you provide this calculation model? I'm interested in it.
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7 hours ago, Assassin 7 said:
Buried next to the road around 4 feet. When the IED exploded the Tank left track lifted up about a foot off the ground. I was in the Gunner’s seat and was given a concussion for a few minutes. My Driver didn’t get hurt and was able to drive the Tank slowly back to the FOB as the Power Pack switched into Protected mode. My Loader and Tc suffered a Concussion too but was okay after the fact. The Tank behind us said they seen our Tank lift from the ground and disappear from the dust and smoke.
You are so lucky. If the explosion had happened under the chassis, it would have been very bad.
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On 10/9/2022 at 12:50 AM, Assassin 7 said:
Where was the detonated IED placed relative to the tank?
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21 minutes ago, Mirzayev said:
Go and read that article.
This article talks about the effectiveness of artillery against armoured targets. Including but not limited to fragments increases the kill range. But it's still not directly related to what I'm talking about.
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How different is the thermal image view in the steelbeasts from real life?
in General Discussion
Posted
Probably because there is no obvious heat source, the picture looks and feels like visible light imaging, you can see a lot of details of the ground, but the tone is very simple.