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Rogue6g

Members
  • Content Count

    306
  • Joined

  • Last visited

About Rogue6g

  • Rank
    Senior Member

Personal Information

  • Location
    Wilmington,North Carolina
  • Interests
    Military History, Steel Beasts, surfing
  • Occupation
    Ex-paratrooper scout(19D)/ Currently a Freelance.Net programmer
  1. Rogue6g

    Alam Halfa Pass

    Version 1.0

    1,695 downloads

    Defend Alam Halfa Pass!! Enemy Div Recon Units will be probing your sector momentarily. Hold if you can.
  2. Mako88: I have an intel 2.4 oc-->2.88 ghz Asus P4P800E and upgraded to an ati x850xl 5.12 drivers from an ati 9600 and framerates for every game I play made a Huge Leap. I don't have sb pro pe yet so I can't benchmark the game for ya, but if your processor is as good(bad) as mine then I think you would do well to spend no more than $300 US and be good for a few years. Check out the nvidia 6800, they are very good from what I've read and fairly cheap too.!
  3. Version 1.0

    211 downloads

    Claymores Crossing: Meeting engagement good for 8 players.Severe flooding and limited visibility. Must take and hold crossing and key terrain objective. I made the map so feedback would be nice. Thanks!! Rogue6g Out!!
  4. Rogue6g

    Coup de tat

    Version 1.0

    544 downloads

    This is a rather large game that would do well as a COOP
  5. Version 1.0

    235 downloads

    This sce is a Hasty defense for RED and an Assault for Blue. Red will be reenforced in ~30 minutes. Sce time limit is 60minutes. Should be ideal for 8-10 players. Included is the Beedenbostel map, but I made changes to it. You might want to rename it before you add to the terrain file so it wont overwrite yours. All units have M829A2 ammo and the External view is not available. Red is outnumbered but they have probably 10 minutes to set up a good defense. I do believe that this sce will require unit cohesion to succeed for the BlueFor.
  6. Version 1.0

    592 downloads

    I'm sorry about posting this with the .rar extension. It is now in the .zip format for all to enjoy. Changes: Better RED routes(fallback positions, etc). More consistant with a meeting engagement with a Hasty Defense for Red. Better Ammo for Blue More Blue Forces. SOP is 5 to 1 odds, but I didn't go that far. Better scoring(I hope)- Score is now based on holding not only the obj but also the dominant terrain features surrounding the Obj.
  7. Version 1.0

    604 downloads

    Much Better than the original. 1 co tanks 1 co INF DEFENSE SCOUTS in effect Baby!! 5 to 1 as per SOP. FEEDBACKFEEDBACKFEEDBACK! ;)
  8. Rogue6g

    Retreat to Pusan

    Version 1.0

    464 downloads

    This scenario plays very well in the Winter MOD. The enemy is tough to see without the thermals. Hint: Keep an eye out for your Scouts. Initial plan had no dispersing, but I would if I were you:)
  9. Rogue6g

    ScrublandsV1

    Version 1.0

    272 downloads

    I included the Afghani map in this one. 2 company sized elements w/INF support. I was inspired to do this one out of the need to play different terrains. The scoring is probably not right, but then it's not a priority for me. Note to Vets: Please fix it (hint hint).
  10. Rogue6g

    Speednc

    Version 1.0

    793 downloads

    speednc height map, which is needed for some scenarios (its also on the SB cd)
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