Files posted by RooksAndKings
Tank Commander Freddy fights Russian probe
UTAH BEACH REQUIRED
COOP - BEST PLAYED AS 2 PLAYERS - 1 IN SOUTH / 1 FOR INVASION
OPERATION RECIPROCITY: PART I
30 JUNE 2022
US Combined Arms Training Exercise
Map Design: Apocalypse
Scenario Design: Rooks & Kings
a) Operation Reciprocity is a series of U.S. Army Europe and Africa multinational training exercises in Western Europe. The exercise demonstrates U.S. Army Europe and Africa’'s ability to conduct large-scale ground combat operations across multiple theaters supporting NATO.
b) For this scenario, the enemy is represented by German armor forces. Working to improve NATO Nations' interoperability is vital to the overall defense and stability of the alliance.
c) This operation will have you using forces from the; 22nd Marine Expeditionary Unit, 1st Marine Raider Battalion, 101st / 2nd Brigade Combat Team.
d) It is a multi-phase operation with time sensitive taskings. You have 3 Hours to complete your tasks.
a) Neutralize Anti-Air Assets and supporting forces
a) Air Assault into "LZ Apoc" with Chalk 1. Link up with 5th Special Forces Group and set up a defensive posture. Intelligence indicates an enemy probe approximately 15-25 Minutes from 5SFG's position.
b) Approximately 10 Minutes into the operation, 1st MAR. RAIDER BN will insert at "LZ RAH". Choose to proceed either West to OBJ KANIUM, or North to OBJ Black to coordinate fires and support 22nd MEU's Landing.
c) Armor Support will arrive in the South-West indicated on the map at approximately 20 Minutes. Reinforce if needed at 5SFG, before proceeding North to OBJ Tanksim / OBJ Kanium.
d) Armor Support will arrive in the North, indicated on the map once OBJ GOLD has been secured by friendly forces. Utilize them and push off the landing area further inland.
e) Two additional Air Assault Chalks can be activated via triggers; "Air Assault Chalk 2" and "Air Assault Chalk 3". You are free to use them as you see fit, though expect the enemy to make attempts to retake OBJ TANKSIM and OBJ KANIUM.
f) Once you have cleared and held OBJ TANKSIM, KANIUM, GOLD & BLACK; Proceed to OBJ CLANCY and eliminate all ANTI-AIR ASSETS.
g) TAKE NOTE OF MINES NORTHWEST OF OBJ GOLD
* FRIENDLY SHORE BOMBARDMENT / 10-25 MINUTES INTO MISSION
* 1ST MARINE RAIDER INSERTION / 10 MINUTES INTO MISSION
* ENEMY PROBE ATTACK / 15-20 MINUTES INTO MISSION
* 101st ARMOR SUPPORT / 20 MINUTES INTO MISSION
* 22nd MEU LANDING / 30 MINUTES INTO MISSION
* UTAH BEACH ARMOR SUPPORT / OBJ GOLD IN FRIENDLY CONTROL
a) 3 TUBES x 6 BATTERIES = 18 TUBES (HE) ------PRIORITY FIRES---------
(Bravo / Oscar /Delta)
b) AIR - NONE / ANTI-AIR THREAT
c) UAV - NONE
4) OBJECTIVE INTELLIGENCE & ENEMY COMPOSITION:
x 1 PLT / LEOPARD 2A4
x 2 PLT / FUCHS
x2 PLT / ENEMY INFANTRY
x1 MECH COY (MARDER 1A3)
x2 PLT FUCHS
x1 PLT / LECLERC
x1 MECH COY (FUCHS)
x1 TANK COY (LECLERC)
x1 MECH PLT (FUCHS)
x4 ANTI AIR ASSETS
5) FRIENDLY FORCE STRUCTURE
x3 CHALKS (UH-60 BLACKHAWK)
ECHO COY. (22nd MEU)
x4 MECH PLT (ASLAV-PC)
DELTA COY. (22nd MEU)
x4 MECH PLT (ASLAV-PC)
5TH SPECIAL FORCES GROUP
x2 M2A2 (ODS)
x4 M966 (TOW)
1st MAR. RAIDER BN
x3 CH-146 GRIFFON
101st ARMOR SUPPORT
x2 PLT M1A2 (SEP)
x2 PLT M3A2 (ODS)
UTAH BEACH ARMOR SUPPORT
x1 PLT M1A1 (HA)
x1 PLT M2A2 (ODS)
a) Scoring is currently turned off until I figure out the best solution to score it accurately. For now, end the mission once you've completed all briefing objectives and then evaluate yourself on your success / failure.
7) DESIGN NOTE:
a) ASLAV-PC used instead of LAV-25 to simulate USMC due to wanting the player to have more control over their forces.
b) Second scenario I've made so please give feedback and report all bugs / quality control issues to ROOKS AND KINGS on the Steel Beasts forums or the TankSim discord.
c) Thank you to Apocalypse for editing the scenario and giving feedback.
SPECIAL THANKS TO TANKSIM DISCORD FOR TESTING
SPECIAL THANKS TO BEN & APOCALYPSE FOR DESIGN FEEDBACK AND TIPS
GOOD LUCK COMMANDERS
FINLAND VS RUSSIA 2028
a) Russian forces have surrounded Fox Company. They are currently engaged in battle, consisting of a regimental reconnaissance company and 2x Enemy Tank Platoons. Expect enemy reinforcements as soon as twenty minutes from H Hour in the form of;
1x Tank Company (T-72 Variant Unknown)
1x Mechanized Infantry Company
1x Motorized Infantry Company
- Intelligence indicates Russian reinforcements from the East
b) Fox Company is encircled in the town North of your initial deployment zone. You have a Leopard 2A6 company with a BMP Platoon at your disposal.
c) Attached assets include mechanized scouts and UAV support. Artillery x3 Batteries. 540 HE, 216 Smoke, 540 ICM. FASCAM/CAS Unavailable.
Priorities of Fire; F Co, A Co ----- TRPs have been marked for priority fire missions.
2) MISSION: Time is critical in your tasking. You must break through the enemy screen in order to reinforce Fox Company. Failure to hold the town will result in the user's failure of the mission, regardless of statistics. Russians are commencing an assault on Fox Company and can be expected to attempt to overwhelm within the first few minutes.
3) EXECUTION: Player's Discretion.
a) This is meant to be a harder mission for veteran players. It is currently being tested. Please give feedback to Rooks And Kings, and help me tune it appropriately to a challenging, yet fair experience for the Steel Beasts Community.
Good Luck and Enjoy!