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MAJ_Fubar

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Everything posted by MAJ_Fubar

  1. Ok, with a bit more testing I figured out what I'd done, thanks for the info.
  2. The TKN-4GA-02 sights on both the BTR-82 and BTR-82A are off by a considerable margin. Both guns are firing about 4mils left and although the ballistics seem to match the range indicators, the aiming caret is either above (at range 0) or below (at ranges above 800m) the actual round impact. As an aside, are the range stadias supposed to move with the aiming caret and range wires? Seems an odd choice if so.
  3. Yep, mostly to the north. Pretty tame here in central Texas.
  4. I can say categorically, that there's no difference in armor package between M1A1HA and HC variants. I personally experienced the conversion process in excruciating detail.
  5. Duly noted; I still intend to combine both on the same entry though, since the only difference is the main weapon.
  6. So here's a question. I'm roughing an update for the BTR-82A page on the wiki and noticed that the BTR-82 is computer controlled. Does it follow that the primary weapon on the BTR-82A will be selectable between the 14.5mm (BTR-82) and the 30mm in the mission editor?
  7. Don't doubt that plenty of people noticed it, but probably like me figured it's not a PE thing, so why comment.
  8. Got pork belly, make bacon. Easy to do and always a seller.
  9. Alright, I tested everything and updated the wiki appropriately. They can be breached by tanks, AEVs, and ARVs plus HE rounds above 105mm.
  10. As noted here in the wiki, Jersey Barriers cannot be breached and are resistant to all AP rounds below 14.5mm, but I did those tests a long time ago so something may have changed since then.
  11. Fixed; I failed to do any shooting on the move when working on that article, so my bad.
  12. Well it won't affect me, but good luck to those who receive a letter and thank you eSim.
  13. Yep, a newly minted 19K, and NET stands for "New Equipment Training".
  14. 3rd AD completed NET to M1A1s in October of '88, I was there.
  15. Particular info about bridge destruction can be found here: https://www.steelbeasts.com/sbwiki/index.php?title=Bridges
  16. Note that on the M1A2 you can move the CITV and designate targets while unbuttoned, but neither the CITV screen or turret clocks are functional from the unbuttoned position, so you kind of have to take a swag (based on where the physical CITV is pointing) at where you're actually looking. Alternatively, using the override to place the target between the MRS (end of the gun tube) and the left side of the GPS housing (dog house) will roughly center the target in the gunner's view.
  17. I want to know this as well as how to shift the console from the commander to gunner so I can update the wiki.
  18. Yeah, that's due to the change from MICLICs being a dedicated vehicle to being an attachment for a given vehicle.
  19. Shift+C toggles the ASU' Moving/Stationary Switch, indicating the the cant unit is functional in sim. Honestly this is all in the wiki...but I agree on being able to zero the azimuth indicator and having a functional quadrant.
  20. I'm working on that...just waiting on a particular manual to arrive.
  21. Yeah, the "Strength points" section is obtuse, but the "Setting up a score" section explains the concept about as clearly as possible. I'll take a stab at clarifying the relevant text this weekend.
  22. Well, they both evolved from the same design criteria, so...
  23. AFAIK it's the year of issue based off of my own research for the wiki, so the latter.
  24. That's a UCOFT (Unit Conduct of Fire Trainer) enclosure. My question is if you (GI Joe) will try to use the original IR sensors at each sight to mange the various screens or try to reflex the sights to a single screen.
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