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Everything posted by CharlieB
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BG ANZAC - 13 APR 0900GMT (with TeamViewer support)
CharlieB replied to Gibsonm's topic in Multiplayer Engagements
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TGIF 2017: scenario list, discussion, and house rules
CharlieB replied to Volcano's topic in Multiplayer Engagements
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TGIF 2017: scenario list, discussion, and house rules
CharlieB replied to Volcano's topic in Multiplayer Engagements
Dont seem to be able to load the mission up. Log states that it "Could not load height map Hannover_Germany_rough_825vu.hgt". Where might I find this to fix? -
Just Wow!!!
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PL got it and thanks. Have to say that I am trying to work out the mechanics of defensive ops over a 40km frontage. This would have to be a very complex mobile defense with c/attacks on specific areas of vital ground and key terrain - unless this should be for the MR bde as opposed to a BnTG... More research required.
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PL, That's very helpful. Links not working here. Any chance you can email a copy to charles.bagshaw138 (at) mod.uk or FdArmy-Trg-CATTUK-Armd-SO2(at)mod.uk Thanks
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This is probably a good starter for 10. was trying to keep to open source.
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you can fire coax in low mag. CR2 gunnery is simples...
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Guys, Does anyone have any decent (upto date) links for the structures of the Russian Tank and Motor Rifle Bdes? Is the structure still Division Regiment Bde or have they dropped the Regiment level? I am looking for this for scenario design based on units from the Western Military District. Any help greatly appreciated. Equally trying to get my head around the Battalion Tactical Group. I am assuming this based on 3 - 4 subunits with support arms Taskorganised... Cheers
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Roger out. It seemed to work well with simply giving the vehicle a Assault order to a way point without a tactical action. Dismount troops order was attached to the way-point and a further Assault order to the LOE. This led to the Warrior advancing to the WP, dismounting troops and then continuing to assault with the troops leading. If under fire they would get on their belt-buckles, but if not they would happily advance with the WR in close support. Works fine, completely AI scriptable albeit I had the Pl split down to individual vehs from the start...
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Having advanced from the FUP with the IFVs (Warrior) in this case and dismounted the troops, what order should I use in the scripting to get them to close with the position both with vehicles and dismounts. I cannot script the dismounts at the start of the mission as they are in their wagons. I seem to recall that the scout order allowed this sort of behaviour but not in contact... The other scenario that I would want to do would be for the dismounts to close whilst the IFV supressed without moving. Any thoughts / solutions gratefully received...
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Its getting there but there is still some work to do with the houses etc.
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Nope, Still working with the Azergaijan map. I had built some scenarios at work, which might be fun to convert into SB missions...
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Joint Ops DOW Kanium 18:00 UTC 23/10/16
CharlieB replied to Cougar11's topic in Multiplayer Engagements
Should have checked earlier and I may have been able to join in... Bugger -
Dark, Any chance of another map to the south of Salisbury plain. If you are able to do 80km x 80km again, that would be awesome. The SW corner is: Lat: 50.486129 Long: -2.776794
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Looking awesome!
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Me at work...
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Sounds like progress to me. Many thanks SSnake
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Cunning things obs, turning, canalizing, Blocking etc etc
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good point. the Maps are now embedded into the scenario are they not?
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You are indeed correct - I will need to remind myself with respect to which obstacles can be effected by what. I seem to recall that Dragons teeth cannot be budged.
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SSnake, as ever thank you for the pearls of wisdom.
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indeed, but until we get the ability to dig ditches etc and fill them in with AEVs then it is a starter for 10... I am curious to see what will come in the future with the change of terrain