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CharlieB

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Everything posted by CharlieB

  1. Pistol, carbine and the GPMG from the roof - although I agree with Gibsonm - leaving was the priority and you went with what you were wearing...
  2. Thanks Hedgehog. The reality is that the smoke does not help the russian. The HE and ICM is a bummer though. Does make it hard work. Need to work on the scoring as mentioned in a review. Will look at that in more detail for mission 2 - when I get around to it. 60's are not really my era as I was in negative age...
  3. I suspect that this would be the only way of doing it. I also don't imagine that it would be simple. Why do I think it is useful? I would hardly be able to debrief units on cross boundary direct or indirect fire if the AI units were doing it. I would also not want to remove their right to self defence, ie it is fine to engage across a boundary if you yourself are being engage or have deconflicted with the neighbouring unit... As I said - I suspect it would not be simple. Fire at units it this area or if being engaged... Possibly one for the wish list...
  4. The test above is using the flat terrain file so not really. Clearly in reality this would be the case.
  5. Cant create the effect. If you use the command open fire if Unit this can see at least 1 enemy forces in 1Pl EA, they open fire but will engage En in both EA 1Pl and EA 2Pl. In the basic scenario to Pls are advancing within their EAs. These are two boxes either side of a Pl boundary.
  6. I will give this a go as described and see if I can create the effect I am after...
  7. I am more than aware of the methods that can be used for putting in graphics to enable battlespace to be identified and managed in terms on Manoeuvre. However, what I have not managed to achieve is the control of battlespace in terms of Fire Support Coordination - ie boundaries are Restricted Fire Lines (RFL)/ Areas (RFAs), management of Coordinated Fire Lines etc. Clearly I don't want to stop units engaging cross boundary if they are being engaged, but it might be useful to apply fire control between adjacent Pls and Coys / Tps and Sqns. Any thought of how this could be achieved using existing exercise design tools.
  8. try this one. TeamYankeeBagshawMsn1.sce
  9. I will when I get home tonight. If you pm me an email address I can send the file direct.
  10. Crusty, many thanks. not sure what the problem might be then...
  11. I’ll have a look at it tonight (UK time) when I am back from work. sorry. has this been the case for anyone else?
  12. I saw those and had a look. Couple didn’t work. crusty sent the lot to me. Having read the the book I wanted to have a go at producing them, especially with the new older vehicles. ill take a peek at the orbat!
  13. Some heavy use of smoke and bomblet by red in the opening minutes of Team Yankee Msn 1, followed up with the effect of good gunnery and battle position selection.
  14. New version uploaded which has the terrain file included. I had received a report that this was required.
  15. Make sure you plan before starting. If you commence the action from the back of the Team AO, it is likely that the Bn will be overrun before you get there. There is a good sized deployment zone within the Teams boundaries.
  16. Pending approval but this should be the link once up:
  17. Have just uploaded a new mission based on the opening mission from Team Yankee. Once its up please feel free to have a look and comment. I will post a link once its up.
  18. Version 1.0.0

    408 downloads

    This mission is based on the first mission from Team Yankee. It has been some time in development. Grateful for comments good and bad. Not sure I have mastered the scoring yet...
  19. If memory serves me right this is fitted to the DK versions of the M113s, don't know if it provides the protective effect though....
  20. because you care GibsonM - and they are a good tool
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