Hi Hapshot. I made that scenario and its a pretty tough scenario. Roguesnake wasnt much help, as is noted at the bottom of the briefing. Actually, he didnt do anything. Anyway, the scenario was made to be played co op as there is a lot going on for one guy to control. It should have pretty good replay-ability as the AI has a lot of randomness built in. I know that the beta team has played in dozens of times in the past. The scenario probably needs a little updating to take advantage of new features in SB that have shown up since it was created.
The situation is that a company + and a scout platoon have been pulled from a position somewhere to the northeast and ordered to occupy a valley to try to stop or delay an unknown size element of a Soviet regiment, likely in an advance guard formation. The supply and repair assets spawn once the Combat Reconnaissance Patrol(s), Forward Security Element, and possibly the Advance Guard Main Body have been stopped or destroyed. It is supposed to be a desperate fight. Maybe not realistic, but hey, its a game. These elements and a possible small reinforcement force will drive to the area marked repair on the map. At this point there is probably another Soviet element possibly the Regimental main body, already advancing onto the map somewhere.
None of the units start with anywhere near a full load out as they are supposed to have been pulled from fighting elsewhere and the overall supply situation for NATO is getting bad.
All I can recommend is to not try to defend to far forward, know when to fall back, and have a plan for resupply when it arrives (which units have priority for supply, etc).