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Dakota7

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Everything posted by Dakota7

  1. To add, in the USA system "2" is the senior wingman because they (not "1") lead the formation when in column, so they could possibly be the lead tank of a CO Team or even BN Task Force. SB default: Line/Wedge: (Left to Right) 3-1-2-4 Column (Front to Rear): 1-2-3-4 Sections: A) 1-3 B) 2-4 USA Actual: Line/Wedge: (Left to Right) 2-1-4-3 Column (Front to Rear): 2-1-4-3 Sections: A) 1-2 B) 4-3
  2. Honestly I'm having a negative effect, using d3d9.dll frame rates drop to 6 FPS In the Mission Editor I setup a small test using the Fulda map, one vehicle in middle of the city with artillery smoke dropping a few hundred meters away Tested several variations: no mod, with x32 d3d9.dll, with x64 d3d9.dll, and both with dxgi.dll Standard game I get 24-30 FPS, drops to 10 FPS in the smoke With any d3d9.dll mod I only get 6-8 FPS max (using ALT+F12 to see FPS) Both in Windowed and Full Screen ALT+D (Terrain Draw Distance) all set to max, ALT+G (Graphics) set pretty low. Any advice?
  3. Does anyone have advice, tips, tricks on how to function as a T-72 tank commander when buttoned up? I apologize if this has been asked and answered before, I did try a forum search first but most deal with tank gunnery. I've been playing SB for a bit over a year now mostly as a TC or gunner for NATO tanks (Abrams, Leo, etc..), no problems there (was an Abrams crewman IRL). Recently I'm trying to learn Soviet tanks, mostly T-72. After some practice I understand the gunnery part, but now trying to work as a T-72 tank commander damn is it difficult to maintain situational awareness and stay in formation when buttoned up (which I assume is how they fought and what I want to learn). I tried a custom Platoon Recon mission but those didn't go well. So I made a simple scripted scenario with a Soviet tank company that starts in column then deploys into line of battle, I've played several times as a wingman TC but still get lost and fall out of formation while buttoned up. The vision blocks only give a small forward field of view, for the periscope I use the "," key for azimuth stabilization but still bounces around too much on the move to make sense of anything. Is there something I'm missing? Any advice? Thanks.
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