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desertowl

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Everything posted by desertowl

  1. from what i see, it looks like ב3 , and in yom kipur they used numbers and letters (as well as other markings), e.g: http://www.yadlashiryon.com/show_item.asp?levelId=63829&itemId=2902 2א
  2. http://www.steelbeasts.com/sbforums/sbgallery/main.php?g2_itemId=16940 on the centurion - i think i read 3B (in Hebrew) and Israeli serial number in pic #7. I wonder where that is going...
  3. I am using English, but the problem seems more like an IFF related. As for the thermal sight, in the M1A1 it appears fine.
  4. The problem does not consists in the M1A1. also, i think there is a glitch in the thermal sight low mag markers (see attached pic).
  5. I came across this behavior in the leo2a5 and strv122. maybe I will run the range with some other vehicle and see if the pattern repeats itself.
  6. Hello, After updating to the new release, the TC at the fire range keeps calling "hold fire", does not spot targets for me (except the first one) and does not change ammo type. It happened it 2.538 and onward. Best regards.
  7. Where is the optical payload mast?
  8. In the spam indeed! Thanks for the heads up...
  9. Hi all, I'm on the mailing list and did not get the newsletter. A - How come? B - where can I obtain it anyhow? Best regards, Desert.
  10. I was referring to the Slsgr 95, which is worse than the DM12 with a velocity of 744 m/s (DM12 velocity is 1180 m/s) which makes it the slowest 120mm round in SB and one of the slowest ammunitions available. data is from the wiki, which I guess means muzzle velocity. at such velocity, from a distance of 2000m, the target has about 4 seconds to alternate its heading, height or speed. in addition, any error in tracking will be noticed greatly.
  11. Is there a reason why the HEAT round on the leopardo is much less prone to hit the target? I guess it has to do with different ballistics caused by the barrel (though i haven't noticed it in the STRV122). how closely it simulates the real trajectory? if this is the case in real life, any minor gunnery errors produced by the gunner will cause the round to miss at distances greater then 1,800-2,000 meters. In such caliber, what is the recommended distance for use of HEAT rounds, and is the AI commander aware of it? all in all, if all I wrote up here is correct, and if the PH (probability of hit) is so low (maybe I'm just a really lousy gunner and that's it) it renders the use of such a round worthless.
  12. At last, after watching the thread gets longer and longer, my copy (and perhaps the only copy) of the upgrade has landed in the holy land... will be grasped in my greedy hands in the next few days.
  13. Yeh, I guess the 2E is the next favorite... I find any option of interfacing with a simulator interesting, in order to improve immersion (and just for sheer fun), but I know that SB is quite a "closed" simulator, and I can guess a number of reasons why it is so. BTW, it isn't US equipment that I refer to, if at anything, it is Israeli
  14. With all the changes in wide screen, multi screen support and parallel rendering, is there a possibility now to assign a monitor for map view and another for general view?
  15. just bought it myself... see you online soon I guess.
  16. well, I connected straight through the modem, and I've got the same results - very high ping. I pinged the server from outside the game and I get good results... only inside the game environment the ping goes high. I reinstalled the beta Ver., but to no avail... ideas anyone? it's getting hopeless! Moshe.
  17. nothing I can think of. does anyone knows how can it be that inside the game environment the ping will be different than outside it? can this be related to the router port forwarding?
  18. For some reason I suddenly get a high ping in the game (about 500-600) but when I trace the IP outside the game I get much lower reading (170-200). it used to be like that in-game too, but suddenly it got worse. my internet connection works fine and I have no other problems. I'm clueless how to get to this problem - any idea would be welcome. Moshe.
  19. Yup, no bad at all!! I've also posted in this thread a link that describes all (or most) the tactical markings on the Merkava,and there is the issue of the "sand blasting" like Daskal was playing with at the beginning of this thread. If you need additional info on the markings or details of the tank just say so. I think this skin can be great for desert scenarios, especially those that are designed with a middle eastern context.
  20. It doesn't look like that anymore - I quoted the colors I think more similar earlier in this thread.
  21. I found this site: http://data.geocomm.com/catalog/IS/group121.html you can actually download every DTED file in the world... will that work?
  22. yes I do, why do you ask?
  23. depends on distance, equipment used and weather, and ofcourse the LWS itself. being a rather basic protection layer, I was surprised to learn that the leopard 2A5 is not equipped with LWS in all european armies as a default. more advanced systems tend to rely on MMW radars in order to identify, classify, track and engage threats - be it soft kill or hard kill systems. these systems also give vital information to the TC regarding the nature of the threat and its source (what kind of missile and possibly launched coordinates).
  24. well - one could use this MO as EW in order to "jam" the LWS, but it will require lots of resources and it will expose the troops that are lasing, modern LWS gives you a very narrow arc of the threat azimuth. if you can put infantry in LOS with the tank and have the money to equip him with an LRF, you'd better give him an AT-13 launcher... you can always choose the mode of operation - auto,semi,manual or off, depends on the situation.
  25. that leaves room for hope... well, I did expect the answer to be something like that. thanks for the quick reply anyway, Moshe.
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