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Volcano

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About Volcano

  • Rank
    Senior Member
  • Birthday 02/14/1977

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  • Location
    Texas
  • Occupation
    Game Design
  1. 14 DEC scenario: TF Deutschland 1978-4019b (Big 1978 Cold War battle; this is a large scenario, if we don't have enough players [minimum ~5 blue, ~10 red], then we will play something smaller) SPECIAL CONSIDERATIONS: Draft? Yes (Blue chooses first, but Red has 2x picks every round) Random CO selection? Yes for BLUE, No for RED (Red has a regimental size force, so volunteer basis only). NOTES: Avoid studying the enemy's side; only gather intel from the briefing and exposed enemy unit icons (enemy intel), and briefly looking over both sides to figure out which one you want to CO. Anything beyond that ruins the fog of war element. To avoid passwords, open the scenario in Network Session as HOST and choose the side you want to play and go to planning phase. You may briefly look at both sides like this to see which side you want to play or CO on. As CO, once you choose a side, go to that side and create your plan. Remember to play within the TGIF House Rules and SB.com community rules. TF Deutschland 1978-4019b.zip
  2. 7 DEC scenario: TGIF 'Hold The Line' OMU 4023 V1c SPECIAL CONSIDERATIONS: Draft? Yes Random CO selection? Yes. NOTES: Avoid studying the enemy's side; only gather intel from the briefing and exposed enemy unit icons (enemy intel), and briefly looking over both sides to figure out which one you want to CO. Anything beyond that ruins the fog of war element. To avoid passwords, open the scenario in Network Session as HOST and choose the side you want to play and go to planning phase. You may briefly look at both sides like this to see which side you want to play or CO on. As CO, once you choose a side, go to that side and create your plan. Remember to play within the TGIF House Rules and SB.com community rules.
  3. Helicopter starting height

    OK, I guess I skimmed your first post too much. Yeah you sound like you have experimented with it Obviously, a permanent fix would be better. Strange though, using the process I described It works for me every time in the scenarios I have it in, where there are supposed to be helicopters on an airfield. You obviously don't want them at any height higher than Ground Level setting to do this though. BTW, the helicopters are not spinning around looking for a place to land, they are spinning around in their "crash mode" similar to when they get shot down. I had it figured out how far you had to turn the helicopter's starting facing to get it to be in the direction you want when it reaches the ground, but I forgot what it is now.
  4. Yeah, it usually is but I forgot to turn it on. Fixed for next time.
  5. Helicopter starting height

    If you want helicopters to start a scenario on the ground, then I have done this many times. I requires a bit o' fudging. I think it involved giving the helicopter a STAY tactic and 0% fuel, and so it runs out of fuel at mission start and lands violently (but safely) from minimum height. If you want the helicopters to be anything but on-ground targets, then in the Mission Editor, park a fuel truck near them on STAY tactic (one fuel truck per two helicopters, parked in between) which will fuel them up after the mission begins, and when something happens in the mission you can have them lift off by embarking on a route of a certain condition. In this way you can have helicopters start on an airfield and react to a threat, say, because an enemy force was spotted for so much time, for example. Yes, there should be a better way to do this, but there is always more important things to do...
  6. Nope, no credit for lost service. Sounds like maybe a smaller mission should have been chosen. It happens from time to time. Or you can still say that you want less stuff, and maybe others won't mind to take on more.
  7. In other news, my Internet came back on just now. We will hopefully go back to the regularly scheduled scenarios this TGIF.
  8. Well, I assume you mean "own party updates". As I said many times, don't take so many units. Give units away if you have too many!! But oh well, if you don't want to, that's your call.
  9. 23 NOV scenario: 60s on the Hunt-4019a-NMU-MAD SPECIAL CONSIDERATIONS: Draft? Yes Random CO selection? Yes. NOTES: Avoid studying the enemy's side; only gather intel from the briefing and exposed enemy unit icons (enemy intel), and briefly looking over both sides to figure out which one you want to CO. Anything beyond that ruins the fog of war element. To avoid passwords, open the scenario in Network Session as HOST and choose the side you want to play and go to planning phase. You may briefly look at both sides like this to see which side you want to play or CO on. As CO, once you choose a side, go to that side and create your plan. Remember to play within the TGIF House Rules and SB.com community rules.
  10. Bug in 4.023: speed level in darkness?

    OK, yes, I recall now - this issue is already known and on the list. (BZ4615, for internal reference)
  11. Thanks to everyone that played and CO'd. I know the destruction of the bridge in the west threw a wrench in BLUE's plan, but it just kind of happened from all the fighting. I changed the bridges in that scenario to steel girder type to strengthen them and make that less likely to happen, and gave BLUE a section of bridge layers just in case, and removed a section of RED tanks to make things more desperate (making it 2:1). Also added PL and PSG to mech platoons on both sides, and grenade launcher ammo.
  12. Bug in 4.023: speed level in darkness?

    Check and see if you have "NVGs" allowed on the vehicles. If you do not, then the drivers will drive slowly, but the user can get in and drive faster. If you do have NVGs allowed and the vehicles are still driving slowly at night then that would be a bug.
  13. 16 NOV scenario: Convoy Ops 02-4019b SPECIAL CONSIDERATIONS: Draft? Yes. Random CO selection? Yes. NOTES: Avoid studying the enemy's side; only gather intel from the briefing and exposed enemy unit icons (enemy intel), and briefly looking over both sides to figure out which one you want to CO. Anything beyond that ruins the fog of war element. To avoid passwords, open the scenario in Network Session as HOST and choose the side you want to play and go to planning phase. You may briefly look at both sides like this to see which side you want to play or CO on. As CO, once you choose a side, go to that side and create your plan. Remember to play within the TGIF House Rules and SB.com community rules.
  14. 9 NOV scenario: Civil War Dera Ghazi-Part2-4023 (Part 2, a continuation from last TGIF -- idea is to try to have the same teams, if possible) SPECIAL CONSIDERATIONS: Draft? Yes. Random CO selection? Yes. Need THREE COs, Blue vs. Orange vs. Red NOTES: Avoid studying the enemy's side; only gather intel from the briefing and exposed enemy unit icons (enemy intel), and briefly looking over both sides to figure out which one you want to CO. Anything beyond that ruins the fog of war element. To avoid passwords, open the scenario in Network Session as HOST and choose the side you want to play and go to planning phase. You may briefly look at both sides like this to see which side you want to play or CO on. As CO, once you choose a side, go to that side and create your plan. Remember to play within the TGIF House Rules and SB.com community rules.
  15. 2 NOV scenario: Civil War Dera Ghazi-Part1-4019b (Going to try this one again, one way or the other -- 12 players MINIMUM, but 14-16 ideally) SPECIAL CONSIDERATIONS: Draft? Yes. Random CO selection? Yes. Need THREE COs, Blue vs. Orange vs. Red (Red should have about +1.5x the number of players as Blue/Orange) NOTES: Avoid studying the enemy's side; only gather intel from the briefing and exposed enemy unit icons (enemy intel), and briefly looking over both sides to figure out which one you want to CO. Anything beyond that ruins the fog of war element. To avoid passwords, open the scenario in Network Session as HOST and choose the side you want to play and go to planning phase. You may briefly look at both sides like this to see which side you want to play or CO on. As CO, once you choose a side, go to that side and create your plan. Remember to play within the TGIF House Rules and SB.com community rules.
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