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Volcano

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About Volcano

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    Senior Member
  • Birthday 02/14/1977

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  • Location
    Texas
  • Occupation
    Game Design

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  1. Why would it not be? It was never added to be a T-14 stand-in, although some might have used it for that.
  2. 21 JUN scenario: CENTRAL GOLAN V3 SPECIAL CONSIDERATIONS: Draft? Yes. Random CO selection? Yes. Minimum # players: ~12 NOTES: Avoid studying the enemy's side; only gather intel from the briefing and exposed enemy unit icons (enemy intel), and briefly looking over both sides to figure out which one you want to CO. Anything beyond that ruins the fog of war element. To avoid passwords, open the scenario in Network Session as HOST and choose the side you want to play and go to planning phase. You may briefly look at both sides like this to see which side you want to play or CO on. As CO, once you choose a side, go to that side and create your plan. Remember to play within the TGIF House Rules and SB.com community rules.  CENTRAL_GOLAN_V3.zip
  3. 14 JUN scenario: Deliberate Defense 03-4023b-OMU-MAD SPECIAL CONSIDERATIONS: Draft? Yes. Random CO selection? Yes. NOTES: Avoid studying the enemy's side; only gather intel from the briefing and exposed enemy unit icons (enemy intel), and briefly looking over both sides to figure out which one you want to CO. Anything beyond that ruins the fog of war element. To avoid passwords, open the scenario in Network Session as HOST and choose the side you want to play and go to planning phase. You may briefly look at both sides like this to see which side you want to play or CO on. As CO, once you choose a side, go to that side and create your plan. Remember to play within the TGIF House Rules and SB.com community rules. 
  4. 7 JUN scenario: The Three Sisters 2013-UKvDE-4023-OMU SPECIAL CONSIDERATIONS: Draft? Yes. Random CO selection? No, unless a side doesn't have a volunteer CO. NOTES: Avoid studying the enemy's side; only gather intel from the briefing and exposed enemy unit icons (enemy intel), and briefly looking over both sides to figure out which one you want to CO. Anything beyond that ruins the fog of war element. To avoid passwords, open the scenario in Network Session as HOST and choose the side you want to play and go to planning phase. You may briefly look at both sides like this to see which side you want to play or CO on. As CO, once you choose a side, go to that side and create your plan. Remember to play within the TGIF House Rules and SB.com community rules. 
  5. No, the AI doesn't spot antennas. Every vehicle has a "detect" frame, which is placed at the top of the main surface, like the roof of the turret, or the roof of the hull in the case of turret-less vehicles. Everything below that is a valid thing for the AI to spot.
  6. 31 MAY scenario: The_road_to_Chateau_Schlongberger_v1 SPECIAL CONSIDERATIONS: Draft? Yes. Random CO selection? Yes. NOTES: Avoid studying the enemy's side; only gather intel from the briefing and exposed enemy unit icons (enemy intel), and briefly looking over both sides to figure out which one you want to CO. Anything beyond that ruins the fog of war element. To avoid passwords, open the scenario in Network Session as HOST and choose the side you want to play and go to planning phase. You may briefly look at both sides like this to see which side you want to play or CO on. As CO, once you choose a side, go to that side and create your plan. Remember to play within the TGIF House Rules and SB.com community rules. 
  7. ...yep been there, done that. Clearing two feet of packed dirt from the end of a gun tube is not fun. 😑
  8. You want dirt clogging the gun barrel in SB now, causing the gun to explode when you fire it? No one will complain about that... nooooooo. 🤣
  9. "Destructible terrain" can mean several things - craters in the ground, or destroyable/removable objects. I will try to help save him some typing... In 4.1, trees can be removed, collapsible buildings (the ones you can run over), walls, and bridges can be collapsed by artillery, IED, and bomb overpressure. I believe he was specifically referring to craters, which in 4.1 only the IED can do for now. Hopefully that clears it up.
  10. There are some new particle effects, yes. Ah I see. I was thinking you meant the adjustable sights, but you just mean being able to look out the hatch, in low position, and can still EL and AZ move and fire the .50 cal. Correct?
  11. Hmm, how would it benefit the M85 if it is inside of a closed cupola? 🤨 But for what its worth, this work is for guns that are treated like their own "actors", able to mount on other vehicles or give to infantry, etc. Hard to justify the tons of work if its only used on one vehicle, but you never know.
  12. 24 MAY scenario: Allied Force MTC 01-4023a SPECIAL CONSIDERATIONS: Draft? Yes. Random CO selection? No, unless a side doesn't have a volunteer CO. Four COs needed (blue & green vs. red & orange). NOTES: Avoid studying the enemy's side; only gather intel from the briefing and exposed enemy unit icons (enemy intel), and briefly looking over both sides to figure out which one you want to CO. Anything beyond that ruins the fog of war element. To avoid passwords, open the scenario in Network Session as HOST and choose the side you want to play and go to planning phase. You may briefly look at both sides like this to see which side you want to play or CO on. As CO, once you choose a side, go to that side and create your plan. Remember to play within the TGIF House Rules and SB.com community rules. 
  13. It must be kept in mind that infantry have been fundamentally reworked to be (hopefully) much less buggy in their general behavior (movements, path finding, mounting and dismounting, etc). There will likely still be issues, yes, but tons of time and effort were spent in 4.1 overhauling general behavior from (almost) the ground up. Its a very complicated subject, but there have been tons of non-glamorous infantry improvements 'under the hood'. The underlying foundation has to be improved before additional features are tacked on, and the foundation is what we are concentrating on here.
  14. We were just poking for a bit of fun, is all. 😀
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