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Volcano

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About Volcano

  • Rank
    Senior Member
  • Birthday 02/14/1977

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  • Location
    Texas
  • Occupation
    Game Design

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  1. Game time is 2100 CST, but ideally if you haven't played lately then you might want to show up 30 minutes earlier to make sure you can connect to someone.
  2. 3 APR scenario: Top Mech Company Challenge 01e-HN-4161 SPECIAL CONSIDERATIONS: Draft? Yes. Random CO selection? Yes. Minimum # players: 12 (or the FMU version if less players) NOTES: Remember to play within the TGIF House Rules and SB.com Community Rules.
  3. Good catch. Yep that's a recurring problem where parts (like the smoke grenades, ERA, and HMG) would remain in place after the turret popped. We will fix that...
  4. Yep, you are correct - the M60 sounds are so far unique in that they are located in an "M60" sub folder.
  5. 27 MAR scenario: Symmetrical Attack 12-FG-4161-OMU SPECIAL CONSIDERATIONS: Draft? Yes. Random CO selection? Yes. Minimum # players: 12 (or the FMU version if less players) NOTES: Remember to play within the TGIF House Rules and SB.com Community Rules.
  6. I have been playing SB non-stop for 20 years. Does that count?
  7. Right, the AI checks the GPS for LOS, but not the gun's actual LOS. This is realistic, and is a real world problem when the gun sight is higher than the gun and doesn't share the same line of sight.
  8. 20 MAR scenario: OBJ_MARKET_OMU_4162_v1 Brand new scenario. SPECIAL CONSIDERATIONS: Draft? Yes. Random CO selection? Yes. Minimum # players: 12 (or the FMU version if less players) NOTES: Remember to play within the TGIF House Rules and SB.com Community Rules.
  9. I took a look at it, and the T-72B and T-72B w/ERA has some extra coding there to support the sharing of maingun and ATGM rounds that other vehicles don't have because several vehicles in the T-72 class are playable. That extra detail won't be carried over to the T-64B, T-80 and T-90, but at least I made the two versions of the tank consistent in their correct ammo count for a future update.
  10. Ssnake does not need to 'shed light'; when you hear an answer from either myself or Jartsev on the subject of a bug, then you can assume that it is as detailed of an answer that you can get. Regarding the specific issue you mentioned here, its complicated. At one point ATGMs were "extra", not counted in the carousel (maingun) ammo capacity like they are in real life, so we subtracted maingun ammo from the carousel to reserve slots for it, otherwise you could give the tank full capacity maingun (in the ATGM "slots"), and also give it full capacity ATGMs. That was the past. That said, some additional work was done on the T-72B, and might be possible to carry that over to the other tanks - perhaps, but its not priority. The other issue of course is when we model something abstractly one way, 10 years ago, then improve one vehicle, then it becomes expected that the other similar vehicles behave in the same way, and this is often simply not practical.
  11. The short answer is -- it depends on the vehicle. Since there are over 200 vehicles in SB, unfortunately some of them are more or less detailed, simply because of the time between when the models were created. Example - Jaguar or Wiesel vs. the DF30. We try to stick to a strict level of standards, but most of these types of things revolve around the fact that a model might have been made before a feature was available. That said, when a model is updated, we always try to bring it up to the current level of detail. (So yes, this is a known issue.)
  12. 13 MAR scenario: 6k Front 2013-4162-smaller-OMU This is a smaller version, with some modifications. SPECIAL CONSIDERATIONS: Draft? Yes. Random CO selection? Yes. Minimum # players: 8 NOTES: Remember to play within the TGIF House Rules and SB.com Community Rules.
  13. OK thanks for the info. Sounds like something unintentional happened during the scenario creation. The difficulty would be in figuring out what was done to cause it. 🤔
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