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Volcano

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Everything posted by Volcano

  1. To better understand the new and improved helicopter AI, the "Moving Units on Routes" SBwiki page has been updated: https://www.steelbeasts.com/sbwiki/index.php?title=Moving_Units_On_Routes For the time being, it was felt that the helicopter AI should be shoehorned into the routes page. 😛 It would be good if you reviewed how the helicopter AI route behavior works, so you can know how to best use them in Execution Phase and also in the Mission Editor. Fear the helicopter. We have a lot of information to put into SBwiki, and this will have to happen over a long period of time (like a new unified drones page, T-72B3 page, etc), but keep in mind that updating the wiki happens "on the side". We are thankful to all those who help in this regard (you know who you are). 🙂
  2. Yep, hand grenades would be nice. 🙂 Trenches need a lot more work, but its a good start I hope...
  3. Right, I believe it was added before. As commonly happens -- we do something, then undo it, then years (or months) later forgot why it was undone, then redo it, then realize why it was undone, and repeat. This happened before, I believe. 😵
  4. Good catch. Yes, something appears to have been broken with a fix to something else. Not good, I agree. We will look into that...
  5. Correct, so basically... You have these color coded waypoints in the editor. Black means no escape route/logic (the unit cannot proceed to the next route), yellow means the waypoint is hidden, and party color means its good -- it has escape route/logic to proceed, or an unconditional route to proceed (its able to proceed). Problem was when multiple color coded conditions were true - this wasn't visualized because one of the colors overrode the other conditions, so now they flash. It can be distracting, but its the best we could think of to show all the conditions at the moment. And thankfully, this should only appear in the Execution Phase (unless possibly in test mode). Hopefully that makes sense.
  6. OK, that was fast. It was removed for a technical reason, at the moment. So basically, it was added to the Apache but then later removed because its laser guided behavior is not yet supported in code (and so it behaved exactly like the standard rocket. It was removed to avoid confusion).
  7. Ah yes, if you mean that the laser guided FFAR Hydra APKWS is not present and cannot be given to the helicopter, then you are correct. Either that was an oversight, or there might be a technical reason -- we will look into that.
  8. OK thanks for checking. Very odd. Be sure you don't have perhaps some sound mod files conflicting there, otherwise I am not sure what this could be... 🤔
  9. Be sure your "Focus Imaging System" control button isn't also mapped to another button or key besides Num Del.
  10. Odd, I hear them fine for me. Gunner's position, pressing and releasing P key, I can hear the hydraulics engage and disengage. For trouble shooting purposes, can someone else try this and confirm whether they hear it or not?
  11. 29 JUL 2022: The Road to Chateau Schlongberger_FMU_4259 SPECIAL CONSIDERATIONS: Draft? Yes. Random CO selection? Yes. Minimum # players: 10 NOTES: Remember to play within the TGIF House Rules and SB.com Community Rules.
  12. Volcano

    Wargames

    Yes I think the main problem with these Wargame (and now Regiments?) type games is that everything is sped up waaaaay too fast, in regards to vehicle and infantry movements. You barely have time to think and process the tactical situation. I understand why they do this (for action!, and for the ADD), but at least it should have option to control tempo. Sure Wargame can be fun (I have played more than my share of Red Dragon), but if it felt more like a tactical chess game and less like a frantic action FPS, then it would be much better experience - at least for many people. I think Microprose should set itself apart and instead make a "more realistic Wargame clone", with more realistic ranges and op tempo, but that likely is not the case. Let's see!
  13. Just a brief explanation of the M60A3 vs M60A3(TTS), since I can briefly come out of my cave: Yes, although the the M60A3 (non-TTS) took a lot of work, it is not a huge difference but the intent was to allow a non-thermal version of the M60A3 to be placed into scenarios, without the scenario designer having to damage the TIS and have an inoperable TIS seen in the interior, with also the tank having the name of "M60A3(TTS)" where "TTS" identified that it had a thermal sight. With the TIS disabled, the name of the vehicle confused everyone, and required the scenario designer to explain in notes that no one would read. 😂 So, it eliminates this messy and confusing situation when the designer simply wanted the version of the tank that didn't have the thermal sight, which actually most non-US nations that used the M60A3 had, and is the version of the tank the US had in the late 70s. (It was also done to show favor to the Austrians too, who provided access to that version of the M60A3 that they had in service). So if we all keep that in mind, then it should be a pretty good improvement (it's not so much about the gunner's IR sight). 😁
  14. A small correction to that video, @ 1:45 & @3:27, there is currently no setup time for drones (yet).
  15. 22 JUL 2022: Combat Commander 4265a SPECIAL CONSIDERATIONS: Draft? Yes. Random CO selection? Yes. Minimum # players: 10-12 NOTES: Remember to play within the TGIF House Rules and SB.com Community Rules.
  16. 15 JUL 2022: Mech Company MTC (1978)-smaller-FG-4268-MAD SPECIAL CONSIDERATIONS: Draft? Yes. Random CO selection? Yes. Minimum # players: 10 NOTES: Remember to play within the TGIF House Rules and SB.com Community Rules.
  17. Whoops, forgot to say - Blue won the campaign. Red came very close (within ~60 points) to winning, but Blue held them off and won the last two scenarios. 👍
  18. 8 JUL 2022: either... 1973 Sinai Operation scn9 (the final scenario, either Blue victory, or a Draw) ...or... something else (if I don't have time to convert the scenario to 4.2 this week) SPECIAL CONSIDERATIONS: Draft? No. Random CO selection? No. Minimum # players: 8 NOTES: Remember to play within the TGIF House Rules and SB.com Community Rules.
  19. No, not at the moment -- its simply a more organized menu, instead of piling everything into "tank" "PC" and "Others". Hopefully one day they can use their categories for logic...
  20. 1 JUL 2022: either... 1973 Sinai Operation scn8 (only one mission this week, because its larger than the ones so far) ...or... something else (if I don't have time to convert the scenario to 4.2 this week) SPECIAL CONSIDERATIONS: Draft? No. Random CO selection? No. Minimum # players: 8 NOTES: Remember to play within the TGIF House Rules and SB.com Community Rules.
  21. 24 JUN 2022: either... 1973 Sinai Operation scn10 (only one mission this week, because its larger than the ones so far) ...or... something else (if I don't have time to convert the scenario to 4.2 this week) SPECIAL CONSIDERATIONS: Draft? No. Random CO selection? No. Minimum # players: 8 NOTES: Remember to play within the TGIF House Rules and SB.com Community Rules.
  22. Well, the AH-1 can hit targets with rockets and ATGMs, but yes its been a known issue that the 40mm GL on it has trouble (it has to do with the ballistics of the grenades, or some such). It's on the list.
  23. 17 JUN 2022: 1973 Sinai Operation scn07 (only one mission this week, because its larger than the ones so far) SPECIAL CONSIDERATIONS: Draft? No. Random CO selection? No. Minimum # players: 8 NOTES: Remember to play within the TGIF House Rules and SB.com Community Rules.
  24. 10 JUN 2022: 1973 Sinai Operation scn06 (followed by either nothing (because Red wins the mini-campaign if they win #6 (that would be a first), or 05 or 07 -- one or two missions) SPECIAL CONSIDERATIONS: Draft? No. Random CO selection? No. Minimum # players: 8 NOTES: Remember to play within the TGIF House Rules and SB.com Community Rules.
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