AVLB bridge notes

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Mobile bridge considerations

Starting with SB 2.620, it is possible to specify that bridge carrier vehicles start without carrying a bridge, and to predeploy AVLB bridge segments.

To remove a bridge from a bridgelayer, right-click the vehicle in the mission editor and select the "carrying bridge" entry: Enable bridge on carrier.jpg
To place an independent bridge segment, right-click on any point on the map and select a bridge in the the "New mobile bridge" menu. You can then move and rotate the bridge by manipulating its map graphic. Place bridge without carrier.jpg

The designer can also decide if a mobile bridge should be made deployable (either for the whole map or in a deployment zone. Right-click on a bridge segment and select the desired option:

DeployableMobileBridge.png

SB PRO PE Gameplay Info

There is a gameplay limitation in Pro PE: rivers width can only be increments of 12.5 meters (a limitation of the (terrain) engine), which means that as 12.5m wide rivers are typically shallow enough no bridge is needed and that all other rivers are too wide to be breached by the Biber (with a bridge length of 20m) (Source).

A human player can work around this issue by using more than one bridge however - "double bridging"