BRDM-2 AT

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The BRDM-2 AT as it appears in Steel Beasts Professional

BRDM-2 AT: ATGM Carrier

Statistics

ATGM: AT-3, AT-4, or AT-5
Ammunition Supply: 5 ready/10 stowed
Default Ammunition: 5/10 AT-5a 'Spandrel'


Armor Protection:
Frontal Turret Armor: N/A
Frontal Hull Armor: Thin, Steel. Protected vs small-arms and shell fragments.


Combat Mass: 7 tonnes
Length: 5.75m
Width: 2.35m
Height: 2.01m with launcher retracted.
Engine Power: 140hp GAZ-41 V-8 petrol
Top Speed: 100kph

General

Appearing in the late 1960s, the BRDM-2 AT (9P148) is modification of the BRDM-2 scout truck and replacement for the AT-2 "Snapper/Swatter" equipped BRDM-1 (2P27 and 2P32). Originally equipped with a pop-up six round AT-2/3 missile platform (9P124 and 9P137), the vehicle was updated in 1977 with the railed folding AT-4/5 launch assembly seen today. In versions 4.238 and earlier the BRDM-2 AT was not playable and could be armed with the AT-4a/b/c, AT-5a/b, or SACLOS guided AT-3d, but mixed load-outs were not possible and a separate model for the the AT-3 version was not available. As of revision 4.357 the BRDM-2 AT is fully modeled and crew-able, but lacks the ability to use the AT-3 series of ATGMs.

Thermal Signature

BRDM-2 TIS image, front-right BRDM-2 TIS image, rear-left

Crew Positions

Tank Commander's Position F7

TC's unbuttoned view

Unlike the base BRDM-2, in Steel Beasts Professional the Tank Commander's (TC) and Gunner's position on the BRDM-2 AT are combined in to a single position accessed by pressing F7.

From this position the user can raise and lower their perspective (and exposure level) by holding the Q key (to go up) and the Z key (to go down). The TC can also button or unbutton (close and open the TC's hatch) by pressing the B key (toggle). While unbuttoned, the TC may also wish to use binoculars to get a closer view on a distant area by pressing the N key (toggle). Pressing the Shift-B key combination will close the ballistic doors in front of the windshield, in that case the vision blocks have to be used!

Primary Sight (GPS)

The primary sight is a roof mounted 9Sh119M periscope at the front of the TC's station and traversable across the vehicle's frontal 270° arc. The periscope is accessed by pressing F2 and is used for target acquisition, range estimation, and target engagement with a fixed 10x magnification. As with other SACLOS guided weapons, all the gunner needs to do is keep the reticle centered on the target. When the trigger is pressed, the reticle crosshairs will illuminate in red and the missile will be launched after a one-second delay. The crosshairs will remain lit throughout the missile's flight.

Along the left side of the weapon sight is a descending stadia type scale used to determine target range. This should be used to ensure the desired target is within the AT-5's 70-5000m engagement envelope.

The 9Sh119M sight does not have thermal or night vision capability, but NVG (Night Vision Goggle) views for crewmembers (Num +) are available under appropriate lighting conditions if the vehicle is so equipped (rev. 2.640). Note that NVGs are useful for observation only, and have no effect on weapon sights.

TC's vision block view

On some occasions the TC may need to look around the vehicle without having to expose himself to hostile fire. The vision block view allows the TC to remain safely inside the vehicle and quickly scan around for close threats. It is most useful when enemy infantry are in the immediate area. The BRDM-2 commander has four TNP-A vision blocks, which cover the vehicle's front and right side, and may be accessed by pressing F4. Additionally, the 9Sh119M periscope has two TNP-B vision blocks integrated to either side of the sight body accessed by pressing Alt+F4

Once in the vision block view, the mouse or joystick can be used to quickly and seamlessly pan the TC's view from vision block to vision block, allowing him to scan around the vehicle. While the vision block view completely protects the TC from hostile fire, it does have an extremely limited field of view and offers no magnification.

Launcher Operation

The launcher assembly is raised and lowered using Shift-Q and Shift-Z respectively. Note the launcher must be in the lowered position to reload from the top of screen "Vehicle>Reload>AT-5a Spandrel/Konkurs" menu (or whatever ATGM ammo is currently being carried) but the user does not need to exit the sight view during reloading.

Key listing for BRDM-2AT TC's position


General Commands:

SHIFT + TAB: Smoke Generator. Instructs the driver to deploy a smoke screen by injecting diesel fuel into the exhaust manifold. Useful for breaking up enemy LRFs or obscuring following vehicles and infantry against a non-thermal sight equipped threat.

Q: Raise position in hatch. Moves the TC's view and exposure level up in the hatch.

Z: Lower position in hatch. Moves the TC's view and exposure level down in the hatch.

B: Button and unbutton the hatch (toggle). This is used to close and open the hatch.

LEFT ARROW / RIGHT ARROW: Face left / face right. When in the TC's eye view F1, pressing these keys will cause the TC to face to the left or right of the main gun (turret).

UP ARROW / DOWN ARROW: When in the TC's eye view F1, pressing these keys will cause the TC to face in the direction of or to the rear of the gun (turret).


Driver related commands:

SHIFT + BACKSPACE: Shut down / start up engine (toggle). Orders the driver to shut off or start up the engine. If the TC is a platoon leader then it orders the platoon to execute a "short count" and simultaneously shut down or start up their engines.

W: Driver, move out. Instructs the driver to move forward (press again for increased speed.

S: Driver, stop. Instructs the driver to stop.

X: Driver, backup. Instructs the driver to reverse.

A: Driver, go left. Instructs the driver to go left (hold the key).

D: Driver, go right. Instructs the driver to go right (hold the key).


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Driver's Position F9

In Steel Beasts Professional the driver's position on the BRDM-2AT is crew-able, but only partially modeled with a detailed interior view, but no functional controls. Sitting to the left of the TC, the driver's position is accessed by pressing F9. Once in the driver's position, you can drive the vehicle by using the joystick or W A S D X keys.

Driver's vision blocks

When buttoned up, the driver views the world through 4 TNP-A vision blocks set in the roof of his compartment and a windshield to his direct front. Pressing the Shift-B key combination will open and close the ballistic doors in front of the windshield. You can also unbutton the driver and raise his view by holding Q and you can lower the driver and make him button up by holding Z. Note that with the hatch open the gunner cannot slew the gun, so it is advisable for the driver to use the windshield or vision blocks instead.

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