Brush War Warlords 2022-1

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Brush War 2022-1

Part of the Brush War Warlords Campaign.
Began on 2 August, 2022.

Map

Brush War 2022-1 Map.png

Factions & Warlords

BrushWar2022-1 Warlord DK.png BrushWar2022-1 Warlord VM.png BrushWar2022-1 Warlord TH.png
BrushWar2022-1 Warlord RS.png BrushWar2022-1 Warlord 12A.png

Skills

This is a quick reference list of skills:

ARTILLERY
L1: May purchase mortars
L2: May purchase howitzers
L3: May purchase rocket artillery
COMMUNICATIONS
L1: May purchase 2x Drone Teams of any type and defensive Bullitt drones which are not limited in number [see notes 1, 2 & 3]
L2: Drone Team limit increased to 3 [see note 1], and you may now purchase helicopters
L3: 3x airstrikes available in each battle, and all infantry PL units are given Bullitt drones free in every battle
NOTE 1: Drone Teams are not attached to vehicles, and you will receive the drone in every battle until the Drone Team is destroyed
NOTE 2: If you are at your max limit of Drone Teams, any new purchase replaces the cheapest Drone Team in inventory
NOTE 3: When Bullitt drones are purchased, they are given to Rifle Teams (A team) starting with the most expensive vehicles first (L3 Skill gives to to all PL units for free)
DEFENSE
L1: May purchase wire obstacles (deployable in the next battle), and vehicles that can carry concertina wire have it added [see note]
L2: May purchase conventional or advanced non-buried mines (deployable in the next battle)
L3: May purchase conventional or advanced buried mines (deployable in the next battle)
NOTE: Vehicle carried wire is retrieved after each battle and does not remain on the map, you must purchase wire for permanent obstacles
DEMOLITION
L1: 1x VBIED-155mm HE(3x) (military vehicle, MB 240GD) available in each battle, and may purchase 1x civilian vehicle VBIED up to 250lb for your inventory
L2: 1x VBIED-250lb (military vehicle, Ural-4320/Fueler) available in each battle, and may purchase 1x civilian vehicle VBIED up to 500lb for your inventory (replaces L1)
L3: 1x VBIED-500lb (military vehicle, YAD-4442) available in each battle, and may purchase 2x civilian vehicle VBIEDs up to 2000lb for your inventory (replaces L2)
ENGINEER
L1: May purchase bunkers and gun pits (deployable in the next battle)
L2: May purchase trenches (deployable in the next battle)
L3: May purchase AT ditches (deployable in the next battle), mine plows, can remove obstacles from your territory [see note], and you receive 1x BREM-1 ARV and 1x MTU-72 free into inventory (a one time addition) that can be used to dig non-permanent vehicle emplacements and bridge AT ditches
NOTE: Obstacles that you want to remove (deleted) from your territory is communicated to the Campaign Coordinator via map images)
FORAGING
L1: Basic Income is now +30 Points
L2: Basic Income is now +60 Points (replaces L1)
L3: Basic Income is now +90 Points (replaces L2)
LOOTING
L1*: Increase objective based income by +15%
L2*: Increase objective based income by +22% (replaces L1)
L3*: Increase objective based income by +30% (replaces L2)
MEDICAL
L1: The PSG unit is allowed; non-militia infantry now have a PSG (which contains the medic that matches parent infantry unit's quality)
L2: Medic vehicles can be purchased (ELITE quality), PSG units become +1 quality from parent formation, and your infantry casualties now cost 0.8 Points to replace (instead of 1)
L3: 1x Unimog Medic available in each battle, and your infantry casualties now cost 0.6 Points to replace (instead of 0.8)
RECONNAISSANCE
L1*: Your deployment zone around your objectives is increased from 500m to 750m
...if enemy does NOT also have this L1 or higher Skill, it overrides enemy deployment zones but does not enter enemy objectives
...if enemy has this L1 or higher Skill, the deployment zones average out between them
L2*: Your deployment zone around your objectives is increased from 750m to 1,000m
...if enemy does NOT also have this L2 or higher Skill, it overrides enemy deployment zones but does not enter enemy objectives
...if enemy has this L2 or higher Skill, the deployment zones average out between them
L3*: Your deployment zone around your objectives is increased from 1,000m to 1,250m
...if enemy does NOT also have this L3 Skill, it overrides enemy deployment zones but does not enter enemy objectives
...if enemy has this L3 Skill, the deployment zones average out between them
BLACK MARKET
L1: May purchase units or items up to 200 Points in value
L2: May purchase units or items up to 400 Points in value
L3: May purchase units or items up to any Point value, and you may now sell ONE vehicle after each battle for 50% of its value.
NOTE: When selling back vehicles, pay the Black Market Resale Fee and let the Campaign Coordinator know which vehicle is being sold.
RECRUITING
L1*: Each battle, field 1x free untrained infantry squad for each objective you hold (noncumulative)
L2: May purchase non-militia non-MRAP infantry trucks (Ural, Unimog, Pinzgauer, etc.)
L3: May purchase MRAP infantry trucks (Bushmaster, RG-31, Dingo, etc.)
SUPPLY
L1: IFV infantry have GLs and your corruption loss to saved income is now 50% (instead of 100%), and you may permanently give ONE vehicle to each ally [see note 1]
L2: APC and MRAP infantry have GLs and your corruption loss to saved income is now 25% (instead of 50%), all relevant vehicles receive all optional upgrades (add on armor, HMG optics, etc.), and infantry upkeep is now 1 Point per 6 surviving troops (instead of 1 per 4)
L3: Non-militia truck infantry have GLs, corruption loss to saved income is now 12% (instead of 25%), and you may now recover ONE of your destroyed Salvage vehicles after each battle, as long as they are located in a friendly controlled objective at mission end [see note 2]
NOTE 1: Vehicles given to allies cannot be re-given to another faction later, cannot be resold, are not subject to the normal vehicle limits, have carried infantry remain at original owner's capability level, and the recipient faction is limited to fielding ONE gifted vehicle per ally at a time (another one may be given if the previous one is no longer present)
NOTE 2: Previously destroyed vehicles that are classified as Salvage can be recovered in this way by towing them to a controlled objective. Salvaged infantry carrying vehicles will regain their infantry. All destroyed non-Salvage vehicles are removed after the battle (scrapped).
TRAINER
L1: Militia infantry (technical truck troops) are upgraded to CONSCRIPT quality and conscripted infantry (free infantry provided by Skills and Titles) are upgraded to MILITIA quality
L2: Non-militia non-medic vehicle infantry are upgraded to REGULAR quality
L3: Non-militia non-medic vehicle infantry are upgraded to ELITE quality
  • Skill levels marked with a "*" do not apply to confederated lieutenants

Result

Both sides agreed to a draw.

Final objectives:
Freedom Fighters (w/Colonial Law) - 570
Soldiers of Misfortune (w/Mosquito Battalion) - 430