https://www.steelbeasts.com/sbwiki/index.php?title=Category:Medic&feed=atom&action=historyCategory:Medic - Revision history2024-03-29T08:20:02ZRevision history for this page on the wikiMediaWiki 1.39.1https://www.steelbeasts.com/sbwiki/index.php?title=Category:Medic&diff=17904&oldid=prevMAJFubar-1882 at 21:33, 21 April 20222022-04-21T21:33:25Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 21:33, 21 April 2022</td>
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<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Medic vehicles are used to "repair" injured crew members. Due to their "special" status, medic vehicles will not be targeted by AI units or designated by TCs. Such vehicles cannot be directly crewed by players and no binocular or thermal/NVG view are available from the F8 observer position (although the F8 view is available when testing a mission in the Mission Editor). Additionally, ambulances <del style="font-weight: bold; text-decoration: none;">cand </del>only travel along movement routes, and do not accept manual driving input, nor can they be used to capture regions. </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Medic vehicles are used to "repair" injured crew members. Due to their "special" status, medic vehicles will not be targeted by AI units or designated by TCs. Such vehicles cannot be directly crewed by players and no binocular or thermal/NVG view are available from the F8 observer position (although the F8 view is available when testing a mission in the Mission Editor). Additionally, ambulances <ins style="font-weight: bold; text-decoration: none;">can </ins>only travel along movement routes, and do not accept manual driving input, nor can they be used to capture regions. </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Beginning with revision 4.156 most ambulance vehicles now carry dismountable [[Infantry Units#Medic Teams| Medic Teams]] capable of “reviving” any dismounted infantry casualties (i.e. dead troops) that can be saved if they are located within a small radius (25m) of their location. Medic teams only effect dismounted elements, and not vehicle crews.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Beginning with revision 4.156 most ambulance vehicles now carry dismountable [[Infantry Units#Medic Teams| Medic Teams]] capable of “reviving” any dismounted infantry casualties (i.e. dead troops) that can be saved if they are located within a small radius (25m) of their location. Medic teams only effect dismounted elements, and not vehicle crews.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category: Vehicles]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category: Vehicles]]</div></td></tr>
</table>MAJFubar-1882https://www.steelbeasts.com/sbwiki/index.php?title=Category:Medic&diff=17770&oldid=prevMAJFubar-1882 at 11:37, 18 November 20212021-11-18T11:37:29Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 11:37, 18 November 2021</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Medic vehicles are used to "repair" injured crew members. Due to their "special" status, medic vehicles will not be targeted by AI units or designated by TCs. Such vehicles cannot be directly crewed by players and no binocular or thermal/NVG view are available from the F8 observer position (although the F8 view is available when testing a mission in the Mission Editor). Additionally, ambulances cand only travel along movement routes, and do not accept manual driving input, nor can they be used to capture regions. </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Medic vehicles are used to "repair" injured crew members. Due to their "special" status, medic vehicles will not be targeted by AI units or designated by TCs. Such vehicles cannot be directly crewed by players and no binocular or thermal/NVG view are available from the F8 observer position (although the F8 view is available when testing a mission in the Mission Editor). Additionally, ambulances cand only travel along movement routes, and do not accept manual driving input, nor can they be used to capture regions. </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Beginning with revision 4.156 <del style="font-weight: bold; text-decoration: none;">all </del>ambulance vehicles now carry dismountable [[Infantry Units#Medic Teams| Medic Teams]] capable of “reviving” any dismounted infantry casualties (i.e. dead troops) that can be saved if they are located within a small radius (25m) of their location. Medic teams only effect dismounted elements, and not vehicle crews.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Beginning with revision 4.156 <ins style="font-weight: bold; text-decoration: none;">most </ins>ambulance vehicles now carry dismountable [[Infantry Units#Medic Teams| Medic Teams]] capable of “reviving” any dismounted infantry casualties (i.e. dead troops) that can be saved if they are located within a small radius (25m) of their location. Medic teams only effect dismounted elements, and not vehicle crews.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category: Vehicles]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category: Vehicles]]</div></td></tr>
</table>MAJFubar-1882https://www.steelbeasts.com/sbwiki/index.php?title=Category:Medic&diff=16937&oldid=prevMAJFubar-1882 at 17:22, 13 February 20212021-02-13T17:22:30Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 17:22, 13 February 2021</td>
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<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Medic vehicles are used to "repair" injured crew members. Due to their "special" status, medic vehicles will not be targeted by AI units or designated by TCs. <del style="font-weight: bold; text-decoration: none;">Prior to revision 4.156 such </del>vehicles <del style="font-weight: bold; text-decoration: none;">could not </del>be directly crewed by players and no binocular or thermal/NVG view <del style="font-weight: bold; text-decoration: none;">was </del>available from the F8 observer position (although the F8 view <del style="font-weight: bold; text-decoration: none;">was </del>available when testing a mission in the Mission Editor). Additionally, ambulances <del style="font-weight: bold; text-decoration: none;">could </del>only travel along movement routes, <del style="font-weight: bold; text-decoration: none;">as they did </del>not accept manual driving input, nor <del style="font-weight: bold; text-decoration: none;">could </del>they be used to capture regions<del style="font-weight: bold; text-decoration: none;">. With revision 4.156 all the above restrictions, with the exception of being unable to capture regions, have been lifted, allowing the medical portion of CSS (Combat Service Support) operations to be under player control</del>. </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Medic vehicles are used to "repair" injured crew members. Due to their "special" status, medic vehicles will not be targeted by AI units or designated by TCs. <ins style="font-weight: bold; text-decoration: none;">Such </ins>vehicles <ins style="font-weight: bold; text-decoration: none;">cannot </ins>be directly crewed by players and no binocular or thermal/NVG view <ins style="font-weight: bold; text-decoration: none;">are </ins>available from the F8 observer position (although the F8 view <ins style="font-weight: bold; text-decoration: none;">is </ins>available when testing a mission in the Mission Editor). Additionally, ambulances <ins style="font-weight: bold; text-decoration: none;">cand </ins>only travel along movement routes, <ins style="font-weight: bold; text-decoration: none;">and do </ins>not accept manual driving input, nor <ins style="font-weight: bold; text-decoration: none;">can </ins>they be used to capture regions. </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">Also beginning </del>with revision 4.156 all ambulance vehicles now carry dismountable [[Infantry Units#Medic Teams| Medic Teams]] capable of “reviving” any dismounted infantry casualties (i.e. dead troops) that can be saved if they are located within a small radius (25m) of their location. Medic teams only effect dismounted elements, and not vehicle crews.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Beginning </ins>with revision 4.156 all ambulance vehicles now carry dismountable [[Infantry Units#Medic Teams| Medic Teams]] capable of “reviving” any dismounted infantry casualties (i.e. dead troops) that can be saved if they are located within a small radius (25m) of their location. Medic teams only effect dismounted elements, and not vehicle crews.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category: Vehicles]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category: Vehicles]]</div></td></tr>
</table>MAJFubar-1882https://www.steelbeasts.com/sbwiki/index.php?title=Category:Medic&diff=15259&oldid=prevMAJFubar-1882 at 22:27, 15 May 20202020-05-15T22:27:54Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 22:27, 15 May 2020</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1">Line 1:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Medic vehicles are used to "repair" injured crew members. Due to their "special" status, medic vehicles will not be targeted by AI units or designated by TCs. Prior to revision 4.156 such vehicles could not be directly crewed by players and no binocular or thermal/NVG view was available from the F8 observer position (although the F8 view was available when testing a mission in the Mission Editor). Additionally, ambulances could only travel along movement routes, as they did not accept manual driving input, nor could they be used to capture regions. With revision 4.156 all the above restrictions, with the exception of being unable to capture regions, have been lifted, allowing the medical portion of CSS (Combat Service Support) operations to be under player control. </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Medic vehicles are used to "repair" injured crew members. Due to their "special" status, medic vehicles will not be targeted by AI units or designated by TCs. Prior to revision 4.156 such vehicles could not be directly crewed by players and no binocular or thermal/NVG view was available from the F8 observer position (although the F8 view was available when testing a mission in the Mission Editor). Additionally, ambulances could only travel along movement routes, as they did not accept manual driving input, nor could they be used to capture regions. With revision 4.156 all the above restrictions, with the exception of being unable to capture regions, have been lifted, allowing the medical portion of CSS (Combat Service Support) operations to be under player control. </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Also beginning with revision 4.156 all ambulance vehicles now carry dismountable Medic Teams capable of “reviving” any dismounted infantry casualties (i.e. dead troops) that can be saved if they are located within a small radius (25m) of their location. Medic teams only effect dismounted elements, and not vehicle crews.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Also beginning with revision 4.156 all ambulance vehicles now carry dismountable <ins style="font-weight: bold; text-decoration: none;">[[Infantry Units#</ins>Medic Teams<ins style="font-weight: bold; text-decoration: none;">| Medic Teams]] </ins>capable of “reviving” any dismounted infantry casualties (i.e. dead troops) that can be saved if they are located within a small radius (25m) of their location. Medic teams only effect dismounted elements, and not vehicle crews.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category: Vehicles]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category: Vehicles]]</div></td></tr>
</table>MAJFubar-1882https://www.steelbeasts.com/sbwiki/index.php?title=Category:Medic&diff=15257&oldid=prevMAJFubar-1882 at 00:18, 9 May 20202020-05-09T00:18:05Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 00:18, 9 May 2020</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Also beginning with revision 4.156 all ambulance vehicles now carry dismountable Medic Teams capable of “reviving” any dismounted infantry casualties (i.e. dead troops) that can be saved if they are located within a small radius (25m) of their location. Medic teams only effect dismounted elements, and not vehicle crews.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Also beginning with revision 4.156 all ambulance vehicles now carry dismountable Medic Teams capable of “reviving” any dismounted infantry casualties (i.e. dead troops) that can be saved if they are located within a small radius (25m) of their location. Medic teams only effect dismounted elements, and not vehicle crews.</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Category: Vehicles]]</ins></div></td></tr>
</table>MAJFubar-1882https://www.steelbeasts.com/sbwiki/index.php?title=Category:Medic&diff=15256&oldid=prevMAJFubar-1882 at 00:12, 9 May 20202020-05-09T00:12:56Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 00:12, 9 May 2020</td>
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<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Medic vehicles are used to "repair" injured crew members.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Medic vehicles are used to "repair" injured crew members<ins style="font-weight: bold; text-decoration: none;">. Due to their "special" status, medic vehicles will not be targeted by AI units or designated by TCs. Prior to revision 4.156 such vehicles could not be directly crewed by players and no binocular or thermal/NVG view was available from the F8 observer position (although the F8 view was available when testing a mission in the Mission Editor). Additionally, ambulances could only travel along movement routes, as they did not accept manual driving input, nor could they be used to capture regions. With revision 4.156 all the above restrictions, with the exception of being unable to capture regions, have been lifted, allowing the medical portion of CSS (Combat Service Support) operations to be under player control</ins>. </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Medic <del style="font-weight: bold; text-decoration: none;">vehicles will not </del>be <del style="font-weight: bold; text-decoration: none;">targeted by AI units or designated by TCs</del>. <del style="font-weight: bold; text-decoration: none;">In order to discourage exploiting this </del>vehicle<del style="font-weight: bold; text-decoration: none;">, the view magnification in the "Observer" position is disabled for these units</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Also beginning with revision 4.156 all ambulance vehicles now carry dismountable </ins>Medic <ins style="font-weight: bold; text-decoration: none;">Teams capable of “reviving” any dismounted infantry casualties (i.e. dead troops) that can </ins>be <ins style="font-weight: bold; text-decoration: none;">saved if they are located within a small radius (25m) of their location</ins>. <ins style="font-weight: bold; text-decoration: none;">Medic teams only effect dismounted elements, and not </ins>vehicle <ins style="font-weight: bold; text-decoration: none;">crews</ins>.</div></td></tr>
</table>MAJFubar-1882https://www.steelbeasts.com/sbwiki/index.php?title=Category:Medic&diff=5227&oldid=prevRetro at 09:34, 18 August 20102010-08-18T09:34:13Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 09:34, 18 August 2010</td>
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<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Medic vehicles... <del style="font-weight: bold; text-decoration: none;">(need something here)</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Medic vehicles <ins style="font-weight: bold; text-decoration: none;">are used to "repair" injured crew members</ins>.</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Medic vehicles will not be targeted by AI units or designated by TCs</ins>. <ins style="font-weight: bold; text-decoration: none;">In order to discourage exploiting this vehicle, the view magnification in the "Observer" position is disabled for these units</ins>.</div></td></tr>
</table>Retrohttps://www.steelbeasts.com/sbwiki/index.php?title=Category:Medic&diff=3349&oldid=prevVolcano: New page: Medic vehicles... (need something here)2008-10-31T00:47:41Z<p>New page: Medic vehicles... (need something here)</p>
<p><b>New page</b></p><div>Medic vehicles... (need something here)</div>Volcano