Difference between revisions of "Custom Sky Textures"

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(New page: A mission designer may pick a custom sky texture, fitting the scenario in question. Use the "Options -> Sky Texture.." menu item in the Mission Designer to pick a texture. It is also poss...)
 
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A mission designer may pick a custom sky texture, fitting the scenario in question. Use the "Options -> Sky Texture.." menu item in the Mission Designer to pick a texture.
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'''Note that this feature has been removed with Pro PE 3.0'''
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A mission designer may pick a custom sky texture, fitting the scenario in question. Use the "Options -> Sky Texture.." menu item in the Mission Designer (or the Alt-S hotkey while in the 3D view) to pick a texture.
  
 
It is also possible to create completely new sky textures, the following things are important:
 
It is also possible to create completely new sky textures, the following things are important:

Latest revision as of 19:35, 22 September 2013

Note that this feature has been removed with Pro PE 3.0


A mission designer may pick a custom sky texture, fitting the scenario in question. Use the "Options -> Sky Texture.." menu item in the Mission Designer (or the Alt-S hotkey while in the 3D view) to pick a texture.

It is also possible to create completely new sky textures, the following things are important:

  • The center of the texture orients south; west is at the left quarter, east is to the right of the center.
  • The lowest line determines the color of the fogging that is applied to the scene, so it should be a nearly neutral grey, usually.
  • Texture dimensions should be 2:1, e.g. 1024x512.

(source)

It seems that these textures need to the placed into the "eSim Games\SB Pro PE\textures\sky" subdirectory of your PRO PE installation folder.