HMG team: Difference between revisions

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Added with version update 2.339, Heavy Machine Gun (HMG) teams provide direct fire support to Infantry units utilizing some variation (depending on nationality) of belt fed heavy or medium machine gun.  These weapons offer effective ranges from 800-1800m, with the ability to penetrate light cover and some light anti-armour capability.  As with all crew served weapon teams, HMG teams are limited to a "marching" pace, and are unable to sprint, jog, or crawl (rev. 3.002).
Added with version update 2.339, Heavy Machine Gun (HMG) teams provide direct fire support to Infantry units utilizing some variation (depending on nationality) of belt fed heavy or medium machine gun.  These weapons offer effective ranges from 800-1800m, with the ability to penetrate light cover and some light anti-armour capability.  Beginning with version 4.000, HMG teams may use any dismounted [[Infantry Units#Movement Types|movement type]] available, but fatigue much quicker when jogging or sprinting compared to regular infantry units.
 


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Revision as of 14:21, 29 October 2016

Added with version update 2.339, Heavy Machine Gun (HMG) teams provide direct fire support to Infantry units utilizing some variation (depending on nationality) of belt fed heavy or medium machine gun. These weapons offer effective ranges from 800-1800m, with the ability to penetrate light cover and some light anti-armour capability. Beginning with version 4.000, HMG teams may use any dismounted movement type available, but fatigue much quicker when jogging or sprinting compared to regular infantry units.

The observer position F8 displays a third-person view of the HMG team.
Observer view of the HMG team.
Pressing N provides a magnified third-person view (and only if the Realism setting is Low or Medium (rev. 3.002)).
Magnified view from the HMG team.
F7 or F11 switches to the first-person view of the "Squad Leader"/gunner.
HMG team "Squad Leader's" view.
Pressing N will brings the Squad Leader's binoculars into action. This can not be used to engage targets.
Squad Leader's Bino view.
Pressing F2 accesses the weapon sights. From here the mouse or joystick may be used to aim, and the space bar/default trigger to fire. The HMG sight does not have thermal or night vision capability, but NVG (Night Vision Goggle) views for the squad leader/members (Num +) are available under appropriate lighting conditions if the team is so equipped (rev. 2.640). Note that NVGs are useful for observation only, and have no effect on weapon sights.
HMG weapon sight.

Selecting Weapon Type

By default, HMG teams are armed with the M2 .50 cal machine gun. If a scenario designer wants to change that, right-click on the team in question, navigate to its "optional weapon type" submenu and select the MG3 (currently the only alternative). Note that the method used prior to revision 2.640 (specifying the MG type by selecting a different ammunition type in the unit's ammunition window) is no longer functioning, and the ammunition window will only list ammo types suitable for the selected gun.

Selecting a HMG team's weapon