HMG team: Difference between revisions

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Added with version update 2.339, Heavy Machine Gun (HMG) teams provide direct fire support to Infantry units utilizing some variation (depending on nationality) of belt fed heavy or medium machine gun.  These weapons offer effective ranges from 800-1800m, with the ability to penetrate light cover and some light anti-armour capability.  As with all crew served weapon teams, HMG teams are limited to a "marching" pace, and are unable to sprint, jog, or crawl (rev. 3.002).
{| style="width: 60%; height: 200px" border="0" cellpadding="0" class="wikitable"
|-
|The observer position '''F8''' displays a third-person view of the HMG team.
||
[[image:HMG_team_observer_view.jpg|300px|right|Observer view of the HMG team.]]
|-
|Pressing '''N''' provides a magnified third-person view.
||
[[image:HMG_team_magnification.jpg|300px|right|Magnified view from the HMG team.]]
|-
|'''F7''' or '''F11''' switches to the first-person view of the "Squad Leader"/gunner.
||
[[image:HMG_team_SL_view.jpg|300px|right|HMG team "Squad Leader's" view.]]
|-
|Pressing '''N''' will brings the Squad Leader's binoculars into action. This can '''not''' be used to engage targets.
||
[[image:HMG_team_bino_view.jpg|300px|right|Squad Leader's Bino view.]]
|-
|Pressing '''F2''' accesses the weapon sights. From here the mouse or joystick may be used to aim, and the space bar/default trigger to fire. The HMG sight does not have TI capability, but NVG views ('''Num +''') are available under appropriate lighting conditions if the team is so equipped (rev. 2.640).
||
[[image:HMG_team_weapon_sight.jpg|300px|right|HMG weapon sight.]]
|}
==Selecting Weapon Type==
==Selecting Weapon Type==


By default, HMG teams are armed with the M2 .50 cal machine gun. If a scenario designer wants to change that, right-click on the team in question, navigate to its "optional weapon type" submenu and select the MG3 (currently the only alternative). Note that the way this was done before SB 2.6x (specifying the MG type by selecting a different ammunition type in the unit's ammunition window) is not working any more, as the ammunition window will only list ammo types suitable for the selected gun!
By default, HMG teams are armed with the M2 .50 cal machine gun. If a scenario designer wants to change that, right-click on the team in question, navigate to its "optional weapon type" submenu and select the MG3 (currently the only alternative). Note that the method used prior to revision 2.640 (specifying the MG type by selecting a different ammunition type in the unit's ammunition window) is no longer functioning, and the ammunition window will only list ammo types suitable for the selected gun.


[[Image:hmgTeamWeaponType.png|Selecting a HMG team's weapon]]
[[Image:hmgTeamWeaponType.png|Selecting a HMG team's weapon]]
Keep in mind that crew served weapons move slower than 'regular' infantry, but no less that 75% of the 'normal' speed.


[[Category: Infantry]]
[[Category: Infantry]]

Revision as of 18:11, 3 November 2013

Added with version update 2.339, Heavy Machine Gun (HMG) teams provide direct fire support to Infantry units utilizing some variation (depending on nationality) of belt fed heavy or medium machine gun. These weapons offer effective ranges from 800-1800m, with the ability to penetrate light cover and some light anti-armour capability. As with all crew served weapon teams, HMG teams are limited to a "marching" pace, and are unable to sprint, jog, or crawl (rev. 3.002).


The observer position F8 displays a third-person view of the HMG team.
Observer view of the HMG team.
Pressing N provides a magnified third-person view.
Magnified view from the HMG team.
F7 or F11 switches to the first-person view of the "Squad Leader"/gunner.
HMG team "Squad Leader's" view.
Pressing N will brings the Squad Leader's binoculars into action. This can not be used to engage targets.
Squad Leader's Bino view.
Pressing F2 accesses the weapon sights. From here the mouse or joystick may be used to aim, and the space bar/default trigger to fire. The HMG sight does not have TI capability, but NVG views (Num +) are available under appropriate lighting conditions if the team is so equipped (rev. 2.640).
HMG weapon sight.

Selecting Weapon Type

By default, HMG teams are armed with the M2 .50 cal machine gun. If a scenario designer wants to change that, right-click on the team in question, navigate to its "optional weapon type" submenu and select the MG3 (currently the only alternative). Note that the method used prior to revision 2.640 (specifying the MG type by selecting a different ammunition type in the unit's ammunition window) is no longer functioning, and the ammunition window will only list ammo types suitable for the selected gun.

Selecting a HMG team's weapon