Kulsgr 95LK: Difference between revisions
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when the round explodes, it detonates into about 1100 fragments. | when the round explodes, it detonates into about 1100 fragments. | ||
the fuse has x modes | the fuse has x ground target modes, and Y air target modes | ||
ground target modes | |||
impact: round detonates when it hits | impact: round detonates when it hits | ||
delayed impact: round detonates after it hits | delayed impact: round detonates after it hits | ||
time spread: rounds are programmed to explode at different ranges | timed: lase a target, and the round explodes 5m above it. | ||
gated proximity: | time spread: rounds are programmed to explode at different ranges above the target | ||
delayed gated proximity: | |||
proximity: | air target modes | ||
gated proximity: use against attack helicopters and missiles, flying low | |||
delayed gated proximity: use against large transport aircraft. | |||
proximity: all air targets. |
Revision as of 03:05, 18 June 2012
Kulsgr 95LK
a high-explosive round with a programmable proximity fuse, designed to defeat airplanes, helicopters, missiles, as well as unprotected soldiers and lightly armoured vehicles.
when the round explodes, it detonates into about 1100 fragments.
the fuse has x ground target modes, and Y air target modes
ground target modes
impact: round detonates when it hits delayed impact: round detonates after it hits timed: lase a target, and the round explodes 5m above it. time spread: rounds are programmed to explode at different ranges above the target
air target modes
gated proximity: use against attack helicopters and missiles, flying low delayed gated proximity: use against large transport aircraft. proximity: all air targets.