Kulsgr 95LK: Difference between revisions
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<br>Impact: round detonates when it hits. | <br>Impact: round detonates when it hits. | ||
<br>Delayed impact: round detonates after it hits. | <br>Delayed impact: round detonates after it hits. | ||
<br>Timed: lase a target, and the round explodes 5m above it. | <br>Timed: lase a target, and the round explodes 5m above it. this mode can be used to defeat lightly armoured vehicles. | ||
<br>Time spread: rounds are programmed to explode at different ranges above the target. | <br>Time spread: rounds are programmed to explode at different ranges above the target. | ||
Revision as of 16:50, 18 June 2012
Kulsgr 95LK
A high-explosive round with a programmable proximity fuse, designed to defeat aircraft, helicopters, missiles, as well as unprotected infantry and lightly armoured vehicles.
When the round explodes, it detonates into about 1100 fragments.
The fuse has 4 ground target modes, and 3 air target modes:
ground target modes
Impact: round detonates when it hits.
Delayed impact: round detonates after it hits.
Timed: lase a target, and the round explodes 5m above it. this mode can be used to defeat lightly armoured vehicles.
Time spread: rounds are programmed to explode at different ranges above the target.
air target modes
Gated proximity: use against attack helicopters and missiles, flying low.
Delayed gated proximity: use against large transport aircraft.
Proximity: all air targets.