M3A2: Difference between revisions
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M3A2: Cavalry Fighting Vehicle (Recon Vehicle) | l M3A2: Cavalry Fighting Vehicle (Recon Vehicle) | ||
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ATGM: TOW missile<br> | ATGM: TOW missile<br> | ||
Ammunition Stowage: 2 ready/10 stowed<br> | Ammunition Stowage: 2 ready/10 stowed<br> | ||
Default Ammunition: 2/ | Default Ammunition: 2/10 TOW-2<br> | ||
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== General == | == General == | ||
A minor modification to the M2 Bradley IFV, the M3A2 carries 5 additional TOW missiles, but only 2 [[:Category:Infantry#Dismounted|dismounts/scouts]], equipped with M136 (AT-4) anti-armour weapons, a MG3 and 5,56mm rifles. | |||
==Thermal Signature== | ==Thermal Signature== | ||
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===Tank Commander's Position ''F7''=== | ===Tank Commander's Position ''F7''=== | ||
As with the commanders position in the M2, the commanders position of the M3 is fully crewable and modeled identically. Refer to the [[M2A2]] entry for further information on this and all other crew positions.<br> | |||
===Gunner's Position ''F6''=== | ===Gunner's Position ''F6''=== |
Revision as of 13:17, 30 June 2012
l M3A2: Cavalry Fighting Vehicle (Recon Vehicle)
Statistics
Main Gun: Bushmaster 25mm Autocannon
Ammunition Stowage: 300 ready/600 stowed
Default Ammunition "A": 67/133 M791 APDS-T, 233/467 M792 HE-I-T*
- The ready ammunition should be fixed at 70AP/230HE by the ammunition box capacity.
ATGM: TOW missile
Ammunition Stowage: 2 ready/10 stowed
Default Ammunition: 2/10 TOW-2
Coaxial Machine Gun:
Ammunition Stowage: 800 ready/1400 stowed
Default Ammunition: 800/1400 7.62mm AP (NATO)
Grenades: Smoke Grenades
Ammunition Storage: 2 salvo ready/2 stowed
Default Ammunition: 2/2 Smoke
Armour Protection:
Front Turret: Protected from 20 mm AP
Front Hull: Protected from 20mm AP
Equipped with spall liners (in troop compartment areas)
Weight: 27 tonnes.
Engine: 600hp Cummins VTA-903T 8-cylinder diesel
Height: 2.98m
Speed: 66kph
General
A minor modification to the M2 Bradley IFV, the M3A2 carries 5 additional TOW missiles, but only 2 dismounts/scouts, equipped with M136 (AT-4) anti-armour weapons, a MG3 and 5,56mm rifles.
Thermal Signature
Crew Positions
Tank Commander's Position F7
As with the commanders position in the M2, the commanders position of the M3 is fully crewable and modeled identically. Refer to the M2A2 entry for further information on this and all other crew positions.
Gunner's Position F6
- WARNING: When in the Gunner's Position, the ATGM launcher must be lowered before moving out, or you will risk damaging it. Use SHIFT + Z to lower the launcher, and SHIFT + Q to raise it. You are able to to drive around for several seconds with the launcher fully raised, but generally speaking you should avoid moving until the launcher is less than 2/3rds raised.
NOTE: When you jump out of the Gunner's Position (such as to the Commander's Position or External View), the AI gunner will always remember to lower the launcher. If you receive launcher damage from moving, then only the human gunner is to be blamed. It is generally a good habit to always press SHIFT + Z before moving, when in the Gunner's Position.