The map screen appears in all phases of the simulation, as well as in the mission editor, so it's important to become familiar with it. Most tasks in the map screen are accomplished through context sensitive menus that appear by right clicking on objects in the map or on the map itself. This section will concentrate on the map screen as it appears in the planning, action, and after action review phases, leaving the mission editor for later. (Note that the map editor has a different user interface, so do not get confused.)
The controls are placed on a control panel, situated on the right side of the map screen. The first control to learn is the Display Selector, located near the upper left part of the control panel. The Display Selector determines what will be shown in the display window of the map screen: the terrain map, the line of sight (LOS) map, the briefing display, the summary display, or the score display. (Not all of these choices are available in every phase of the simulation.)
Map Zoom Selector
Move the slider to the left to zoom out. And to the right to zoom in. Number indicates the current magnification level.
The Overlay Switches control what information is displayed in the terrain or LOS maps. The map screen can be quite cluttered for some missions, so using these overlay switches wisely can help reduce that clutter while still showing the desired information
Route Overlay Switch
The Route Overlay Switch controls which routes and waypoints are shown. Selecting On displays all the routes and waypoints, while selecting Off displays none of them. Selecting Pick displays only those routes and waypoints associated with units that have been picked. A single unit is picked by left clicking on it or any route or waypoint associated with that unit. Additional units can be added to the picked list by holding down the shift key while left clicking on the unit. Conversely, units can be removed from the pick list by holding down the ctrl key while left clicking on the unit.
Info Overlay Switch
The Info Overlay Switch controls whether informational lines, regions and text are shown on the map
Arty Overlay Switch
The Arty Overlay Switch toggles the display of both the ﬁre and obstacle plans.
The info area shows the mission start time, the H-Hour (used to facilitate artillery fire plan development training. You set the H-hour in the mission editor, Options menu. H-hour can also be referenced in conditionals, like Mission time and Incremental time), the length of a selected route in the planning phase and the coordinate and elevation of the cursor’s current location within the terrain or LOS map.
Map View Modes
Standard map view. Using this mode one can view the basic map and any graphics and units placed there. 90% of your time spent in the map screen will be using this view.
Line of Sight (LOS) Map
In this mode one can employ the Line Of Sight calculator used by this program. Place the cursor on the map by right clicking anywhere on the map and select 'LOS from here'. The program will then calculate all positions visible from the mark, these are displayed in white, which indicates a turret down position for a MBT, and red, which indicates a fully exposed position.
Briefing, Summary and Score Displays
The Brieﬁng, Summary and Score displays all show text in the display window.
- The Brieﬁng display shows a military style text brieﬁng. The exact content of the brieﬁng will, of course, depend on the mission designer. In addition, a statistical summary indicating enemy force composition and ammunition is automatically generated and displayed.
- The Summary display allows the mission designer to enter a text summary of the mission which students will see when browsing through missions. If no summary is included, the brieﬁng will be displayed during mission browsing.
- The Score display is available only in the debrieﬁng phase. This display shows the score received for the mission as well as some basic statistics of the battle.