Operation Coin 1-1X

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COIN 1: Western coalition force versus insurgency; regime change (cooperative).

NOTE: This is the original v1.0, with larger unit scale.

The Operation Coin 1 campaign is in development and has not begun.

Campaign Rules

Operation Coin 1 Campaign Rules

Starting Situation / Background

BLUE:

The Republic of Bekibekibekistan has seen constant conflict throughout its 50 year history after a violent uprising overthrew the peaceful government and established a hard line dictatorship.

In the end of 2015, a bloody border war with its northern neighbor Redistan ended in a ceasefire, and international sanctions ensued after the Republic of Bekibekibekistan was found to have both instigated the conflict and carried out numerous acts of terror inside Redistan's borders.

As sanctions took hold, the Republic of Bekibekibekistan struck back at the international community by conducting terrorist attacks abroad, in various western nations around the globe.

Responding to the attacks, a NATO contingent was sent to the region and established itself in Babanusah Province. Once established, it began the complex task of overthrowing the extremist government in order to bring peace and stability to the region.


ORANGE:

The peace loving Republic of Bekibekibekistan has been constantly oppressed by its neighbors throughout our glorious 50 year history after the revolution.

Following our magnificent victory against Redistan in 2015, the international community, jealous of our great victories against Redistan, enacted sanctions for no reason other than to bring suffering to the people of our peace loving nation.

In retaliation to these injustices, we attacked them in their homelands to remind them that no hostility against our glorious homeland will go unpunished.

Imperialist forces have now invaded our sacred land, establishing themselves in the Babanusah Province. They intend to overthrow our legitimate government that was elected by 100% of the population, and to replace it with a corrupt and illegal puppet government. We must drive the imperialist forces from our homeland!

Setup

Propaganda Meter: 0
BLUE Resources: 10
ORANGE Resources: 5


BABANUSAH PROVINCE: All BLUE MUs. SUPPORT.
All other provinces: ORANGE CUs placed as desired. OPPOSE.

Operational Map

(Click on maps below to go to image page, then click it again to go to full screen, then again to zoom in to full size.)

Phase 4
Train, BP. -3
March, BM<-NP. +1
March negated.

NOTE: BABANUSAH province is NOT adjacent to the KURMUK province, and BEKIBEKIBEKI province is NOT adjacent to the the MEDANI province.

BLUE Operations

TYPE COST
TRAIN + 3 RP
per province
EQUIP + 1 RP
per unit
CIVIC ACTION + 3 RP
per space
MARCH 2 RP
AIR LIFT 3 RP
AIRSTRIKE 1 RP
per space
PATROL 2 RP
SWEEP 3 RP
per province
ASSAULT 4 RP
ESTABLISH OUTPOST 6 RP
UPGRADE OUTPOST TO CAMP + 10 RP
SURGE + 15 RP
DEMOBILIZE 0 RP
GOVERN
[limit 1 per turn]
+# RP
PASS +2 RP

ORANGE Operations

TYPE COST
RALLY 1 RP
per space
REINFORCE 2 RP
per space
AGITATE + 1 RP
per province
MELT AWAY 1 RP
MARCH ^ 1 RP
per province
or SZ entered
OFFENSIVE ^ 2 RP
INFILTRATE * 1 RP
AMBUSH *^ 0 RP
EXTORT *^
[limit 1 per turn]
+# RP
per province
TERROR *^ 1 RP
per space
PASS +1 RP
+ = This operation requires control of the province
* = This operation requires the IF to be UNDERGROUND
^ = Some or all UNDERGROUND IFs that conduct this operation will become ACTIVE

















Operations Summary

The following is a running list of operations that were conducted during the campaign in the order in which they were executed (specific locations are mentioned in parenthesis).

Turn # RP Op Phase 1 Op Phase 2 Op Phase 3 Op Phase 4 Prop.
Shift
1 10 March, SA<-BP (ES Co). -2 March, CP<-BP
(Arm Co,SBCT Co,DK Co). -2
Civic Action, SA;CP. -4 Govern. +6.
1 (AI)* 5 Rally x5, SAP;NP;KP;MP;ENP. -5 Extort x5, SAP;NP;KP;MP;ENP. +5 Rally x2, KP;DGP. -2 Agitate x3, NP;KP;MP. -3
2 8 March, BM<-CP. -2 Civic Action, BM. -2 Civic Action, BM. -2 Govern. +9
2 (AI)* 0 Extort x2, KP;DGP. +2 Agitate x1, ENP. -1 Pass. +1 Rally x2, DGP;KP. -2
3 11 Airstrike x2, KP;DGP. -2 Airlift, BP->KP. -3 Outpost, KP. -6 Govern. +9
3 (AI)* 0 Extort x2, KP;DGP. +2 Rally x2, KP;DGP. -2 Pass. +1 Rally x1, DGP(base). -1 -1
PROPAGANDA! Sabotage. Gain Resources.
Orange +6 RP, Blue +5 RP
GF Desertion.
-0 GF1, -0 GF2, -0 GF3
Seasonal Reset.
4 14 Airstrike x2, KP;SAP. -1(negated) Outpost, CP. -6 Train x2, KP;CP. -6 Govern. +9
4 (AI)* 6 Melt Away, DGP<-KP. -1 March NP<-BM
(MRB 1 Co,MRB 2 Co,MRB 3 Co). -1
Rally, DGP(base). -1 Rally, DGP. -1 -1
5 10 Civic Action, KP. -2 Civic Action, KP. -2 Train, KP. -3 Govern. +11 +1
5 (AI)* 2 Rally, DGP. -1 Extort, KP. +3 Reinforce, DPG. -2 March, [SE]<-MP;ENP. -1
6* 14 March, MP<-KP (3 GFs). -2 Civic Action, MP. -2 Camp, KP. -10 Govern. +11 +1
6 (AI) 1 Melt Away, DGP<-[SE]. -1 Extort, DGP. +3 March, NP<-DGP (9 IFs). -1 Rally, DGP. -1
PROPAGANDA! Sabotage. Gain Resources.
Orange +4 RP, Blue +5 RP
GF Desertion.
-3 GF1, -0 GF2, -0 GF3
Seasonal Reset.
7* 15 March, BM<-CP (2x GF-1). -2 Civic Action, MP. 0(negated +2) Equip, KP (9x GF1->GF2). -9 Govern. +11 +1
7 (AI) 5 Rally, MP;DGP. -2 Infiltrate, MP (converted GF1->IF). -1 March, BM<-NP. -1(ACTIVE) Terror, BM. 0(negated +1)
8* 15 Outpost, BP. -6 Train x2, BP;CP. -6 March, SAP<-CP(2)&BP(2). -2 Govern. +11
8 (AI) 3 March, BP<-MP. -1 Terror, BP. -1 Extort, DGP. +3 Rally, DGP;ENP;[SW]. -3
9* 12 Civic Action, BP. -2 March, BM<-CP. -2 Equip, KP. (7x GF2->GF3). -7 Govern. +9
9 (AI) 1 Melt Away, DGP<-BM. -1 Extort, DGP. +3 Reinforce, DGP. -2 Rally, MP. -1
PROPAGANDA! Sabotage. Gain Resources.
Orange +4 RP, Blue +5 RP
GF Desertion.
-4 GF1, -0 GF2, -1 GF3
Seasonal Reset.
10* 15 Patrol, MP<-KP(2xL2 & 4xL3). -2
[simulated: -1x GF-L2, -3x IF-L1]
Civic Action, BP. -2 Train x2, KP(6);CP(3). -6 Govern. +11 +1
10 (AI) 4 March, CP<-NP&BP(8xL2R & 2xL1)
NP<-DGP(9xL2R). -2
Offensive, CP. -2 Extort, DGP. +3 Rally, MP. -1
11* 15 Patrol, MP. -2 Equip, KP(6x GF1->GF2;2x GF3->GF4). -8 March, CP<-BP
(Marine Co,SE Co). -2
Govern. +11 +1
11 (AI) 2 Terror, MP. 0(negated +1) March, NP<-DGP
(12x IF-L2R). -1
Extort, DGP. +3 Rally, ENP;NP(base);MP. -3 -1
12 14 March, KP<-CP&MP
(5xGF1;4xGF3&1xGF2). -2
Patrol, NP<-KP
(2xGF4;4xGF3;5xGF2;5xGF1). -2
[simulated: -2x GF-L1, -1x GF-L2, -3x IF-L2R]
Assault, NP. -4 Train, BP. -3 +1
12 (AI) 2 March, LoC<-CP(1xIF1);BM<-CP. -1 Extort DGP;NP. +3(negated NP) Rally, DGP;NP(base),EP. -3 March, BM<-NP. +1(negated) -1
PROPAGANDA! Sabotage. Gain Resources. GF Desertion. Seasonal Reset.
13 X None. None. None. None.
13 (AI) X None. None. None. None.
14 X None. None. None. None.
14 (AI) X None. None. None. None.
15 X None. None. None. None.
15 (AI) X None. None. None. None.
VICTORY? - - - - -
NOTES:
  • Operations execution is listed as {type, location, RP cost/gain}


Battle Summary

The following is a running list of manually resolved battles that were conducted during the campaign in the order in which they were executed (specific locations are mentioned in parenthesis).

Turn # Attacker Operation BLUE GF Losses BLUE MU Losses ORANGE IF Losses ORANGE CU Losses Prop.
Shift
10 ORANGE Offensive, CP -2 L1 GF SBCT Co:
-1 M1128 Stryker MGS
-2 M1126 Stryker
-21 troops
-1 L1 IF
-3 L2R IF
N/A Battle result: +1 / -1 Total shift: 0
Other effect: none.

Table of Organization and Equipment (current)

Government Force composition
Insurgent Force composition


BLUEFOR Current TOE

US Task Force

COIN US TF.png

Current Strength Points: 72 / 75
Total Strength Points lost: -3
Number of MBTs lost: 1

Original AFV strength: 45
Original MBT strength: 15
Original IFV + PC + Other vehicle strength: 30
Original infantry strength: 300 men
  • All vehicles are equipped with APS, where possible
  • Company commander vehicle is always LMV w/FO team
  • Infantry PLs have JIM-LR and micro UAV
  • M1126 Stryker infantry uses the SBCT TOE
  • M2A3 is represented by M2A2(ODS) with TOW-2B
  • M1128 Stryker MGS is represented by Centauro w/M900
  • M1126 Stryker is represented by Paranha-IIIC with PILAR and Protector RWS
  • LAV-25 is represented by NZLAV
Organization MBT strength IFV strength PC strength Other strength Infantry strength Strength Points
(current / total)
ARM CO
COIN US A.png
8x M1A2(SEP) 4x M2A3 4x MRAP None 80 men 30 / 30
SBCT CO
COIN US B.png
2x M1128 Stryker MGS None 10x M1126 Stryker None 99 men 17 / 20
Marine CO
COIN US C.png
4x M1A1(HA) None 8x LAV-25 2x MRAP 100 men 25 / 25
US TF Support
...always with additional support of

(until abused):

UAV
Airstrikes: 1 per CO
Artillery: 6 tubes per CO, limited ammo
Support vehicles (including Medic)

NATO Task Force

COIN NATO TF.png

Current Strength Points: 75 / 75
Total Strength Points lost: 0
Number of MBTs lost: 0

Original AFV strength: 48
Original MBT strength: 10
Original IFV + PC + Other vehicle strength: 38
Original Infantry strength: 300 men
  • All vehicles are equipped with APS, where possible
  • Company commander vehicle is always LMV w/FO team
  • Infantry PLs and Scout teams have JIM-LR and micro UAV
Organization MBT strength IFV strength PC strength Other strength Infantry strength Strength Points
(current / total)
DK CO
COIN NATO E.png
3x Leopard 2A5A2-DK 6x CV9035-DK 4x Piranha V 3x Eagle IV 100 men 25 / 25
SE CO
COIN NATO G.png
3x Strv 122 6x CV9040-C 4x XA-360 3x Eagle IV 100 men 25 / 25
ES CO
COIN NATO H.png
4x Centauro B1 8x Pizarro F2 2x MRAP 2x VEC 100 men 25 / 25
NATO/AU TF Support
...always with additional support of

(until abused):

UAV
Airstrikes: 1 per CO
Artillery: 6 tubes per CO, limited ammo
Support vehicles (including Medic)

US Air Assault Task Force

MU unit.png

Current Strength Points: 20
Total Strength Points lost: 0
Number of Helicopters lost: 0

Original Helicopter strength: 5
Original Infantry strength: 120 men
  • Each air assault platoon has a Sniper team, Javelin ATGM team, and a 60mm mortar team
  • Infantry PLs have JIM-LR and micro UAV
  • All helicopters can fly at normal height, due to the lack of enemy air defenses or air support
Organization Attack Helicopters Transport Helicopters Other strength Support strength Infantry strength Strength Points
(current / total)
COIN US AA A.png
2x AH-64 Apache 3x CH-47 Chinook None None 120 men 20 / 20
US Air Aslt TF Support
...always with additional support of

(until abused):

UAV
Airstrikes: 4
Artillery: 12 tubes if Camp is present in province, limited ammo


Insurgent Current TOE

Tank Battalion

COIN Tank Bn.png

Current Strength Points: 30 / 30
Total Strength Points lost: 0

Original AFV strength: 48
Original MBT strength: 30
Original PC + Other strength: 18
Original Infantry strength: 90 men
  • T-72As are equipped with BM-42 and HE, no HEAT
  • BTR infantry have RPG-29
  • TNK BN Support is divided up evenly (as possible) among the remaining companies
Organization MBT strength PC strength Other strength Infantry strength Strength Points
(current / total)
1 CO
COIN OPFOR T3.png
10x T-72A 3x BTR-82A 3x BRDM-2 30 men 10 / 10
2 CO
COIN OPFOR T1.png
10x T-72A 3x BTR-82A 3x BRDM-2 30 men 10 / 10
3 CO
COIN OPFOR T2.png
10x T-72A 3x BTR-82A 3x BRDM-2 30 men 10 / 10
TNK BN Support (not calculated in SPs)
co tank: 1
MTLB FO: 3
ZSU-23-4: 3
BMP Medic: 3
2S3: 18

Motorized Rifle Battalion

CU unit.png

Current Strength Points: 45 / 45
Total Strength Points lost: 0

Original AFV strength: 57
Original MBT strength: 12
Original PC + Other strength: 45
Original Infantry strength: 270 men
  • T-72B1s are equipped with BM-42 and HE, no HEAT
  • BMP infantry have RPG-26
  • MOT Rifle BN Support is divided up evenly (as possible) among the remaining companies
Organization MBT strength PC strength Other strength Infantry strength Strength Points
(current / total)
1 CO
COIN OPFOR M3.png
4x T-72B1 m.1985 12x BMP-2 3x BRDM-2 90 men 15 / 15
2 CO
COIN OPFOR M1.png
4x T-72B1 m.1985 12x BMP-2 3x BRDM-2 90 men 15 / 15
3 CO
COIN OPFOR M2.png
4x T-72B1 m.1985 12x BMP-2 3x BRDM-2 90 men 15 / 15
MOT Rifle BN Support (not calculated in SPs)
co tank: 1
PRP-3 FO: 3
SA-9: 3
MT-LBU Medic: 3
2S3: 18


After Action Reviews

None.

Result

Participants: N/A

Outcome: N/A

Number of turns: N/A

Score: N/A

NOTE: higher score (+) is good for BLUE, lower score (-) is good for ORANGE

Score is a total of...

BLUE SPs - ORANGE SPs
+5 for each BLUE Outpost
+10 for each BLUE Camp
-5 for each ORANGE Base
Propaganda Meter level * 10
+10 for every province under BLUE control
-10 for every province under ORANGE control
+25 for every full turn remaining (BLUE victory) or for every turn played (ORANGE victory)