Operation Coin 1-1

From SBWiki
(Redirected from Operation Coin I-1)
Jump to navigation Jump to search

COIN 1: Western coalition force versus insurgency; regime change (cooperative).

The Operation Coin 1 campaign is in development and has not begun.

Campaign Rules

Operation Coin 1 Campaign Rules

Starting Situation / Background

BLUE:

The Republic of Bekibekibekistan has seen constant conflict throughout its 50 year history after a violent uprising overthrew the peaceful government and established a hard line dictatorship.

In the end of 2015, a bloody border war with its northern neighbor Redistan ended in a ceasefire, and international sanctions ensued after the Republic of Bekibekibekistan was found to have both instigated the conflict and carried out numerous acts of terror inside Redistan's borders.

As sanctions took hold, the Republic of Bekibekibekistan struck back at the international community by conducting terrorist attacks abroad, in various western nations around the globe.

Responding to the attacks, a NATO contingent was sent to the region and established itself in Babanusah Province. Once established, it began the complex task of overthrowing the extremist government in order to bring peace and stability to the region.


ORANGE:

The peace loving Republic of Bekibekibekistan has been constantly oppressed by its neighbors throughout our glorious 50 year history after the revolution.

Following our magnificent victory against Redistan in 2015, the international community, jealous of our great victories against Redistan, enacted sanctions for no reason other than to bring suffering to the people of our peace loving nation.

In retaliation to these injustices, we attacked them in their homelands to remind them that no hostility against our glorious homeland will go unpunished.

Imperialist forces have now invaded our sacred land, establishing themselves in the Babanusah Province. They intend to overthrow our legitimate government that was elected by 100% of the population, and to replace it with a corrupt and illegal puppet government. We must drive the imperialist forces from our homeland!

Setup

Propaganda Meter: 0
BLUE Resources: 10
ORANGE Resources: 5


BABANUSAH PROVINCE: All BLUE MUs. SUPPORT.
All other provinces: ORANGE CUs placed as desired. OPPOSE.

Operational Map

(Click on maps below to go to image page, then click it again to go to full screen, then again to zoom in to full size.)

Phase 4
Train, BP. -3
March, BM<-NP. +1
March negated.

NOTE: BABANUSAH province is NOT adjacent to the KURMUK province, and BEKIBEKIBEKI province is NOT adjacent to the the MEDANI province.

BLUE Operations

TYPE COST
TRAIN + 3 RP
per province
EQUIP + 1 RP
per unit
CIVIC ACTION + 3 RP
per space
MARCH 2 RP
AIR LIFT 3 RP
AIRSTRIKE 1 RP
per space
PATROL 2 RP
SWEEP 3 RP
per province
ASSAULT 4 RP
ESTABLISH OUTPOST 6 RP
UPGRADE OUTPOST TO CAMP + 10 RP
SURGE + 15 RP
DEMOBILIZE 0 RP
GOVERN
[limit 1 per turn]
+# RP
PASS +2 RP

ORANGE Operations

TYPE COST
RALLY 1 RP
per space
REINFORCE 2 RP
per space
AGITATE + 1 RP
per province
MELT AWAY 1 RP
MARCH ^ 1 RP
per province
or SZ entered
OFFENSIVE ^ 2 RP
INFILTRATE * 1 RP
AMBUSH *^ 0 RP
EXTORT *^
[limit 1 per turn]
+# RP
per province
TERROR *^ 1 RP
per space
PASS +1 RP
+ = This operation requires control of the province
* = This operation requires the IF to be UNDERGROUND
^ = Some or all UNDERGROUND IFs that conduct this operation will become ACTIVE

















Operations Summary

The following is a running list of operations that were conducted during the campaign in the order in which they were executed (specific locations are mentioned in parenthesis).

Turn # RP Op Phase 1 Op Phase 2 Op Phase 3 Op Phase 4 Prop.
Shift
1 10 March, SA<-BP (ES Co). -2 March, CP<-BP
(Arm Co,SBCT Co,DK Co). -2
Civic Action, SA;CP. -4 Govern. +6.
1 (AI)* 5 Rally x5, SAP;NP;KP;MP;ENP. -5 Extort x5, SAP;NP;KP;MP;ENP. +5 Rally x2, KP;DGP. -2 Agitate x3, NP;KP;MP. -3
2 8 March, BM<-CP. -2 Civic Action, BM. -2 Civic Action, BM. -2 Govern. +9
2 (AI)* 0 Extort x2, KP;DGP. +2 Agitate x1, ENP. -1 Pass. +1 Rally x2, DGP;KP. -2
3 11 Airstrike x2, KP;DGP. -2 Airlift, BP->KP. -3 Outpost, KP. -6 Govern. +9
3 (AI)* 0 Extort x2, KP;DGP. +2 Rally x2, KP;DGP. -2 Pass. +1 Rally x1, DGP(base). -1 -1
PROPAGANDA! Sabotage. Gain Resources.
Orange +6 RP, Blue +5 RP
GF Desertion.
-0 GF1, -0 GF2, -0 GF3
Seasonal Reset.
4 14 Airstrike x2, KP;SAP. -1(negated) Outpost, CP. -6 Train x2, KP;CP. -6 Govern. +9
4 (AI)* 6 Melt Away, DGP<-KP. -1 March NP<-BM
(MRB 1 Co,MRB 2 Co,MRB 3 Co). -1
Rally, DGP(base). -1 Rally, DGP. -1 -1
5 10 Civic Action, KP. -2 Civic Action, KP. -2 Train, KP. -3 Govern. +11 +1
5 (AI)* 2 Rally, DGP. -1 Extort, KP. +3 Reinforce, DPG. -2 March, [SE]<-MP;ENP. -1
6* 14 March, MP<-KP (3 GFs). -2 Civic Action, MP. -2 Camp, KP. -10 Govern. +11 +1
6 (AI) 1 Melt Away, DGP<-[SE]. -1 Extort, DGP. +3 March, NP<-DGP (9 IFs). -1 Rally, DGP. -1
PROPAGANDA! Sabotage. Gain Resources.
Orange +4 RP, Blue +5 RP
GF Desertion.
-3 GF1, -0 GF2, -0 GF3
Seasonal Reset.
7* 15 March, BM<-CP (2x GF-1). -2 Civic Action, MP. 0(negated +2) Equip, KP (9x GF1->GF2). -9 Govern. +11 +1
7 (AI) 5 Rally, MP;DGP. -2 Infiltrate, MP (converted GF1->IF). -1 March, BM<-NP. -1(ACTIVE) Terror, BM. 0(negated +1)
8* 15 Outpost, BP. -6 Train x2, BP;CP. -6 March, SAP<-CP(2)&BP(2). -2 Govern. +11
8 (AI) 3 March, BP<-MP. -1 Terror, BP. -1 Extort, DGP. +3 Rally, DGP;ENP;[SW]. -3
9* 12 Civic Action, BP. -2 March, BM<-CP. -2 Equip, KP. (7x GF2->GF3). -7 Govern. +9
9 (AI) 1 Melt Away, DGP<-BM. -1 Extort, DGP. +3 Reinforce, DGP. -2 Rally, MP. -1
PROPAGANDA! Sabotage. Gain Resources.
Orange +4 RP, Blue +5 RP
GF Desertion.
-4 GF1, -0 GF2, -1 GF3
Seasonal Reset.
10* 15 Patrol, MP<-KP(2xL2 & 4xL3). -2
[simulated: -1x GF-L2, -3x IF-L1]
Civic Action, BP. -2 Train x2, KP(6);CP(3). -6 Govern. +11 +1
10 (AI) 4 March, CP<-NP&BP(8xL2R & 2xL1)
NP<-DGP(9xL2R). -2
Offensive, CP. -2 Extort, DGP. +3 Rally, MP. -1
11* 15 Patrol, MP. -2 Equip, KP(6x GF1->GF2;2x GF3->GF4). -8 March, CP<-BP
(Marine Co,SE Co). -2
Govern. +11 +1
11 (AI) 2 Terror, MP. 0(negated +1) March, NP<-DGP
(12x IF-L2R). -1
Extort, DGP. +3 Rally, ENP;NP(base);MP. -3 -1
12 14 March, KP<-CP&MP
(5xGF1;4xGF3&1xGF2). -2
Patrol, NP<-KP
(2xGF4;4xGF3;5xGF2;5xGF1). -2
[simulated: -2x GF-L1, -1x GF-L2, -3x IF-L2R]
Assault, NP. -4 Train, BP. -3 +2
12 (AI) 2 March, LoC<-CP(1xIF1);BM<-CP. -1 Extort DGP;NP. +3(negated NP) Rally, DGP;NP(base),EP. -3 March, BM<-NP. +1(negated) -1
PROPAGANDA! Sabotage.
BM to BP LoC
Gain Resources.
Orange +4 RP, Blue +5 RP
GF Desertion.
-8 GF1, -0 GF2, -0 GF3
Seasonal Reset.
4 IFs in BM to UNDERGROUND
13 10 Sweep, BM. -3 Assault, NP. -4
Airlift NP<-KP. -3 Govern. +10 +2*
13 (AI) 6 Terror, BM. +1(negated) Rally, NP;DGP. -3 Extort, DGP;NP. +6 March, NP<-DGP
(1/1,1/2,1/3,1/4 PLT). -1
-1*
14 X None. None. None. None.
14 (AI) X None. None. None. None.
15 X None. None. None. None.
15 (AI) X None. None. None. None.
VICTORY? - - - - -
NOTES:
  • Operations execution is listed as {type, location, RP cost/gain}


Battle Summary

The following is a running list of manually resolved battles that were conducted during the campaign in the order in which they were executed (specific locations are mentioned in parenthesis).

Turn # Attacker Operation BLUE GF Losses BLUE MU Losses ORANGE IF Losses ORANGE CU Losses Prop.
Shift
10 ORANGE Offensive, CP -2 L1 GF SBCT Co:
-1 M1128 Stryker MGS
-2 M1126 Stryker
-21 troops
-1 L1 IF
-3 L2R IF
N/A Battle result: +1 / -1 Total shift: 0
Other effect: none.
12 BLUE ASSAULT, NP -1 L4 GF, -2 L3 GF N/A -3 L2R IF None. Battle result: +1 / -1 Total shift: 0
Other effect: None.

Table of Organization and Equipment (current)

Government Force composition
Insurgent Force composition


BLUEFOR Current TOE

US Combat Team

COIN US CT.png

Current Strength Points: 65 / 65
Total Strength Points lost: 0
Number of MBTs lost: 0

Original AFV strength: 16
Original MBT strength: 4
Original IFV + PC + Other vehicle strength: 12
Original infantry strength: 120 men
  • All vehicles are equipped with APS, where possible
  • Company commander vehicle is always LMV w/FO team
  • Infantry PLs have JIM-LR and recon UAV
  • M1126 Stryker infantry uses the SBCT TOE
  • M1126 Stryker is represented by Paranha-V with RPG cage and Protector RWS
Organization MBT strength IFV strength PC strength Other strength Infantry strength Strength Points
(current / total)
ARM PLT
COIN US A.png
4x M1A2(SEP) None None None None 29 / 29
1 SBCT PLT
COIN US SBCT-A1.png
None None 4x M1126 Stryker None 40 men 12 / 12
2 SBCT PLT
COIN US SBCT-A2.png
None None 4x M1126 Stryker None 40 men 12 / 12
3 SBCT PLT
COIN US SBCT-A3.png
None None 4x M1126 Stryker None 40 men 12 / 12
US CT Support
...if all PLTs are in a scenario, then always with additional support of

(until abused):

UAV
Airstrikes: 1 per PLT
Artillery: 6 tubes, limited ammo (does not stack with other companies)
Support vehicles (including Medic)

NATO Combat Team

COIN NATO CT.png

Current Strength Points: 63 / 63
Total Strength Points lost: 0
Number of MBTs lost: 0

Original AFV strength: 13
Original MBT strength: 3
Original IFV + PC + Other vehicle strength: 10
Original Infantry strength: 100 men
  • NATO is usually on a different party than other nationalities during scenarios
  • All vehicles are equipped with APS, where possible
  • Company commander vehicle is always LMV w/FO team
  • Infantry PLs and Scout teams have JIM-LR and recon UAV
Organization MBT strength IFV strength PC strength Other strength Infantry strength Strength Points
(current / total)
DK Tank PLT
COIN NATO E.png
3x Leopard 2A5A2-DK None None None None 23 / 23
DK Mech PLT
COIN NATO I.png
None 3x CV9035-DK None None 30 men 12 / 12
SE Mech PLT
COIN NATO J.png
None 3x CV9040-C None None 30 men 12 / 12
ES Mech PLT
COIN NATO H.png
None 4x Pizarro F2 None None 40 men 16 / 16
NATO CT Support
...if all PLTs are in a scenario, then always with additional support of

(until abused):

UAV
Airstrikes: 1 per PLT
Artillery: 6 tubes, limited ammo (does not stack with other companies)
Support vehicles (including Medic)

US Air Assault Company

MU unit.png

Current Strength Points: 31 / 31
Total Strength Points lost: 0
Number of Helicopters lost: 0

Original Helicopter strength: 3
Original Infantry strength: 80 men
  • Each CH-47 has an infantry platoon w/LMGs, FO team, sniper team, Javelin ATGM team, and a 60mm mortar team
  • AH-64 is equipped with AGM-114K (non Longbow type).
  • FO teams have JIM-LR
  • All helicopters may fly at normal height, due to the lack of long range enemy air defenses or air cover
Organization Attack Helicopters Transport Helicopters Other strength Support strength Infantry strength Strength Points
(current / total)
COIN US AA A.png
1x AH-64 Apache 2x CH-47 Chinook None None 80 men 31 / 31
US Air Aslt TF Support
...always with additional support of

(until abused):

UAV
Airstrikes: +4
Artillery: 6 tubes, limited ammo (does not stack with other companies)


Insurgent Current TOE

Tank Company

COIN Tank CO.png

Current Strength Points: 61 / 61
Total Strength Points lost: 0

Original AFV strength: 12
Original MBT strength: 9
Original PC + Other strength: 3
Original Infantry strength: 30 men
  • T-72B3s are equipped with BM-60 w/ limited HEAT and limited ATGM
  • BTR infantry have RPG-29
Organization MBT strength PC strength Other strength Infantry strength Strength Points
(current / total)
1/1 Tank PLT
COIN OPFOR T3.png
3x T-72B3 m.2012 None None None 17 / 17
1/2 Tank PLT
COIN OPFOR T1.png
3x T-72B3 m.2012 None None None 17 / 17
1/3 Tank PLT
COIN OPFOR T2.png
3x T-72B3 m.2012 None None None 17 / 17
1/4 MR PLT
COIN Coin1 BTR 1-4PLT.png
None 3x BTR-82AT None 30 men 10 / 10
TNK CO Support (not calculated in SPs)
co tank: 1
MTLB FO: 1
SA-9: 1
ZSU-23-4: 1
BMP Medic: 1
2S3: 6

Motorized Rifle Company

COIN CU Mech CO.png

Current Strength Points: 40 / 40
Total Strength Points lost: 0

Original AFV strength: 13
Original MBT strength: 4
Original PC + Other strength: 9
Original Infantry strength: 90 men
  • T-72B3s are equipped with BM-60 w/ limited HEAT
  • BMP infantry have RPG-26
Organization MBT strength PC strength Other strength Infantry strength Strength Points
(current / total)
2/2 MR PLT
COIN Coin1 BMP2 2-1PLT.png
None 3x BMP-2 None 30 men 6 / 6
2/3 MR PLT
COIN Coin1 BMP2 2-2PLT.png
None 3x BMP-2 None 30 men 6 / 6
2/3 MR PLT
COIN Coin1 BMP2 2-3PLT.png
None 3x BMP-2 None 30 men 6 / 6
2/1 Tank PLT
COIN Coin1 T72 2-4PLT.png
4x T-72B3 m.2012 None None None 22 / 22
MOT Rifle CO Support (not calculated in SPs)
co tank: 1
PRP-3 FO: 1
SA-9: 1
ZSU-23-4: 1
MT-LBU Medic: 1
2S3: 6


After Action Reviews

None.

Result

Participants: N/A

Outcome: N/A

Number of turns: N/A

Score: N/A

NOTE: higher score (+) is good for BLUE, lower score (-) is good for ORANGE

Score is a total of...

BLUE SPs - ORANGE SPs
+5 for each BLUE Outpost
+10 for each BLUE Camp
-5 for each ORANGE Base
Propaganda Meter level * 10
+10 for every province under BLUE control
-10 for every province under ORANGE control
+25 for every full turn remaining (BLUE victory) or for every turn played (ORANGE victory)