Operation Coin 2-1

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COIN 2: Soviet force versus insurgency; suppression (cooperative).

The Operation Coin 2 campaign is in development and has not begun.

Campaign Rules

Operation Coin 2 Campaign Rules

Starting Situation / Background

RED:

In the 1980s, the Democratic Republic of Bekibekibekistan communist government was formed. The government sought to bring modernization to the nation, but its rural farmers openly resisted change. Soon, the rural peasantry rose up in a violent rebellion and the republic asked its ally, the Soviet Union, for assistance.

The Soviet Union sent a large and powerful contingent of conventional forces to the area, intent on crushing the primitive uprising, where it was expected that the insurgents would be no match for the firepower of the Soviet Army.


ORANGE:

For centuries the villagers in Bekibekibekistan region lived in peace. However in the 1980s, the communist regime of the Democratic Republic of Bekibekibekistan rose to power, and begin oppressing the citizens to conform with communist ideology of "modernization". The rural peasantry were traditional, and resistant to oppressive ideological change. Soon the government began a heavy handed suppression of the peasantry, rounding up any who opposed to be shot. Within a few years the citizens began open opposition to the government, causing the government to request help from the Soviets.

Soviet forces were dispatched to the region to crush and suppress the uprising, but the citizens intended to outlast the Soviet Army and bleed them dry, which would force them to withdraw.

Setup

Propaganda Meter: 25
RED Resources: 15
ORANGE Resources: 0


SUD ALTAR PROVINCE: All RED MUs, 2x Convoys. OPPOSE.
All other provinces: 6x ORANGE IFs placed as desired. OPPOSE.

Operational Map

(Click on maps below to go to image page, then click it again to go to full screen, then again to zoom in to full size.)

File:OpCoin 2-P4 Map.jpg
Phase 4
Govern. +11
Rally, DGP. -1
Comment: +1 Propangada, support.

NOTE: BABANUSAH province is NOT adjacent to the KURMUK province, and BEKIBEKIBEKI province is NOT adjacent to the the MEDANI province.

BLUE Operations

TYPE COST
SUPPRESS + 4 RP
per province
MARCH 2 RP
AIR LIFT 3 RP
AIRSTRIKE 2 RP
ROUTE CLEARANCE 1 RP
per LoC
SORTIE 2 RP
SWEEP 3 RP
per province
ASSAULT 5 RP
CONVOY + 15 RP
REPLENISH + 10 RP
LOGISTICS +
[limit 1 per turn]
+# RP
ACTIVATE @
[occurs at end of turn]
1 RP
per MU
PASS +2 RP

ORANGE Operations

TYPE COST
RALLY INSURGENT FORCES 1 RP
per space
REINFORCE INSURGENT FORCES 2 RP
per space
LIBERATE + 1 RP
per province
MARCH ^ 1 RP
per province
or SZ entered
OFFENSIVE ^ 2 RP
AMBUSH *^ 1 RP
TAX *^
[limit 1 per turn]
+# RP
PASS +1 RP
+ = This operation requires control of the province
* = This operation requires the IF to be UNDERGROUND
^ = Some or all UNDERGROUND IFs that conduct this operation will become ACTIVE

















Operations Summary

The following is a running list of operations that were conducted during the campaign in the order in which they were executed (specific locations are mentioned in parenthesis). In order to maintain fog-of-war, the criteria for updating this list is as follows:

Turn # RP Op Phase 1 Op Phase 2 Op Phase 3 Op Phase 4 RED MU Activations Prop.
Shift
1 (AI) X None. None. None. None. -
1 X None. None. None. None. -
2 (AI) X None. None. None. None. -
2 X None. None. None. None. -
3 (AI) X None. None. None. None. -
3 X None. None. None. None. -
PROPAGANDA! Gain Resources. Convoy Depletion. Redeployment. Seasonal Reset.
4 (AI) X None. None. None. None. -
4 X None. None. None. None. -
5 (AI) X None. None. None. None. -
5 X None. None. None. None. -
6 (AI) X None. None. None. None. -
6 X None. None. None. None. -
PROPAGANDA! Gain Resources. Convoy Depletion. Redeployment. Seasonal Reset.
7 (AI) X None. None. None. None. -
7 X None. None. None. None. -
8 (AI) X None. None. None. None. -
8 X None. None. None. None. -
9 (AI) X None. None. None. None. -
9 X None. None. None. None. -
PROPAGANDA! Gain Resources. Convoy Depletion. Redeployment. Seasonal Reset.
10 (AI) X None. None. None. None. -
10 X None. None. None. None. -
11 (AI) X None. None. None. None. -
11 X None. None. None. None. -
12 (AI) X None. None. None. None. -
12 X None. None. None. None. -
PROPAGANDA! Gain Resources. Convoy Depletion. Redeployment. Seasonal Reset.
13 (AI) X None. None. None. None. -
13 X None. None. None. None. -
14 (AI) X None. None. None. None. -
14 X None. None. None. None. -
15 (AI) X None. None. None. None. -
15 X None. None. None. None. -
VICTORY? - - - - - -
NOTES:
  • Operations execution is listed as {type, location, RP cost/gain}


Table of Organization and Equipment (current)

Soviet Current TOE

1st Motorized Rifle Battalion

MU Coin2 unit.png

Current Strength Points: 93 / 93
Total Strength Points lost: 0

Original AFV strength: 57
Original MBT strength: 12
Original PC + Other strength: 45
Original Infantry strength: 270 men
  • T-72 is represented by T-72M
  • BTR infantry have RPG-18
  • MOT Rifle BN Support is divided up evenly (as possible) among the remaining companies
Organization MBT strength PC strength Other strength Infantry strength Strength Points
(current / total)
1/1 MRC
COIN Coin2 BTR60 1CO.png
4x T-72 12x BTR-60 3x BRDM-2 90 men 31 / 31
1/2 MRC
COIN Coin2 BTR60 2CO.png
4x T-72 12x BTR-60 3x BRDM-2 90 men 31 / 31
1/3 MRC
COIN Coin2 BTR60 3CO.png
4x T-72 12x BTR-60 3x BRDM-2 90 men 31 / 31
1 MOT Rifle BN Support (not calculated in SPs)
co PC: 1
PRP-3 FO: 3
ZSU-23-4: 3
MT-LBU Medic: 3
2S3: 6
BM-21: 3
TOS-1: 1

2nd Motorized Rifle Battalion

MU Coin2 unit.png

Current Strength Points: 90 / 90
Total Strength Points lost: 0

Original AFV strength: 57
Original MBT strength: 12
Original PC + Other strength: 45
Original Infantry strength: 270 men
  • BTR infantry have RPG-18
  • MOT Rifle BN Support is divided up evenly (as possible) among the remaining companies
Organization MBT strength PC strength Other strength Infantry strength Strength Points
(current / total)
2/1 MRC
COIN Coin2 BTR70 1CO.png
4x T-62 12x BTR-80 3x BRDM-2 90 men 30 / 30
2/2 MRC
COIN Coin2 BTR70 2CO.png
4x T-62 12x BTR-80 3x BRDM-2 90 men 30 / 30
2/3 MRC
COIN Coin2 BTR70 3CO.png
4x T-62 12x BTR-80 3x BRDM-2 90 men 30 / 30
2 MOT Rifle BN Support (not calculated in SPs)
co PC: 1
PRP-3 FO: 3
BRDM-AT: 4
ZSU-23-4: 3
MT-LBU Medic: 3
2S3: 6
BM-21: 3
TOS-1: 1


Air Assault Battalion

Coin2 Red AA Bn.png

Current Strength Points: 99 / 99
Total Strength Points lost: 0
Number of Helicopters lost: 0

Original Helicopter strength: 15
Original Infantry strength: 360 men
  • Each Mi-24 has a Sniper team and AT-4 ATGM team
  • Each air assault platoon has an AT-7 ATGM team
  • Air Aslt BN Support is divided up evenly (as possible) among the remaining companies
  • All helicopters can fly at normal height, due to the lack of enemy air defenses or air support
Organization Attack Helicopters Transport Helicopters PC strength Other strength Infantry strength Strength Points
(current / total)
1/Air Aslt
COIN Coin2 AA 1CO.png
2x Mi-24 Hind 3x Mi-8 Hip C None None 120 men 33 / 33
2/Air Aslt
COIN Coin2 AA 2CO.png
2x Mi-24 Hind 3x Mi-8 Hip C None None 120 men 33 / 33
3/Air Aslt
COIN Coin2 AA 3CO.png
2x Mi-24 Hind 3x Mi-8 Hip C None None 120 men 33 / 33
Air Aslt Bn Support
...always with additional support of

(until abused):

Airstrikes: 4 (does not stack with other Air Aslt units)
2S9: 12

After Action Reviews

None.

Result

Participants: N/A

Outcome: N/A

Number of turns: N/A

Score: N/A

NOTE: higher score (+) is good for RED, lower score (-) is good for ORANGE

Score is a total of...

RED SPs - ORANGE SPs
+10 for each RED Convoy
-5 for each ORANGE Base
Propaganda Meter level * 10
+10 for every province under RED control
-10 for every province under ORANGE control
+25 for every full turn remaining (RED victory) or for every turn played (ORANGE victory)