Unlike most other games, Steel Beasts does not use a hitpoint system. Instead it uses a complex model that takes into consideration armour angles, armour thickness, and then calculates whether a round penetrates or not. If a round does not penetrate, it will not cause damage. However, if the round does penetrate, depending on the surface that is hit, a variety of damages will ensue. On the inside of each vehicle, all of the most important components are located, such as crew, turret drives, fuel tanks, ammunition, radios, engine, gearbox, etc. SB also has surfaces that will never cause damage to the tank, as damage to things like stowage boxes, external stowage, and such would be merely cosmetic.