TGIF Linked Missions

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Revision as of 00:28, 30 April 2023 by Volcano (talk | contribs) (→‎Defend)
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Description

In 2023, a new idea was created: a middle ground between a full blown campaign and one-off TGIF missions. This idea is to play one TGIF mission, where both sides are "purchased" through points. Then losses take effect, points are earned from the result of the scenario, and reinforcements are purchased. This continues for a number of scenarios (usually 3) until the final battle, where the winning side is determined. All scenarios are fought on one continuous map, broken up into around 120 minute long battles.

Terms and Concepts

Situation

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Defensive Engagement

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Delay

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Counter Attack

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Strength Points

Strength Points are generic points used to purchase units using the Unit Cost Calculator. Points are gained from playing missions and then are "spent" to "purchase" additional forces.

Victory Determination

Unlike other campaigns, the winner in Linked TGIF Missions is the side that gained the most points in the final scenario. The score of the scenarios that came before it do not matter when determining the overall winner, instead those other scenarios help determine the composition of forces in the final battle. Essentially the last scenario is the final battle, and the previous scenarios are setting the stage. Note that the final objectives will be determined in that last battle, but generally the designer will communicate to the attacking side at least one scenario in advance where those final objectives will be roughly located (these will be located

Reinforcements and Attachments

After a scenario is played, points are calculated to determine the amount of purchasing capability for each side for the next scenario. Depending on the situation, this might vary in how it works. These points are then used for purchasing Reinforcements and Attachments.

  • Reinforcements are units that are purchased to permanently augment your starting force. When these forces are purchased, they will be placed in the rear area in the next battle, in a small limited deployment area, if any at all (except is Recon Units).
  • Attachments are units or assets that are purchased to temporarily support your force for one scenario. When these forces are purchased, they will be available for use immediately on the front lines, being that they are not technically reinforcements but are instead attached forces from neighboring front line units. Airstrikes must usually be purchased with attachment points (exception is the first mission), but obstacles and fortifications CANNOT.

Point Calculation for Attack/Defend Situation

After each scenario...

  • +ATTACKER gains a set number of points (typically +5,000 pts)
  • +DEFENDER gains 60% of attacker's points (typically +3,000 pts)
    NOTE: If the DEFENDER will be a COUNTERATTACKER in the next scenario, then DEFENDER gains the ATTACKER's usual amount of points (example: +10,000 pts) and the ATTACKER gains 80% of that (example: +8,000 pts).
  • +Both sides gain additional points equal to 3x their score from the previous mission.
  • -From the total, both sides subtract 3x the number of their infantry casualties from the previous mission, to account for infantry replacements.

...this total is used for purchasing Reinforcements.

The side that had a higher score in the previous mission then gains a set number of points (usually +1,000 pts) and the lower score side gains 50% of that, and those points are used separately for purchasing temporary Attachments.

Unit Purchase Rules and Limitations

There are few rules to Linked TGIF Missions, mainly dealing with unit purchases.

Theme

Most of the time the linked missions will follow a theme. This might be something like western type units for BLUEFOR and eastern type units for OPFOR, or restricted to a certain time period or nationality.

Point Pools and Lost Points

The points used for purchasing Attachments is kept mutually separate from the Reinforcements total, and they are spent separately as if they are two different pools of points. Also, any points not spent are permanently lost (you cannot save points!).

Recon Units

Any unit that is considered to be a recon unit (these are light units that are in the recon unit menu in SB) are deployable in the neutral area between both side's front lines (in addition to being able to deploy in their own side's forward area). Additionally, whether purchased as a Reinforcement or Attachment will be present on the front line immediately and will not have to be brought up from the rear in the next scenario.

APS

Active Protection Systems (APS) can be purchased, but can only be added to vehicles that are purchased at the same time; you cannot purchase APS for existing forces that are already present on the battlefield (the scenarios are happening over a period of a day or two, not over a long period of time). Therefore, if you purchased and APS in the 2nd mission, then it can only be assigned to reinforcements that are arriving in that 2nd mission.

Airstrikes

Airstrikes may be purchased with Attachment points (or with starting points if you want some in the first scenario), and are only present in that battle, whether you use them or not.

Fortifications

Fortifications (all types) remain in place for each following mission after they are deployed. In other words, once they are placed, they are permanent.

Obstacles (wire and mines)

Deployed obstacles may be removed after each mission.

  • Decoy Minefields: Removed after each mission if in enemy held territory.
  • Non-Buried, Non-Decoy Minefields: Removed after each mission if in enemy held territory.
  • Buried, Non-Decoy Minefields: Removed by enemy only if the enemy side properly breached and marked it (can be marked manually with panels, one on each side of the lane at both ends).
  • Purchased Wire: Removed after each mission if in enemy held territory.
  • Deployed Wire (from vehicles): Removed after each mission.

IEDs

Fixed IEDs can be purchased and deployed, but they are removed after each mission whether they were used or not.