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Found 7 results

  1. Version 4.0.0

    320 downloads

    Combat Power 9x Tank PLT (Leopard C2) 1x LAV PLT (Infantry) I. SITUATION a. Enemy. The enemy has quickly assembled combat power for an immediate attack across the international boundary. We are expecting a mechanized infantry battalion (BMP-1) with T-62 tank support to smash through the border crossing of Al Diraj within the next 15 minutes. The enemy is continuing to prepare for follow-on attacks at a staging site that we have identified to the south. b. Friendly. This attack has caught us completely by surprise and combat power in the area is extremely limited. A light infantry company from Princess Patricia's Canadian Light Infantry (PPCL) is staged and loaded at the FARP to the north and prepared to move. A armored regiment from Lord Strathcona's Horse has just arrived and are prepared to attack. II. MISSION. Defeat the enemy attack and perform a counter-attack to prevent further attacks from occuring in the area III. EXECUTION Tasks 1. Hold the enemy - prevent a total breakthrough of the area 2. If necessary - clear Al Diraj and re-establish the border 3. Destroy the enemy forces in the marked staging area to prevent further attacks Fires. 12x 155mm have arrived in sector and are directly supporting your efforts Aviation A flight of AH-64's are en route but may be diverted for operational reasons. IV. SUPPORT a. Organic supply trucks b. There is no FARP in sector V. SIGNALS Friendly ID: On Map Updates: Enabled Overhead View: On V. SIGNALS Friendly ID: On Map Updates: Enabled Overhead View: On
  2. Kanium Sunday 20th of August - Plug The Gap v3 by Apocalypse Where: Kanium TS : ts3.din-server.dk:10000 World Clock 1800 GMT (Same time as always in Europe - now adjusted for Summer Time: click the time below for your local time) World clock 1800 GMT IMPORTANT NOTICE: This SB session may be recorded with video and sound and uploaded, including to a public youtube channel. AS always, then we are running the session with the latest version of Steelbeasts. Everybody is Welcome: you don't have to belong to Kanium. We love playing with you all, the arranger and CO loves you even more if you sign up in advance 😁 Plug The Gap v3 by Apocalypse I. SITUATION. The enemy has quickly assembled combat power for an immediate attack across the international boundary. We are expecting a mechanized infantry battalion (BMP-1) with T-62 tank support to smash through the border crossing of Al Diraj within the next 15 minutes. The enemy is continuing to prepare for follow-on attacks at a staging site that we have identified to the south. This attack has caught us completely by surprise and combat power in the area is extremely limited. A light infantry company from Princess Patricia's Canadian Light Infantry (PPCL) is staged and loaded at the FARP to the north and prepared to move into blocking positions along the border. An Armored Regiment from Lord Strathcona's Horse has just arrived and is prepared to move to the border. II. MISSION. Defeat the enemy attack and perform a counter-attack to prevent further attacks from occuring in the area III. EXECUTION Tasks 1. Hold the enemy - prevent a total breakthrough of the area 2. If necessary - clear Al Diraj and re-establish the border 3. Destroy the enemy forces in the marked staging area to prevent further attacks Fires. 3x Batteries (18x 155mm) guns are directly supporting Aviation A flight of AH-64's are en route with the relief force but may be diverted to other active sectors. IV. SUPPORT a. A SQDN (tanks) will have organic supply trucks that will arrive in 30 minutes. b. There is no FARP in sector V. SIGNALS Friendly ID: On Map Updates: Enabled Overhead View: On
  3. Version 1.0.0

    31 downloads

    Full credits to dejawolf for posting the template file for the Leopard 1A5. I altered the base color and added more refinement to the 'dust'. Installation: Drop both files into the following directory \Documents\eSim Games\Steel Beasts\mods\textures\desert\ca
  4. Version 1.0.0

    272 downloads

    Single player or Small-Side Cooperative Clearing Kandahar (CANFOR Version) by Apocalypse I. Situation. Enemy fighters have taken control of Kandahar province. Afghan Security Forces have either retrograded from the area or have fled from their positions. Enemy fighters have total freedom of movement, and intelligence reports now indicate a potential enemy offensive being planned against the Kandahar Airfield. Composition: The enemy fighters in this area have gained significant momentum and are heavily-armed with automatic weapons, obstacles (command-wire IEDs, mines, and wire), RPGs, and Recoilless Rifles . The enemy also has acccess to 81mm mortars which have been used against the airfield in recent indirect-fire attacks. The exact mortar-firing location location remains unknown, but counter-fire data suggests potential mortar firing positions in the Thickets or Pomegranite fields. Tactics: We expect the enemy to be well coordinated. They will fight in small teams (2-4 men) using indirect fire to fix, and indirect fire to destroy friendly forces. Command and Logistics: Intelligence indicates that there is a high likelyhood of an enemy Command Post that is located in Dand. This command post is responsible for controlling the activity for all enemy fighters in the area, as well as the planning activity for an planned attack on the Kandahar airfield. We also suspect a supply cache located in Dand that is pre-staged to support the attack on the airfield. Local Population: Local sentiment remains neutral. However, that can shift dramatically if any side were to show hostility toward the local populace. II. Mission. Attack to clear enemy forces from Objective Rangers to set conditions for follow-on attack on Kandahar City. III. Execution A Canadian Mechanized Rifle Battalion has been ordered to the area to conduct a deliberate clearance of Kandahar City within the next 24 hours. Your Platoon will serve as a shaping operation and clear the area directly north of the airfield, to include OBJECTIVE RANGERS - this deters any enemy attack on the airfield and provide time and space to allow follow our forces to conduct a large-scale clearing operation. Key Tasks 1. Clear Objective Rangers 2. Locate / Destroy the enemy Command Post 3. Locate / Destroy the enemy mortars End State (Win Conditions) W1: OBJ Rangers Cleared W2: Enemy Command Post Destroyed W3: Enemy Mortars destroyed Fires: A 120mm mounted mortar section is available for your use IV. Service & Support: Your platoon is full on supplies; a logistics rally point has been established on the FOB and will move forward as the mission progresses V. Signals Map Contacts: Own Party Friendly ID: On
  5. Version 1.1

    311 downloads

    This is my first publich scenario. Situated in a Canadian/finish/northern Sweden like environment, in a mix of closed and canalized terrain with some farmland. Can be played as single (1 recon section, 2 Mekinf platoons and 2 Tk platoons, and morter and support) or multiple players. Tne concept is a deep Advance to contact, clean up and finally seize the objective in a industry part of city. Eny is a single forwarded force with heavy artillery support. Enemy is randomized and very responsive action to yours. I tried to make him proactive and tricky. Just to make it fun to replay. Further instructions in the briefing in the scenario. If maps are needed download Kingston maps. The Maps are build together with LEO MACDONNALD from CAN 1 armd div in the SB community. IF I GET 3 COMMENTS, PLEASE ADD YOUR IDEAS FOR A SCENARIO, I WILL MAKE A NEW SCENARIO. Pls issue any comment and enjoy the simulation. Be aware the mission is very difficult and very hard to achieve success in. The scenario has no politically or realistic intention or setup. a mix of old, new equipment, new zeeland APV, german tanks old and new russian and a bit of UK.
  6. Version 1.0.0

    200 downloads

    CANADA, ONTARIO, Kingston Maps. consist of 2 maps created from high quality Army vector maps. 90x90 km area WEST KINGSTON (Named NAPANEE) and 50x50 km area EAST KINGSTON (Named GANANOQUE). Small issues like signs are placed on roads, and must be moved. All buildings are same type and facing same way. Have corrected it and added google maps features like small henge, rocks and swamps in the parts of the map, I have build scenaries, but not all over due to the large size of maps. The Maps are build together with LEO MACDONNALD from CAN 1 armd div in the SB community.
  7. Hi Team A question for the Canadian and Danish Cold War experts: When did the M113(A1) TOW variants in your respective countries receive thermal imagers? It's hard to tell from my research. I'm guessing mid-80s through to early 90s latest but it would be good to have more specific timeframes if possible for existing and pipeline scenario work. Thanks in advance!
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