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Found 13 results

  1. Kanium Sunday 17th of April "Operation COLD CALL" by Apocalypse For all players: From now on we will be there about 30 minutes before go time to test everything. If it isnt sorted before GO time, then we will have to start the game at the allotted time, for the benefit of all the other players. Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock 1900 GMT (Same time as always in Europe - adjusted for Daylight Savings Time: click the time below for your local time) World clock 1900 GMT IMPORTANT NOTICE: This SB session may be recorded with video and sound and uploaded, including to a public youtube or Twitch channel. IMPORTANT NOTICE II: I suggest to all who play with us download and install Chris mappack: ChrisReb Mappack V.4 Untile further notice will be working with this mappack and the official one when making scenarios. AS always, then we are running the session with the latest version of Steelbeasts. Everybody is Welcome: you don't have to belong to Kanium. We love playing with you all, the arranger and CO loves you even more if you sign up in advance 😁 Operation COLD CALL by Apocalypse A US piece-meal Company attacks an enemy-held airfield. I. Situation An enemy Mechanized Infantry Battalion is established in a defense around the Benmir airport. Our scouts have identified enemy recon forces operating just beyond Phase Line ALPHA, and several platoon battle positions along Phase Line BRAVO. Enemy recon patrols are extremely aggressive and our scouts were forced to retrograde, so enemy dispositions beyond the phase line BRAVO are relatively unknown but we anticipate mechanized infantry battle positions supported by tanks in a layered defense around the airfield. We also anticipate the enemy to emplace minefield obstacle belts to support their defense, as well as protection from MANPADs and artillery. Our force is relatively small, and a piece-meal composition of scattered units across the Battalion. The Division commander is pushing an aggressive timeline for seizure of the Benmir airfield to support airlift of critical supplies into the AO. We're out of time and must attack now. II. Mission Attack to seize OBJ BULL to allow friendly forces additional tactical infrastructure to support future offensive operations III. Execution Attack now, and attack with what you have. Additional reinforcements may arrive when or if they can. You have support from 2x transportation aircraft, and elements from B CO (light infantry), but beware of the SAM threat in the AO. Your attack will be supported with organic 120mm mortars and a battery of 155mm guns. IV. Service & Support Your company is fully supplied, and is being supported by HQ resupply assets (fuel/ammo) A FARP has been established to the south by G CO, and can be moved at any time. V. Command & Signal Friendly ID: On Map Contacts: Enabled Commanders Guidance: 1. You don't have much to attack with, certainly not as much as you'd like - but sometimes that life! 2. Do recon - locate the enemy and determine their composition - formulate your attack and don't attack blindly. 3. Take your time - Dont rush. Designate march objectives - seize terrain that you think is relevant and consolidate your forces. Rinse and Repeat.
  2. Version 1.0.0

    197 downloads

    Combat Power 2x ASLAV-25 2x Centauro 8x M1A2 4x M2 ODS 1x UAV 2x UH60 (w/ dismounts) I. Situation Enemy forces defending the town of Amallah with an armored company (T-72M4 and BMP-3) in a hasty defense. On the eastern flank is a known SAM (MANPAD) site that was revealed to us by Human Intelligence sources in the area. It is defended by dismounted forces and light trucks, and is using aggressive roving patrols. Additionally, if the enemy detects an armored attack on the SAM site, it will most likely launch a counter-attack with the Brigade Reserve Company (T-72) to protect its high-value asset. We have also detected a C2 node - an enemy Command Post that is directing the fight from north of Amallah. We believe this will be a vulnerable target for our UAV and long-range fires if we can first neutralize/destroy the SAM site. The enemy maintains a small armored reserve somewhere north of Amallah that will be employed to prevent the town from falling into our hands, or to defend the SAM site. The enemy also maintains a platoon of 122mm artillery, located somewhere to the north. II. Mission: Attack to seize the town of Amallah III. Execution Concept. Amallah must be cleared - however, we must set the conditions for a successful attack. First, we will locate and destroy a known SAM site in the east using a recon force - this site is providing protection against friendly air assets. These SAMs are incredibly important for the enemy - if they detect our armored vehicles in the area, then we can expect an enemy armored counter-attack against us. Once we have destroyed the SAMs, then our friendly UAV will be cleared on station. Use the UAV to locate the enemy command post, in a suspected position to the north of Amallah. You will have a precision-strike capability with Guided Multiple-Launch Rocket system (GMLR) and 15mm artillery support. Once the SAM site and HQ position have been destroyed then A CO armor will be released for the attack on Amallah. Key Tasks 1. Locate and Destroy SAM Site (10) 2. Locate and Destroy Enemy HQ (10) 3. Clear enemy from Amallah (30) 4. Preserve Combat Power (50) Fires 4x 120mm Mortars (organic) 6x 155mm Guns (direct support for enemy HQ) 12x Rockets (direct support for enemy HQ) IV. Support. Organic medical and resupply assets V. Signals Map Contacts: Enabled Friendly ID: ON Overhead View: On
  3. Version 2.0.0

    197 downloads

    Combat Power 6x DF30 (w/ Scout Teams) 2x Centauro 2x M1A2 I. SITUATION a. Enemy. Enemy forces are defending the area with a Mechanized Company; three platoons of BMP-3 supported by a T-90 tank platoon. We expect a truck-mounted scout platoon operating between Phase Line AXE and Phase Line BLADE, with the main enemy defense positioned between PL BLADE and PL CUTLASS. The enemy has positioned a battery of SA-19s near the town of Datsk in order to protect their logistics node that is established the town of Zvodra. b. Friendly. A Stryker Recon Troop is positioned forward, and is being supported by a section of M1A2 tanks. A US Combined Arms Battalion is following and will pass along Highway 8 as they continue the attack to the north. II. MISSION. Attack to destroy the enemy logistics node near Zvodra III. EXECUTION Concept. Attack to clear enemy armor and air defense Tasks 1. Clear enemy between PL BLADE and PL CUTLASS so follow on forces can pass through the area unhindered 2. Destroy enemy Air Defense Artillery north of PL BLADE to enabled aviation assets to operate in the are freely. 3. Destroy the Enemy Support Area with Aviation and Artillery Assets Fires 2x 120mm Mortars 4x 155mm Guns (216 HE / 180 SMK) 2x MLRS (en route) 6x 155mm Guns (en route) Aviation 2x AH64 will arrive once the area is clear of enemy air defense artillery IV. SUPPORT Assets: Resupply & Medical V. SIGNALS Friendly ID: On Map Contacts: Enabled Overhead View: On
  4. Kanium Sunday 30th of January "Operation Ragnarok - Phase II", by Nike-Ajax This is a BIG scenario, which it is why it will be run in two phases. Do NOT hold yourself back, even if you did not join in Phase I, then there is still plenty of fun. No skill or experience requirements needed. So no need to have played first Phase if you play this. Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock 1900 GMT (Same time as always in Europe - adjusted for Daylight Savings Time: click the time below for your local time) World clock 1900 GMT IMPORTANT NOTICE: This SB session may be recorded with video and sound and uploaded, including to a public youtube or Twitch channel. IMPORTANT NOTICE II: I suggest to all who play with us download and install Chris mappack: https://drive.google.com/file/d/1ps6Ol4Bbjj_H_eyeuOAi1GgxPVh0lTji/view?usp=sharing Untile further notice will be working with this mappack and the official one when making scenarios. AS always, then we are running the session with the latest version of Steelbeasts. Everybody is Welcome: you don't have to belong to Kanium. We love playing with you all, the arranger and CO loves you even more if you sign up in advance 😁 THIS is the mappack you will be using for this Sunday, if you do not have it already: Contact myself or @Major duck beforehand, if you have trouble installing it. Strategic map: Tactical Maps: ________________ Operation Ragnarok Phase II 7´th of June 2023 SB Mission by Nike-Ajax Scenario notes: 1) For a number of reasons, then there are NO smoke missions on either side for server stability. Also for server stability, all destroyed callsigns will be removed after 60 sec. For same reason there is no clouds. 2) This is a TWO part scenario, so BLUEFOR/Aesir will ONLY advance to Phase Line Aesir in the first session. In the second BLUEFOR will advance to, and make a bridge crossing of the river Boevra, and then fight to seize the ENY HQ. 3) This will simulate a BGD BG attack. For server stability then it is simulated that BGD CO will coordinate the attack in the other AO to match the progress of BLUEFOR in the chosen AO, hence the BLUEFOR CO only has to worry about staying within his boundaries. And winning. 4) This is meant and built to be run by a Human OPFOR 0. Background The battle has begun: All across the worlds the fighting rages. The Gods are barely holding on and many have fallen. Voelven´s prophecy are coming close to the truth: 51. O'er the sea from the east | there sails a ship With the people of Muspell, | at the helm stands Loki; After the wolf | do wild men follow, And with them the brother | of Byleist goes. 52. Surt fares from the south | with the scourge of branches, The sun of the battle-gods | shone from his sword; The crags are sundered, | the giant-women sink, The dead throng Hel-way, | and heaven is cloven. 53. Now comes to Hlin | yet another hurt, When Othin fares | to fight with the wolf, And Beli's fair slayer | seeks out Surt, For there must fall | the joy of Frigg. 54. Then comes Sigfather's | mighty son, Vithar, to fight | with the foaming wolf; In the giant's son | does he thrust his sword Full to the heart: | his father is avenged. 55. Hither there comes | the son of Hlothyn, The bright snake gapes | to heaven above; . . . . . . . . . . Against the serpent | goes Othin's son. But not all is lost. In middleearth, the forces of good are holding their own despite heavy losses, fighting wars they think is of their own making. Maybe Ragnarök can be stopped or delayed after all ? I. Situation Time: 0300 Local Time Weather: Clear skies with no chance of rain, 23 degrees Centigrade, wind speed 5 m/s from NE and LOS 3500 Meters General We have attacked through the initial enemy forces in Jotunheimen, and fought our way up to near the the river Boevra to our north. We had to stop to rearm and reorganize due to heavy losses, particularly in the western AO, where their Tank forces was hit harder than yours. From this position we will continue the attack, securing and then crossing the river, to enable us to carry our offensive further north. The initial battle was successful, but hard fought. And we expect this to no easier. Our strategic objective is to ATTACK the ENY to the Northeast with a BGD BG, making an opposed river crossing aimed at and after the crossing, destroying the ENY HQ. The Enemy have had their initial strong defenses broken and breached by our forces, but we know that they have a secondary obstacle area north of the river built up for months if not years. Which in line with our last operation, will be used to strengthen their defenses. And will likely hide behind them and try to inflict as many casualties as they can from there (Reference Map trace). Once you have reached Phase line Baldur, you will halt and CONSOLIDATE and then remain and DEFEND in place. Thus setting the parameters for the break out operation to advance and expand further North and East and force the Enemy into a more mobile type of warfare which suits us better. Due to our heavy losses, then what remained of the MECHINF and Recon forces that was used in the previous operation have been pulled back for rearmament, reconsolidation and repair. You have instead been allocated a full new MECHINF COY as well as a PLT of RECON. The TNK PLTs have been repaired, rearmed and casualties replaced. But as outlined, then the other BG to your West was hit hard, so we do not have any more reinforcements beyond that. We therefore do not have as many forces as we wanted. But not only are our forces limited, due to the state of lack of worship of the old Gods on Middleearth. But the attack which you took part in was only one of many. And there are more to come. So you will have to make do with what you have. Do NOT push past boundaries EAST or WEST or risk being attacked and destroyed from your flanks, because as in your previous operation other forces will attack coordinated by BGD CMD alongside your attack. Terrain: Mixture of closed and open, with channeling and blocking terrain features particularly to the South and Southwest, opening up as you push further North. Also there are a number of natural obstacles in the form of rivers, lakes and other watercourses. Biggest terrain feature is the River Boevra and the hills to the north of it which commands the river. Second biggest is the tributary river of the Boevra which runs North to south and divides the NE part of your AO Obstacles: The Enemy expected us to come and have made numerous obstacles and defenses. Although we broken through their first defensive line, then we expect a secondary - and from Intel last - one to the north of the river. This includes Minefields, from Intel both real and decoy, Abatis in many of the wooded areas, Czech hedgehogs and tank trenches. You do not have to clear these for follow-on forces, but you will probably be forced to breach some minefield regardless to keep lines of communication open, your rear safe and create openings in the ENYs defense. So do what you must to push through, bypassing if necessary. But you have significant ENG assets (2 x reinforced ENG PLT), so clear all obstacles that threaten your advance, flanks OR line of communications. Current Situation. The Enemy is on the DEFENSE with slightly inferior numbers, but we have the better equipment, training and to some degree the element of tactical surprise if not Strategic. They have used the time well to entrench themselves thoroughly. We are on their soil, and even though that means the risk of civilians in the AO, then stakes are high. Therefore, you are tasked to avoid civilian casualties to the degree that it does not endanger your command or overall goals. FIRES in the Urban areas are only authorized by TF COMD (Try to avoid it, if the tactical situation allows it) The majority of the ENY forces have consolidated and reinforced to the NORTH of the Boevra River Enemy Forces Strength: ENY Combined Btn(-). Equipment: At least one (1) Company with M1A1 (in PLTs of 4), One (1) Company mixed with Ulans and Centauros (in PLTs of 4). Added to which 2-3 platoons of dismounted infantry including ATGMs and a Recon element likely with BRDM 2s. Finally likely at least 1 PLT of SP MTR and CSS/HQ ENY Artillery expected in SIGNIFICANT volume. Quality: Likely experienced warriors so regulars. And they WILL be expected to fight to the death, because the stakes are as high for them as for us. MDA: ENY in PREPARED DEFENSE in Main Defensive Areas (MDA), constructed defenses, entrenchments, bunkers and major obstacles highly likely (Reference Maptrace), confidence about which is HIGH. Reinforcement: NOT expected from the East, West or South as their lines of communication are cut for now and they have taken substantial losses across the tactical and strategic AO. Confidence HIGH. ENY ENG have been spotted placing what seems to be demolition charges on the bridges over the river Boevra, and are expected to blow them as we push North. Confidence HIGH. Estimated placement of ENY HQ plotted on map (Reference Map Trace), confidence MEDIUM. ENY CoA: Likely will seek to delay and attrit our forces, using the terrain and prepared defenses to disrupt, delay and destroy our forces. Likely will also seek to engage our forces in limited local and small counterattacks or ambushes. And/or channel and lead our forces into killzones where they can use their AT weapons including ATGMs, and use of terrain, to make up for their relative weakness in equipment and training. Majority of ENY units seem to have been pulled North of the River BOEVRA. But expected light and Recon units south of the River Boevra in PLT (+) size. Likely the ENY will blow most if not all bridges over the Rive Boevra, to delay and channel our forces. ENY have access to Artillery in substantial numbers, exact units deployed for this operation unknown. Friendly Forces (FF). Local AIR SUPERIORITY achieved, but ENY Rotary Wing units can not be discounted in the AO. Flanks. FF East and West to SECURE Flanks, but not to Spt Attack apart from the forces that will attack in the AO, under direct control and coordination by BGD CMD. FF WEST will make a supporting attack to tie ENY forces down, and attrit them if possible. TF GUNGNIR: TF in Deployment Area consists of 4 x tank platoons of STRV122, 1 x RECON PLT (PIRANHA V w. OWS LEMUR 2013, PILAR and AVEPS), 2 x PLT ENG (w. 2 x KODIAK, 1 x M113G3 ENG MICLIC, 1 x BIBER bridgelayer and 2 x GTK Boxer ENG) as well as 4 x Mechanized Infantry Platoon´s of CV90/40-B. Plus Command elements. There are also 3 x 3 Biber mobile bridges, meant for the crossing of the River Boevra to the north. Also there have been allocated a two (2) SP MTR PLTs platoons with integral Supply. Finally there is an extra CMD element, so 2 x STRV122 and 2 x CV90/40-B. TF GUNGNIR Dismounted infantry equipped with 2 x Anti-Tank teams (FGM-148 Javelin) (Odds callsigns) and 2 x LMG Teams (Even callsigns). Each MECHINF platoon thus has 2x Anti-Tank teams and 2 x LMG Teams, the rest being issued with AT-4s and rifle grenades plus a medic team, and are all considered Elite. The Recon INF are equipped with JIM-LR and their vehicles with UAV Quadcopters. There are NO reinforcements beyond this. FIRES: 4 x 6 Tubes of 155mm SP howitzers, no FASCAM or SMOKE available, but with ICM. (With the howitzers being further back, so off-map) 2 x 6 x 120 mm SP mortars with their own supply trucks 12 CAS strike missions on call. 1 x MLRS Strike package (NO reloads) (As usual: ALL ARTILLERY IS UNDER THE CONTROL OF CO AND FO: So do NOT touch the ARTY controls if you not one of these two). Also try to avoid using FIRES in Urban areas. LOGISTICS: In TF GUNGNIR: Repair Sect, 1 x Supply, 1 x Fueler and 1 x MED Sect, plus one more PLT same setup minus the fuler PLUS two (2) x 1 ARV section with 1 x ARV and 1 x Repair Sect. 2 x Engr PLT, as there are expected major prepared obstacles in vector of attack. But you may BYPASS ENY obstacles, if prudent and necessary given the tactical environment. Rules of Engagement. NOTHING IN THESE RULES OF ENGAGEMENT LIMITS YOUR RIGHT TO TAKE APPROPRIATE ACTION TO DEFEND YOURSELF AND YOUR UNIT. A. You have the right to use force to proactively engage any and all ENY targets of opportunity. B. You are cleared to fire first on all hostile targets or targets with deemed hostile intent, including armed civilians. Anyone armed are deemed hostile. C. The force should be used under the circumstances and proportional to the threat. D. We are at war. Destruction of civilian property has been cleared by the local authorities if CO deems that there is a military value and goal in said destruction, buy FIRES in urban areas should be avoided if possible unless there is a risk to the commands units or integrity. E. No Quarters asked and none given... II. Mission: TF GUNGNIR is to ATTACK and CONDUCT EXPLOITATION, DESTROYING the ENY between FLOT and Phase Line BALDUR, CROSS the river Boevra and SEIZE the terrain, IOT DENY the area to the ENY. III. Execution Concept of the Operation: TF GUNGNIR, ATTACK from SOUTHWEST to NORTHEAST; conducting an attack by fire from FLOT towards PL BALDUR (See Map trace), crossing the River Boevra and clearing the route with regards to obstacles as tactically dictated. As part of the attack, locate and DESTROY the ENY HQ. Once SECURE, PREPARE HASTY Defence to HOLD PL BALDUR line until relieved. This will DENY the area to the ENY and PREVENT further ENY offensive operations, achieving our immediate military goal, while setting the conditions for next phase so the breakout attack from Phase Line Baldur and destruction of the ENY HQ. Commanders Intent Purpose - The purpose of this operation is to CROSS the River Boevra, DESTROY the ENY forces in the AO, then OCCUPY, thus weakening the Enemys will to fight and persuading them not to conduct further offensive actions until we are ready to carry out Follow-on offensive operations. Key Tasks 1. Attack from FLOT towards PL Baldur to DESTROY the ENY. 2. Cross the River Boevra by any means necessary. 3. Locate and DESTROY ethe ENY HQ. 4. Conduct HASTY DEFENSE ITO DEFEAT ENY Counter Attacks 5. Resupply, rearm and reform at PL BALDUR. End State: Friendly. FF postured in or IVO PL BALDUR; consolidated and prepared and able to continue operations towards the NORTH and NORTHEAST. Enemy. ENY DESTROYED between FLOT and PL BALDUR, unable to support Enemy forces NORTH of the AO. Terrain. All tactically commanding terrain features SECURED and CLEAR of ENY. Civilian. As little disruption to civilian life and property as possible, without disrupting your military goals and the security of your command. Fires Concept. 4 x 6 Tubes of self-propelled 155 mm howitzers that will directly support this operations, from outside of the AO (offmap) These have the following allotted ammunition per tube for the entire operation: 60 rounds of HE (Total 1440) 24 Rounds of ICM (Total 576) Two (2) x Six (6) tubes of 120 mm self-propelled Mortars for use in AO, with integral ammo supply trucks. So 2 x 6 Tubes of 120 Organic fires under TF CO Control (P1 and P2), with organic supply vehicles (P4 and P7) One (1) MLRS (M270) Strike package (with NO reloads) (2 x 3 MLRS), armed with ER-MLRS M26A1 w/M85 (HEDP). There are Twelve (12) priority missions ready for tasking. 12 CAS sorties were awarded during this targeting cycle of the ATO under TF CO control. Aviation Nil IV. Sustainment Supply TF will carry forward 2 x resupply vehicles, P-1and P-2 each have 2 x supply vehicle allocated to them specifically (P4 and P7). No resupply possible beyond that . Maintenance TF will carry forward 2x combat repair team (CRT) - with two (2) ARV sections added. Medical TF will carry forward 2x foward aid station (FAS) - with one (1) added to each ARV section. V. Command And Signal Succession of Command TF Gungnir: HOTEL-66 TF Commander HOTEL-65 TF XO Alpha -11 1 PLT LDR/A Foxtrot -11 1 PLT LDR/F Delta 11 2 PLT LDR/D Foxtrot 21 2 PLT LDR/F Signals No Change; as per unit SOP Asgard Ammo: Main 21% DM53 APFSDS-T (1999), KE 20% HE SprGr78 (1980s), KE 8% Slsgr 95 HE-T (1995), HEAT 51% Slpprj 90LK/05 (2005), Spec. B Missile 100% FGM-148 Javelin* (1996)
  5. Version 1.0.0

    130 downloads

    The Attack on OBJ BEAR (Stryker) by Apocalypse Forces Available 3x Mobile Guns (Centauro, AVEPs) 3x ATGM Vehicles (VAMTAC, AVEPs) 4x Infantry Carriers (Piranha V, AVEPS) 2x Engineer Vehicles (Piranha V EN, AVEPS) 1x Command Vehicle (Piranha V, AVEPS) 1x Supply Vehicle (VAMTAC) 1x Ambulance (VAMTAC) 2x 120mm Mortar (Piranha V) I. Situation - An enemy mechanized infantry company (BTR-82A) is defending OBJ BEAR. They are composed of 3x MECH INF Platoons and 1x BMP-3 Platoon in support. They are also supported by a Brigade T-72 platoon in reserve, and can call on a battery of 3x 152mm artillery tubes to support their defense. We expect to see a layered defense with one platoon defending forward, ahead of their main defense of two integrated platoons. We expect them to use BMP-3's to support their defense by counter-attacking against us, and calling on the tank reserve to protect our advance on OBJ BEAR. We have also detected a Company Command node located on OBJ BEAR that is providing command and control for all forces. II. Mission - Your Company attacks to seize OBJ BEAR III. Execution - Player Driven Fires: 2x 120mm Organic Mortars IV. Service & Support Organic Medical and Resupply V. Command & Signal Friendly ID: On Map Contacts: Enabled
  6. Version 1.0.0

    265 downloads

    Task Org [Initial] 2x M1A2 2x M2A2 4x VAMTAC (M2HB) 2x Centauro 4x Light INF Squads (w/ ATGM) 4x 120mm Mortars (Piranha V) 1x CH47 1x UH60 1x Support PLT 1x FARP Section (Additional reinforcements may arrive if available) I. Situation An enemy Mechanized Infantry Battalion is established in a defense around the Benmir airport. Our scouts have identified enemy recon forces operating just beyond Phase Line ALPHA, and several platoon battle positions along Phase Line BRAVO. Enemy recon patrols are extremely aggressive and our scouts were forced to retrograde, so enemy dispositions beyond the phase line BRAVO are relatively unknown but we anticipate mechanized infantry battle positions supported by tanks in a layered defense around the airfield. We also anticipate the enemy to emplace minefield obstacle belts to support their defense, as well as protection from MANPADs and artillery. Our force is relatively small, and a piece-meal composition of scattered units across the Battalion. The Division commander is pushing an aggressive timeline for seizure of the Benmir airfield to support airlift of critical supplies into the AO. We're out of time and must attack now. II. Mission Attack to seize OBJ BULL to allow friendly forces to utilize additional tactical infrastructure to support future offensive operations III. Execution -Attack now, and attack with what you have. Additional reinforcements may arrive when or if they can. -You have support from 2x transportation aircraft, and elements from B CO (light infantry), but beware of the SAM threat in the AO. -Your attack will be supported with organic 120mm mortars and a battery of 155mm guns. IV. Service & Support -Your company is fully supplied, and is being supported by HQ resupply assets (fuel/ammo) - A FARP has been established to the south by G CO, and can be moved at any time. V. Command & Signal -Friendly ID: On -Map Contacts: Enabled Commanders Guidance: 1. You don't have much to attack with, certainly not as much as you'd like - but sometimes thats life! 2. Do recon - locate the enemy and determine their composition - formulate your attack and don't attack blindly. 3. Take your time - Don't rush. Designate march objectives - seize terrain that you think is relevant and consolidate your forces. Rinse and Repeat.
  7. Hello All: we will rerun this scenario so we can run it to its end. KANIUM Sunday 12th of January - Operation Street Sweeper by Apocalypse Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock 1900 GMT (Same time as always in Europe - now adjusted for European Winter Time: click the time below for your local time) World clock 1900 GMT IMPORTANT NOTICE: This SB session may be recorded with video and sound and uploaded, including to a public youtube channel. IMPORTANT NOTICE II: I suggest to all who play with us download and install Chris mappack - and needed for this scenario: https://www.dropbox.com/s/hr1jl33xxhacftx/SB Converted Maps v2.rar?dl=0 For the next three months at least we will be working with this mappack and the official one when making scenarios. Everybody is Welcome: you don't have to belong to Kanium. We love playing with you all, the arranger and CO loves you even more if you sign up in advance PPS. We will be playing on the new version 4.162 1. SITUATION a. Enemy. Motorized Rifle Battalion from the are defending the provincial capitol of Provinia with a Battalion that is estimate at ~70% strength), and composed of M-60 tanks and BMP-2s with support from Brigade enablers. b. Friendly. To our south, the 2nd Battalion is defending along the river, but have attached C Co (MECH) to our task force to support a hasty defense. The remainder of the BN is established in defensive positions, preventing the enemy freedom of movement in the southern portion of the city. C Co has also been outfitted with the AVEPS system to combat enemy RPGs and ATGMs. To our front, Battalion scouts have established a passage point in vicinity of the northern bridge in Kutali but have made contact with enemy forces across the river which are conducting counter-reconnaissance. Our BN Mobile HQ is established in Moda, to our east and brought its Unit Maintenance Control Point (UMCP) forward to support this operation (automatic repair/heal) 2. MISSION Attack to clear enemy forces from Provinia in order to allow freedom of movement for follow-on offensive operations. 3. EXECUTION a. Purpose. The purpose of this operation to clear enemy forces from our AO, the provincial capital in order to continue offensive operations to the East. b. Key Tasks 1. Clear enemy forces from Provinia. 2. Control Crossing Sites at BRONCO 3. Control Crossing Sites at COW. c. End State. 1. Enemy is defeated/destroyed; unable to continue offensive operations 2. Friendly forces postured along PL BRAVO; prepared to pass follow-on forces or continue operations 3. Provinia is cleared, and river crossing sites are controlled 4. Government activity can resume in the capital, and minimal collateral damage or disruption to civilian way of life d. Fires 1. 4x 120mm Tubes (organic) 2. 4x 155mm Guns (Brigade) allocated for this mission (96 HE, 96 SMK) 2. Fire Support Team (A9) 4. Service & Support a. Recovery. Organic ARV (A5) b. Repair. Battalion UMCP will repair/revive all vehicles c. Medical. Organic medical support d. Supply. Organic (2x trucks) 5. Command & Signal a. Succession of Command: A66, A65, C-66, A9 <#briefing1> Operation Operation Street Sweeper by Apocalypse Mission Orders Enemy attack is imminent - Defend Provinia at all costs - establish deliberate defensive positions at crossing sites 1-4 to prevent enemy mobility across critical river-crossing sites. Alpha Coy Command SEC A66 (Leo2): A65 (Leo2): A9 (CV90): A1 TANK (LEO2) PLT A11: A12: A13: A14: A2 TANK (LEO2) PLT A21: A22: A23: A24: A3 TANK (LEO2) PLT A31: A32: A33: A34: A4 TANK (LEO1)PLT A41: A42: A43: A44: C1 MECH (CV9040) PLT C31: C32: C33: C34: D1 Tank (Centauro) PLT D11: D12: D13: D14: E1 Bridge (Biber) SEC E11: E14: A5 Supply & Maintenance PLT A8 Mortar PLT (4 Mortars) Charlie Coy Command SEC C66 (Cv9040): C1 MECH (CV9040) PLT C11: C12: C13: C14: C2 MECH (CV9040) PLT C21: C22: C23: C24:
  8. KANIUM Sunday 5th of January - Operation Charger 1 by Apocalypse Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock 1900 GMT (Same time as always in Europe - now adjusted for European Winter Time: click the time below for your local time) World clock 1900 GMT IMPORTANT NOTICE: This SB session may be recorded with video and sound and uploaded, including to a public youtube channel. IMPORTANT NOTICE II: I suggest to all who play with us download and install Chris mappack - and needed for this scenario: https://www.dropbox.com/s/hr1jl33xxhacftx/SB Converted Maps v2.rar?dl=0 For the next three months at least we will be working with this mappack and the official one when making scenarios. Everybody is Welcome: you don't have to belong to Kanium. We love playing with you all, the arranger and CO loves you even more if you sign up in advance PPS. We will be playing on the new version 4.162 1. SITUATION a. Enemy. Motorized Rifle Battalion from the III Regiment are attacking into our area of operations. Elements of the 2nd Battalion (~70%) are advancing towards bridges in vicinity of Domen and Bashtove, with the goal of seizing Sopez as a means to continuing their attack. They are composed of T-72B1 tanks and BMP-2s with support from Brigade enablers. b. Friendly. To our north, the 2nd Battalion is defending along the river, but have attached C Co (MECH) to our task force to support a hasty defense. To our front, Brigade Recon is established in observation posts to provide early warning against advancing enemy forces. Our task force has also been augmented with Reservists from Delta Company (Leopard 1), plus a Mobile Gun System Platoon. Our BN HQ is established in Gorre, to our north and brought its Unit Maintenance Control Point (UMCP) forward to support this operation (automatic repair/heal) 2. MISSION Attack to clear enemy forces from Sayra in order to allow freedom of movement for follow-on operations against Grabien 3. EXECUTION a. Purpose. The purpose of this operation to clear enemy forces from our AO in order to continue offensive operations to the East. b. Key Tasks 1. Stop the enemy CATK 2. Retain Sopez 3. Clear enemy forces from Sayra c. End State. 1. Enemy is defeated/destroyed; unable to continue offensive operations 2. Friendly forces postured for attack on Grabien 3. Sayra is seized, river crossing sites retained 4. Minimal collateral damage or disruption to civilian way of life d. Fires 1. 4x 120mm Tubes (organic) 2. Fire Support Team (A9) 4. Service & Support a. Recovery. Organic ARV (A5) b. Repair. Battalion UMCP will repair/revive all vehicles c. Medical. Organic medical support d. Supply. Organic (2x trucks) 5. Command & Signal a. Succession of Command: A6, A5, A9 Operation Charger I by Apocalypse Mission Orders Seize river crossing sites at Domen and Boshtove then seize the town of Sopez. 1. Establish a blocking position at Domen 2. Continue the attack in the south, to Sopez 3. Retain Sayra at all costs, do not let our southern flank fall. 4. Additional support available, on call - 1x MECH Company (BMP-2) Alpha Coy Command SEC A66 (Leo2): A65 (Leo2): A9 (CV90): A1 TANK (LEO2) PLT A11: A12: A13: A14: A2 TANK (LEO2) PLT A21: A22: A23: A24: A3 TANK (LEO2) PLT A31: A32: A33: A34: A4 TANK (LEO1)PLT A41: A42: A43: A44: C1 MECH (CV9040) PLT C31: C32: C33: C34: D1 Tank (Centauro) PLT D11: D12: D13: D14: E1 Bridge (Biber) SEC E11: E14: A5 Supply & Maintenance PLT A8 Mortar PLT (4 Mortars) Charlie Coy Command SEC C66 (Cv9040): C1 MECH (CV9040) PLT C11: C12: C13: C14: C2 MECH (CV9040) PLT C21: C22: C23: C24:
  9. KANIUM SUNDAY 10th OF MAR 1900 GMT - Operation Operation Delaware River by Apocalypse 31 Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock 1900 GMT (Same time as always - now adjusted for Winter Time) World clock 1900 GMT IMPORTANT NOTICE: This SB session may be recorded with video and sound and uploaded, including to a public youtube channel. IMPORTANT NOTICE II: This is a COY+ sized engagement, and we again have the pleasure of having a contingent from United Operations joining us: they will be manning Bravo COY. Thus there are only manning open for Alpha COY. Everybody is Welcome: you don't have to belong to Kanium. We love playing with you all, the arranger and CO loves you even more if you sign up in advance Operation Delaware River Attack on OBJ Trenton by Apocalypse 31 I. SITUATION Time 0700 Local Time Weather Clear Skies with no chance of rain, 15 degrees Centigrade and LOS 3 Km General An enemy battalion is set in a defense in depth within this sector. Enemy Forces. Enemy Forces have a Battalion of combat power defending the area, The enemy battalion is composed of 4x armored companies, consisting of 3x Tank platoons supported by 1x mechanized infantry platoon. The enemy battalion also has organic fire support assets (152mm artillery), and engineer assets that will support fighting positions as well as the emplacement of minefields. Friendly Forces. We have friendly forces to our EAST and WEST that will push forward and support our attack. Do not cross the COY GP boundaries reference Map trace, to avoid risk of Friendly Fire. Our COY GP consists of 4x tank platoons as well as 2x mechanized infantry platoon, along with a PLT of Centauros and a PLT of NZLAV in tactical reserve. This consists of a Swedish Company (Bravo COY) of 2 x PLT of STRV 122 and 2 PLT of CV9040-B, reinforced by 2 x PLT M1A2 (SEP) (Alpha COY). One PLT of CV90/40-B have been detached from Bravo COY to ALPHA COY. We have been augmented with 2 x 4 tubes of 155mm howitzers (with the howitzers being further back, so off-map), as well as support assets from Hotel Company (repair/rearm, and medical). Our dismount infantry is equipped with light machine guns (FN MAGs) and Anti-Tank teams ( 2 x Spike & 2 x CG). Each platoon thus has 4x LMG teams and 4x Anti-Tank teams plus a medicteam. II. MISSION Attack to clear OBJ TRENTON, in order to pass follow-on forces III. EXECUTION Concept of the Operation Alpha Company and Bravo Company with tactical reserves will clear ENY armor and mechanized infantry from OBJ Trenton; this will enable the the Brigade Combat Team to continue to expand and consolidate. COY GP will attack from the South and towards NORTHWEST, setting an attack by fire from LD, and use own assets to clear OBJ TRENTON. Commanders Intent Purpose - The purpose of this operation is to clear the Enemy from and defeat their will to fight in this AO. Key Tasks 1. Clear OBJ TRENTON End State Friendly Friendly forces postured on PL OMEGA; consolidated and prepared to continue operations towards ENY force concentrations the North and Northwest Enemy Enemy forces defeated or destroyed between LD and PL OMEGA; unable to continue supporting ENY defenses in the AO. Terrain OBJ Trenton are cleared of enemy forces. Civilian Minimal collateral damage to civilian infrastructure and civilian way of life Fires Direct support from A Battery (2 x 4 Tubes) IV. SERVICE & SUPPORT a. Supply 2x Supply Trucks b. Maintenance 1x Engineer Track c. Medical 1x Medic Track d. Additional 1x Biber V. Command And Signal Succession of Command HQ-66 COY GP Commander Alpha-66 A COY CO Bravo-66 B COY CO Signals No Change; as per unit SOP
  10. KANIUM SUNDAY 24th OF FEB 1900 GMT - Operation Sledgehammer by Apocalypse, story by Nike-Ajax Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock 1900 GMT (Same time as always - now adjusted for Winter Time) World clock 1900 GMT IMPORTANT NOTICE: This SB session may be recorded with video and sound and uploaded, including to a public youtube channel. IMPORTANT NOTICE II: This is a BTN sized engagement, and we have the pleasure of having a contingent from United Operations joining us: they will be manning the second COY. Thus there are only manning for one COY. Everybody is Welcome: you don't have to belong to Kanium. We love playing with you all, the arranger and CO loves you even more if you sign up in advance Operation Sledgehammer Scenario by Apocalypse Story by Nike-Ajax I. Situation For years there have been tensions between Greece and Turkey, but the tensions have always been suppressed and glossed over by NATO and to a lesser degree by the EU for strategic, political and economic reasons. But that does not mean that the Greeks have ever forgiven The Turkish invasion of Cyprus in 1974, and the two countries have routinely had skirmishes and clashes on and over the Aegean sea. NATO has similarly routinely turned a blind eye to Turkish repression of Kurds and the Armenian Genocide, and EU has done the same in the vain hope that the European popular votes would allow an integration of Turkey into EU. This has never materialized, and in anger and frustration Turkey has increasingly turned to Russia for aid and strength. Despite a few clashes , including shooting down of each others combat aircraft, then these ties have grown stronger and more firm recently. Primarily because both countries benefits from it. As the Syrian Civil war wound down, the Turkish military increased the pressure and attacks on the Kurdish positions in the north of Syria and South East Turkey with mixed results militarily. These operations combined with the continued crackdown on all dissent internally, has had the political outcome that both NATO and EU found it neccesary to distance themselves from Turkey who became more isolated. This in turn increased the ties with Russia and alienated Turkey even more from Europe. Finally Turkey three months ago took the step of formally leaving NATO and the day after signed a document of peace, cooperation and defence with Russia. In the time since that, then tensions that were previously held back and subdued, have now increased again. Internal dissent while repressed, have in the meantime increased in Turkey. In a move that somewhat brings memories of the Argentine invasion of the Falkland Islands, Turkey decided to invade one of the islands that have been disputed for years. In part to assert their dominance of the eastern Aegean, and in part probably to create internal cohesion against a common enemy. It is rumored that the Russian have been promised by Turkey, the rights to build a naval- and airbase on the island in exchange for continued material and political support. The invasion was largely unopposed and the Turkish forces quickly seized the Island with the use of heavy bombardements from the air and sea. In an unforseen and tragic event, a strike mission hit the wrong target and struck a holiday resort where 6 Swedish and Italian high school classes were on a vacation and study tour, with numerous casualties and wounded. Sweden and Italy are enraged and demanded immediate access to provide aid and help to their citizens, which in the general turmoil was denied. It was thus unknown how many of the Swedish and Italian youths are still alive and in what condition they are in. Russia supported by China have used their Veto´s to block all attempts of condemning Turkey, let alone create a UN led intervention. Turkey have declared that they provided all the care they could for the wounded and have since released the bodies of the deceased and many wounded. But as Turkey still refuse any international observers on the Island, it is unknow if all Swedish and Italian citizens have been released. Greece have in the meanwhile invoked Article 5 of the NATO charter, but NATO has been reluctant to directly declare war on Turkey for a number of reasons. And Sweden - not being a member of NATO - have thus seeked other bilateral solutions in cooperation with Italy who is a member of NATO. This have now coalesced into a Peace Creating force, which are going to strike the Island in the next hours, led by American forces and with small Italian and Swedish contingents. USA along with the rest of NATO have declared an exclusion zone around the area in an effort to contain the conflict and deny Turkey more reinforcements. The Turkish have erected two barriers across the islands, but these are more for controlling the area and anti-COIN, than any real obstacle, and should be passable with care by all the TF´s Callsigns. In preparation of the landings American, Italian and Swedish planes, including from the US 6th Fleet, have struck the areas around LZ Dragon and LZ Gorilla, which means that there is a high confidence that the initial landing operation will be unopposed. At any rate then the Coalition forces hold Air Control and thus dominate the Airspace around the Island. The air units have destroyed a number of Turkish units, estimated at TNK COY size, the hulks of which now litter the areas between the Landing Zones and the FLET as indicated per map trace, where SIGINT estimates that the ENY have withdrawn to. We still expect the Turks to have around BTN sized assets remaining in the AO including TNK, ATGM and IFV, as well as a limited number of SP ARTY. Expect heavy resistance, the Turkish soldiers are veterans and have their backs against the sea. II. Mission Task Force Saber will attack to seize the capitol city of Kavgos to restore national integrity and stability. III. Execution Concept of the Operation Units from Task Force Saber will deploy from offshore vessels in the 6th Fleet AOR then fight to seize the island-capitol of Kavgos Commanders Intent Purpose: The purpose of this operation is to defeat the Turkish invaders and restore territorial integrity to the island. Key Tasks 1. Seize the Eastern Military Command HQ 2. Seize the Western Military Command HQ 3. Clear the Port of Bagali 4. Clear Kavgos, the island capitol End State Terrain: Kavgos is cleared of enemy forces Friendly: Friendly forces postured to transition to security operations Enemy: Enemy forces defeated or destroyed Civilians: Minimal collateral damage to civilian infrastructure and civilian way of life Fires 4x Tubes of 120mm organic fires under BN control (Saber-1) Aviation Battalion has been given direct support from 1x reconnaissance and observation helicopter. IV. Service & Support Supply Each company maintains organic supply; BN retains 2x additional supply vehicles, no resupply possible beyond that Maintenance Battalion will carry forward 1x combat repair team (CRT) Medical Battalion will carry forward 1x foward aid station (FAS) V. Command & Signal Sucession of Command Saber-6 BN Commander Apache-6 A CO CDR Comanche-6 C CO CDR Signals No Change; as per unit SOP
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  12. I've noticed that the wheeled vehicles in SB feel really slow, even slower than most tracked MBTs. I did a quick test run to confirm my suspicions, and it seems I was right. The test drive took place on a road, starting with a slight uphill followed by a gentle downwards slope. Looks like wheeled vehicles really are a lot slower than tracked ones. This doesn't make much sense to me, as Centauro has a listed top road speed of 106 km/h, while the Aslav has 120 km/h. This lack of mobility sort of beats the point of taking a wheeled vehicle in the first place - you'll just be better off in a MBT in every scenario. Am I missing something here or is there an issue with the engine models in SB? Test results below, I listed the top speed of each vehicle during both path segments. Leo2a5: uphill 55 km/h, downhill 71 km/h M1a2: uphill 50 km/h, downhill 66 km/h Centauro: uphill 45 km/h, downhill 58 km/h Aslav-25: uphill 45 km/h, downhill 57 km/h
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