Jump to content

Search the Community

Showing results for tags 'cold war'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Welcome, new player! Find your first hints & tips here
  • Steel Beasts Forums
    • General Discussion
    • Support
    • Multiplayer Engagements
    • Scenario and Maps
    • Tutorials and How Tos
    • Mods
    • Ground Zero

Categories

  • 4.1+ SINGLE PLAYER SCENARIOS
    • Platoon
    • Company
    • Batallion
    • Brigade
  • 4.1+ Map Packages
  • Pre 4.1 SINGLE PLAYER SCENARIOS
    • Easy
    • Difficult
  • MULTIPLAYER SCENARIOS
    • COOP Large
    • COOP Medium
    • COOP Small
    • H2H Large
    • H2H Medium
    • H2H Small
  • Pre 4.1 MAPS
    • Pre 4.1 Terrain
    • Pre 4.1 Height
  • MODS
    • Skins
    • Sounds
    • Sky
    • Splash Screens
    • Miscellaneous
  • RESOURCES
    • General
    • Documentation
    • Tutorials
    • Vehicle Templates
    • Unit Templates
  • STEEL BEASTS 1 / Gold
    • Single Player Scenarios
    • Multiplayer Scenarios
    • Maps
    • Mods
    • Resources

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Location


Interests


Occupation

Found 15 results

  1. KANIUM Sunday 4th of April - Northag_Soltau_Mission_1 Campaign part 1 of 4 - everybody are welcome to participate in parts of or the full campaign ! Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock 1800 GMT (Same time as always in Europe - adjusted for Daylight Savings Time: click the time below for your local time) World clock 1800 GMT IMPORTANT NOTICE: This SB session may be recorded with video and sound and uploaded, including to a public youtube channel. IMPORTANT NOTICE II: I suggest to all who play with us download and install Chris mappack: https://drive.google.com/file/d/1ps6Ol4Bbjj_H_eyeuOAi1GgxPVh0lTji/view?usp=sharing Untile further notice will be working with this mappack and the official one when making scenarios. AS always, then we are running the session with the latest version of Steelbeasts. Everybody is Welcome: you don't have to belong to Kanium. We love playing with you all, the arranger and CO loves you even more if you sign up in advance 😁 Northag_Soltau_Mission_1 By Swordsmandk, NikeAjax, (Gibson for maps) (Abraxas for ORBATS) Issuing HQ: 33 BDE HQ To List A SITUATION General. NVA MotSchtz Division is attacking in area Soltau-Bergen and has forced a breach between Munster and Hermannsburg. We believe a forward detachment of a reinforced armor btn pushed through the breach and is currently preparing to advance further in depth. Own Forces: 332nd PzG BTN is holding Munster 22nd Arm BDE elements is holding Hermanssburg and Witzendorf (status on Witzendorf is unclear at present) 731st Jager Battalion is dugin in Soltau and Dorfmark 3311st HeimatschutzKompanie is securing bridges over the River Böhme (contact lost due to heavy jamming on net) 33 BDE HQ in Bomlitz. 331 PZ BTN, CSS and ENG assets is on march to AO En Forces: Dispositions: 9th NVA PzD(CAT A), first echelon forces comprising of 9th Motorised Rifle Regiment (9th MRR) with 21st Armor Regiment (21st ARR) in reserve, with Engr Plt,, Arty Bty, ATGM Plt, AD Plt, has transisted into a hasty attack, attacking west from BAD SEGEBERG between 17th and 18th BDEs. Advanced guard elements have been sighted entering BUCHHOLZ forrest moving west. The two regiments are also involved in FIXING 17th and 18th so BDE believes only elements of the 2 eny regiments are involved in the attack. Capabilities: Equipment; BMP-2, T-72M, T-55AM, 2S1, Engineer MTLB, ZSU-23/4, AT-3. Combat Effectiveness: MRR is likely to be between 80-85% Combat Effective. Friendly Forces: 332nd PzGr BTN on the northern flank, 22nd Arm BDE (UK) on southern flank Taskorg: 2nd COY, 11th Panzer Aufklärungs BTN (-) 1 PLT from 33rd BDE own recon (luchs) (Rest will follow in comming missions) Fires TASKORG: No artillery assigned to 11th Recon BTN. MISSION: Mission & Tasks. 2nd COY, 11th Panzer Auf Btn: Mission: Recce EAST of LD LUDVIG within boundaries and DESTROY RECCE SCREEN, Limit of Exploitation (LoE) PL IDA!! Purpose. DESTROY 9th MRR RECCE screen and locate FORWARD DETACHMENTS (FWD). FIND and OBSERVE ENY most like avenue of Attack. Outcome. 9th MRR recce screen DESTROYED, FWD located, MCOA identified and observed, with force combat effectiveness maintained at no lower than 50%. Tasks: RECCE between PL LUDWIG and PL IDA with focus on BDE overlay (CO will be given overlay with objective and recce zones) RECCE crossing on River BÖHME and report status on BRIDGES DESTROY EF RECCE SCREEN LOCATE ENY FWD and report to BDE OBSERVE WITZENDORF status FIND and OBSERVE MCOA BPT FPOL with 331st Btn MAKE CONTACT if possible with HERMANSBURG and MUNSTER. Do not cross PL IDA COORDINATING INSTRUCTIONS. Movement timings. H Hour: 0515Z; Boundaries. See Trace Recce Bypass policy. Mark, report and bypass EF positions above Pl size. Recovery. Damaged vehicles are to be recovered to BAA within Boundaries. Pri for repair will be LEO 1A5. Fires. SERVICE SUPPORT 11th own CSS will provide support. BDE CSS elements is still on route and can be requested to BDE CO if needed. COMMAND AND SIGNAL Bde Net: 90000 Arty Net: 60000 11st Heavy Recon BTN Net: 70000 332th Btn Command Net: 26000 331/1 Coy 26000 331/2 Coy 36000 331/3 Coy 31000 331/4 Coy 78500 332/2 Coy 48500 6 Coy 62500 DM Net (Nike,sNs,Swordie,MD) --------------- ToE: BDE BG CELLE 33rd Panzer Brigade: 8 M577, 6 Luchs, 18 Jaguar 2 334th Panzer Battalion: 27 Leopard II, 14 Marder, 2 M125, 6 120mm Mortar, 4 M577, 12 M113, 6 Milan 335th Field Artillery Battalion: 18 M109A3 1st Field Artillery Battalion: 16 M270 MLRS 11th Recon Battalion: 28 Leopard I, 28 Luchs 11th Engineer Battalion: 4 dozers, 8 AVLB, 8 PiPz, 4 MiW, 12 FSB (bridge) Brigade units in surrounding area: 331st Panzergrenadier Battalion: 40 Marder, 6 M125, 6 120mm Mortar, 4 M577, 12 M113, 18 Milan 332nd Panzer Battalion: 40 Leopard II, 4 M577, 12 M113 333rd Panzer Battalion: 40 Leopard II, 4 M577, 12 M113 Division assets in our AO: 773 Feldj�gerbataillon 731st Jager Battalion: 1/2/3 Motorized Infantry Companies 3311st HeimatschutzKompanie 3312st HeimatschutzKompanie SicherungZug 7331
  2. Version V4 250

    82 downloads

    This scenario is a bit different. This is not real war but an exercise. Autumn maneuvers, eighties, south of Hanover. The player controls BW units, the aim of which is to pass over the River Leine below Marienburg Castle. This is followed by an advance along federal highways 3 and 1 towards Elze, Hemmendorf, Coppenbrügge. The Leinebrücke below the Marienburg, south of Hanover in Lower Saxony, was often the scene of heavy "fights" during the big exercises in the 80s. https://youtu.be/hVZYffcoHiE There is civil traffic and units that are not involved in the actual fighting. Larger scenario with a time approach of several hours. There is no score system since I don`t have a clue yet as is works. I grew up in this area and have a lot of memories about these exercises. I am thankful for any comments or hints. There is also a YouTube channel: https://www.youtube.com/channel/UCPLfbbc7RNuhJMmnrNGOOGg
  3. Valleyboy

    WERM_ShotKal

    Version 1.0.2

    71 downloads

    Playable as Blue Side Only -- This mission is the walk-the-talk portion of a Wiki article on using WERM and visual ranging, with this mission specfically highlighting the gill flaps on the T-64 that historically created ambiguity for gunners and commanders when ranging in poor visual conditions in the era before laser rangefinding. In this scenario, you will be the gunner on 1-2 Sho't Kal tanks, using WERM in conjunction with your own experience and practice to hit incoming enemy tanks under challenging visual conditions. Most of these targets will be T-64A's on the move, giving the user the chance to experience that "range-disruption" effect of the gill flaps first-hand. This is a firing range scenario, so these tanks will not be shooting back. There are two firing position options, both of which can be activated, as well as a bonus round that can be enabled for additional practice and variety. Feedback, bug reports, and anything else (Do you like it? If not, why? How can I improve or iterate this? Want a sequel?) is welcomed, this is my first file here and more will be coming in a similar vein, for a tutorial or "Practice X skill or System" perspective. Thank you!
  4. Version 1.0.01

    307 downloads

    This scenario is an update to “Droysiger_Forst” by sbean (SB Legacy Single player submitted 06/2004) Compatible with SB Ver 4.379 Added in this update are towns relevant to the scenario, woods, fields, the White Elster River, paved roads, farming and hunting trails, etc. Location: East-Central Germany, 21.59 mi (34.75 km) east of city of Jena. The Aga Elster Valley and Zeitzer Forest area.
  5. New Arma DLC: Global Mobilization - Cold War Germany Link: https://store.steampowered.com/app/1042220/Arma_3_Creator_DLC_Global_Mobilization__Cold_War_Germany/ For those who can't click: Willkommen! It's time for you to return to the Cold War. With its bombastic amounts of new original content, the Global Mobilization - Cold War Germany Creator DLC for Arma 3 invites you to live and breathe the military conflict between the two Germanies in the 1980s. Ride into armored combat against a determined enemy that easily outnumbers you. Experience warfare from the perspective of infantry reinforced with APCs. Or breach the historic inner German border to force the enemy’s hand in battle. Which side of the wall will you fight for? Besides the West and East German armies, this DLC pack also includes Denmark as a smaller but viable military faction. Key Features Weferlingen Terrain Located in the northern plains of Germany, Weferlingen offers the largest Arma terrain released so far: 419 square kilometers of usable area. It's modeled after a real-world location in 1983, and uses entirely new assets – providing you with a unique experience that gives Arma 3 an entirely fresh look and feel. Explore nearly 50 fully destructible settlements in both West and East Germany, prepare your ambushes from scattered wooded areas, or have tanks battle each other at great distances on farmland – with each presenting its own major challenges. The Weferlingen terrain is also available in a special winter variant. After all, the Cold War should stay cold. Each of the available multiplayer scenarios can be played on this version of the terrain as well. In addition, be sure to check out the terrain’s largest dominating feature: the inner German border – a part of the famous Iron Curtain that was faithfully recreated using formerly classified documents. As a result, the Weferlingen terrain lets you take Arma 3 and turn it into a digital museum. 42 Vehicles & Vehicle Variants Pitting the Federal Republic of Germany (West Germany) against the German Democratic Republic (East Germany), you will encounter 42 new vehicle assets on the battlefield: West Germany KPz 1A1A1 and KPz 1A3 Main Battle Tanks M113 series of tracked Armoured Personnel Carriers in various roles TPz 1 series of wheeled Armoured Personnel Carriers in various roles FlakPz 1A1 Self Propelled Anti Aircraft platform BPz 2A0 recovery tank 0.5t Truck as fast attack vehicle and transporter 2t Truck in transport, medical and supply variants 5t Truck in transport and support roles 10t Truck heavy transporter K125 Motorcycle East Germany T-55A Main Battle Tank BMP-1 SP2 tracked Armoured Personnel Carrier SPW-60 series of wheeled Armoured Personnel Carriers in various roles SPW-40 scout vehicle and command post variant ZSU-23-4V1 Self Propelled Anti Aircraft platform Truck 5 series in transport, tractor and supply variants Truck 5 Mp series in three support roles Civilian P601, a car produced in East Germany (also available as police patrol) Typ 1200, a car produced in West Germany (also available as police patrol) Bicycle 21 Weapons Carry 21 timeless classic weapons (including weapon variants) into battle: West Germany G3 Battle Rifle and variants MG3 Machine Gun MP2A1 Submachine Gun PzF 44 Anti Tank Rocket Launcher PzF 84 Heavy Anti Tank Rocket Launcher Anti Tank Guided Missile Launcher P1 Handgun P2A1 Flare Gun East Germany KM-72 (East German-made AK-47) Assault Rifle and variants AK-74 Assault Rifle and variants RPK Light Machine Gun RPK-74 Light Machine Gun PKM Machine Gun RPG-7 Anti Tank Rocket Launcher Fagot Anti Tank Guided Missile Launcher PM Handgun LP-1 Flare Gun All of the relevant optics and binoculars are also included. More Infantry Clothing & Gear Global Mobilization: Cold War Germany introduces various new character assets: West Germany Summer, Autumn, and Winter Field Suits Tank Crew Overall Bundesgrenzschutz Field Suit Police Officer Uniform Police Patrol Uniform Firefighter and Postman Suit Standard Issue Compass East Germany Summer and Winter Field Service Suits Tank Suit Officer Dress Uniform Police Officer Uniform Standard Issue Compass Denmark Summer and Winter Combat Suits The uniforms come with all of the helmets, hats, vests, and backpacks that are needed to equip the faction's soldiers for all situations. To make the experience of Cold War Germany even more immersive, the DLC also includes 8 voices for the new German radio protocol. 10-Mission Singleplayer Campaign “State Scarlet” Witness a fierce battle over the inner German border from two different perspectives: Pvt. Klemmer, a draftee in West German military, and Sgt. Brandt, the leader of his Leopard 1 tank platoon. Developed by people with real-world military experience, "State Scarlet” is designed to quench your thirst for Cold War military action with authentic combat operations, which sometimes overlap to show how the battle develops. This singleplayer campaign is fully voiced in German (with optional English subtitles). 17 Multiplayer Scenarios To ignite the Cold War right away, you and your friends can choose from 13 co-operative scenarios and 4 adversarial game modes. This includes a not-so-classic deathmatch mode called “Fashion Police”, in which teams can quickly change based on the clothing you wear. ABOUT THE DEVELOPERS The Arma 3 Creator DLC: Global Mobilization - Cold War Germany was created by Vertexmacht – a tight-knit team of developers who have poured thousands of hours into what can only be described as a true labor of love. Drawing from their experience as developers in the game industry, respected members of the Arma modding community since 2001, and veterans of military service, this project has been tailored specifically to the strengths of Arma 3 and the needs of its awesome community.
  6. THIS SCENARIO WILL BE POSTPONED AND WE WILL SWITCH TO THE BACK-UP SCENARIO FOR THIS SUNDAY KANIUM SUNDAY 28th OF OCT 1800 GMT - The Christmas War by Hedgehog v3 (KANIUM Mk.2) by Hedgehog Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock 1800 GMT (Same time as always) BE ADVISED: Daylight Savings Time stops in Europe the night between 27´th and 28´th of October - the time below is accurate within that frame, and either way the electronic link should show you the correct time. World clock 1800 GMT IMPORTANT NOTICE: This SB session may be recorded with video and sound and uploaded, including to a public youtube channel. IMPORTANT NOTICE part 2: We are pushing the envelope a bit with this scenario. I hope to have the numbers. Alternatively I have a backup scenario, which is a bit more modest in size. Everybody is Welcome: you don't have to belong to Kanium. We love playing with you all, the arranger and CO loves you even more if you sign up in advance "The Christmas War " by Hedgehog Attack Attack through the enemy positions to eliminate an artillery battery (x3) Size: Large Length: varies ( Ends when the objective is achieved ) Scenario Date: 20/12/1965 at 0830 Local Responsibility level: lowest required: Platoon highest allowed: Battalion Date created: 21 December 2017 Terrain Map: Kouvostoliitto Finland Modified Height Map: Kouvostoliitto Finland 50x50km Theme: Winter "The Christmas War " Backstory: The Soviet Union has (yet) another crack at Finland in a Second Continuation War set in Mid/Late December 1965. The Soviets have pushed as far as Selänpää from the Northern South Karelia region. The Artillery to the East is preventing Southern forces from counter attacking and pushing the Soviets back eastwards. Your job, Majuri, is to neutralize that artillery. 1) Situation: Visibility is limited to ~2500m. Ground conditions are snow (Lots of Snow. Welcome to Finland!) cross country mobility will be fast, well in a T-55 at least. Roads should not be your primary method of mobility. Pack a Shovel though. a) Enemy Forces: Known enemy force operating in your area: 1st Fictional Russian Mechanised Brigade (1FRMB). Intelligence estimates enemy forces to be composed of a heavy force consisting of tanks, mechanized infantry and light infantry. Approximate strength of the enemy force is an under strength brigade. Approx Force strength = 1 Battalion uparmoured T-55s, 1 Company BTR 60s in support. b) Friendly Forces: Your forces consist of 22nd Finish Fictional Armoured Brigade (22FFAD), a reinforced battalion composed of tanks and mechanized infantry. 1 Company Armour 1 Company Mech Inf Reinforcements - As above times 2 - on trigger, avaliable after 24 mins 2) Mission: - Your unit will conduct an attack. Attack through the enemy positions to eliminate 3 x artillery batteries - Secure 2 villages in the area if possible - Mission ends when Artillery is eliminated 3) Execution: Users must determine their own plan of execution. (Good Luck) 4) Service and Support: a) Artillery: 6 tubes x 4 batteries (2 x M1064A3, 2 x 2S3) of HE and Smoke Priority of fires: none. Priority targets: none. Artillery only available to fire support units: yes b) Air support: None. c) Additional assets: supply vehicles, medics, recovery vehicles and FO vehicles are available. SCENARIO NOTES: Avoid Forested areas if at all possible, heavy ground cover allows infantry to hide well. Tank platoons consist of 1 x T-62 (Platoon Ldr) 3 x T-55 Mech Infantry platons consist of 4 x Warrior (ODS) Per vehicle: 6 x Rifle Grenades 6 x lePzf 1 x PKM Platoon Ldr = FSO SCORING: none. TIME LIMIT: varies ( Ends when the objective is achieved ) CAMPAIGN NOTES: none. Created by: Hedgehog 21 December 2017 v3 Changes: Tweaks to terrain and AI Randomisation Battle's Timings. And Some Inf had AFV crew appearance
  7. until
  8. KANIUM SUNDAY 14th OF OCT 1800 GMT - Area Reconnaissance at Neustadt am Rübenberge 1989 v2.1 by Panzer_Leader, tweaked by Kingtiger Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock 1800 GMT (Same time as always) BE ADVISED: Daylight Savings Time stops in Europe the night between 27´th and 28´th of October - the time below is accurate within that frame, and either way the electronic link should show you the correct time. World clock 1800 GMT IMPORTANT NOTICE: This SB session may be recorded with video and sound and uploaded, including to a public youtube channel. Everybody is Welcome: you don't have to belong to Kanium. We love playing with you all, the arranger and CO loves you even more if you sign up in advance Area Reconnaissance at Neustadt am Rübenberge 1989 v2.1 (4.010) KANIUM 1. SITUATION a. Enemy Forces The Soviet 3rd Combined Arms Army is attempting to encircle HANOVER and lead elements of 7th Guards Tank Division captured NEUSTADT AM RÜBENBERGE, 26 kilomteres north-west of HANOVER, late yesterday. Helicopter reconnaissance confirms a BTR-equipped Motorised Rifle Company (MRC) has occupied NEUSTADT AM RÜBENBERGE and assumed a hasty defence. Intelligence believes the MRC may be reinforced by a platoon of T-64Bs or BRDM-2 ATs and may be supported by 1-2 batteries of artillery. After a pause overnight the Soviet advance and encirclement of HANOVER is expected to continue at first light. Intelligence expects 3rd Combined Arms Army will attempt to complete encirclement of HANOVER at WUNSTORF or further west at PETERSHAGEN-MINDEN. It is expected combat reconnaissance patrols (CRPs) will radiate south and south-west of NEUSTADT AM RÜBENBERGE to locate 1 Panzer Division's (1 PzDiv) main defence. Applying enemy (ENY) doctrinal templates, the CRPs will be followed by a reinforced company-sized forward security element (FSE), reinforced battalion-sized advanced guard main body (AGMB) and regimental-sized main body attacks in succession along the selected ENY axes of advance. The ENY currently enjoys local air superiority so attack helicopters and air strikes may be encountered. b. Friendly Forces You command a company-sized kampfgruppe of 4 (Mixed) Company, Panzer Reconnaissance Battalion 1. This comprises two platoon of six Leopard 1A5 each, a section of four Lynx A2 and a platoon of three Fox 1A6 from 5 Company attached. You have a battery of six M109G 155 mm self-propelled howitzers firing HE and SMOKE natures in support. The main defence of 1 PzDiv is located to your south-west. Your kampfgruppe is the most forward element of 1 PzDiv and additional support cannot be expected. c. Attachments / Detachments - A jaeger platoon of 3 Fox 1A6 is attached. - An echelon of 1 Wisent ARV and 1 M113 Medic is attached. - A section of 4 Lynx A2 is detached. This platoon can be called back with a trigger if more slots are needed. 2. MISSION Commander of 1 PzDiv's intent is to confirm strength of ENY defence in NEUSTADT AM RÜBENBERGE in preparation for counterattack. Additionally, determine direction of advance of ENY FSE so 1 PzDiv can move to block main body along axis of advance. Insert a patrol behind ENY lines using infiltration route BEOWULF to observe and report on activity behind ENY lines north of NEUSTADT AM RÜBENBERGE. Avoid decisive engagement and maintain combat effectiveness for follow-on tasking by 1 PzDiv. Mission objectives are: i. Conduct area reconnaissance of NEUSTADT AM RÜBENBERGE to determine whether defending MRC is reinforced or not and, if so, whether by T-64B or BRDM-2 AT. Defeat any ENY CRPs encountered en route. ii. Establish observation of roads K347, K333 and K332 to determine direction of advance of ENY FSE. This will indicate axis of advance of follow-on AGMB and main body and allow 1 PzDiv to establish blocking position. iii. If the situation permits, infiltrate Lynx A2 and/or Fox 1A6 patrol into infiltration route BEOWULF to north-west of NEUSTADT AM RÜBENBERGE. iv. Avoid decisive engagement and maintain combat effectiveness above 80%. Hauptmann, the plan to complete the mission is up to you. Good luck! CHANGES FROM VERSION 2.0: - Appearance of Red personnel changed to 'USSR' (classic Soviet Motorised Rifle Troops). - Soviet Motorised Rifle sections comprise two rifle squads equipped with 5.45 mm rifle (AK-74); one with 5.45 mm MG with 320 ready rounds (RPK-74) and one with (R)PG-7L. Sources: FM 100-2-3, The Soviet Army: Troops, Organization, and Equipment, 1991 and OPFOR Worldwide Equipment Guide, 2000. - Modified Red scripting to provide more dismounted infantry defence in NEUSTADT AM RÜBENBERGE. - Changes to Red's eastern CRP and west-bound FSE routes to correct unintended vehicle behaviour. - Quality of Blue troops set to Regular. - Overhead View enabled. SCORING: - Correctly identify MRC reinforcements in NEUSTADT AM RÜBENBERGE = 30 points. Select Trigger 1 if you establish the MRC is not reinforced; Trigger 2 if you identify reinforcement by BRDM-2 ATs; Trigger 3 if you identify reinforcement by T-64Bs. Note that the CRPs may also be equipped with T-64Bs so you will need to confirm there are T-64Bs located within NEUSTADT AM RÜBENBERGE itself before selecting Trigger 3. - Correctly identify route of enemy FSE = 30 points. Select Trigger 4 if you determine the reinforced company-sized FSE is heading west on the K347; Trigger 5 if you identify it is heading south on the K333; Trigger 6 if you identify it is heading south-west on the K333 then K332. - Successfully infiltrate one or more operational Lynx A2 and/or Fox 1A6 into infiltration route BEOWULF at mission end = 20 points. - Maintain combat effectiveness above 80% = 1 point per % strength above 80%. - A minimum of 60 points is required for victory. SCENARIO NOTES: - Maximum mission time is 90 minutes -10% random. - The BRDM-2 used by enemy CRPs and FSE represents the RKhB chemical reconnaissance variant so its 14.5 mm Main Gun is disabled. - The AT-7 Saxhorn is represented by the AT-4b Spigot with fire control set to a maximum of 1000 metres. ACKNOWLEDGEMENTS: - Manteuffel for the Hannover_0311_HomeEdition map. - Falli for the German callsign template. - Duke and Eisenschwein for their assistance with the organisation and equipment of the Panzer Reconnaissance Battalion c.1989. - Gibsonm, DarkAngel and xrayzed of BG ANZAC for Beta testing the scenario. - Falli and PzBtl 911 for their helpful feedback on version 1.0 of the scenario. Created by Panzer_Leader January 2013. Your feedback is welcome; please email it to me at rhysheron@hotmail.com. Slightly modified by Kingtiger for use by Kanium 2017-10-10
  9. KANIUM SUNDAY 26th OF AUG 1800 GMT - "Operation Alexander" by swordsmandk Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock 1800 GMT (Same time as always) Event timer IMPORTANT NOTICE: This SB session may be recorded with video and sound and uploaded, including to a public youtube channel. Everybody is Welcome you don't have to belong to Kanium. We love playing with you all, the arranger and CO loves you even more if you sign up in advance
  10. until
  11. KANIUM SUNDAY 8th OF JUL 1800 GMT - "Somewhere in West Germany 1982" BY DPAbrams Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock 1800 GMT(Same time as always) World clock 1800 UTC IMPORTANT NOTICE: This SB session may be recorded w. video and sound and uploaded, including to a public youtube channel Everybody is Welcome you don't have to belong to kanium. We love playing with you all, the arranger and CO loves you even more if you sign up in advance 0 The time now in 0530 Hours 6-10-1982 Somewhere in West Germany 06101982 0500 HRS *******RECON IN FORCE ROUTE NEVADA********* Excerpts of the squadron commander's orders for A. Troop 1st Sqdn. 1) SITUATION: a) The enemy is likely to attack south across the FLET in battalion sized (+) strength at daylight. We intend disrupt the enemy advance and seize the initiative. Enemy mechanized infantry are known to be in hasty defensive positions at Obj Carson and Mesquite and are regrouping at the FLET after yesterday's attacks. There will likely be tank units in reserve, north of the FLET. -Expect enemy tanks in at least company strength (T-72M) and mechanized infantry in company strength (BMP2). Recon elements may be operating in the area as well. -Expect enemy fire support from 122mm Regimental artillery. -Counter battery RADAR suspect enemy 122mm batteries may be operating north of Obj Reno but their location is not fixed. b) A Troop (-) -A Trp consists of 1st, 2nd, 3rd and 4th platoons, deployed at Obj. Ely, between B and C Troops. 5th and 6th platoons are in reserve. -A Trp will have artillery support from 2x M109 batteries. We have local air superiority and have dedicated F-16 support with 500 lb. bombs. A Troop 2x M1 Plt 2x M113A2 Scout Sect 2x FO 4x Dragon teams 6x Scout teams 2x M901 ITV Sect 1x HEMTT Supply 1x M88A1 2) MISSION: A Troop will conduct a reconnaissance in force north along Route Nevada, with the intent of securing the bridge at Obj Reno. 3) EXECUTION: Intent: To seize the bridge at Obj Reno and deny the enemy crossing. a) Concept of Operation: A Troop tanks will advance rapidly north on RTE Nevada, using our superior night vision capabilities to engage and destroy enemy armor at range. We intend to locate and destroy enemy tanks and BMP's in low light before lighting conditions improve; denying the enemy the ability to respond to our fire. A Troop tanks will identify and bypass enemy infantry and hand off targeting to the scouts. A Troop scout units will isolate and destroy enemy infantry with artillery and air support. A Troop ITV's will provide overwatch for the scouts and use thermals to assist in locating the enemy. A Troop will consolidate at Obj Reno and create a 1 Km zone free of enemy units. i) Maneuver: 1st and 3rd Plt will lead the advance across the Ely and Vegas bridges and across the FLOT. A Troop tanks will then advance quickly to Obj Reno. 2nd and 4th platoons will follow. ii) Fires: A Troop tanks will engage and destroy enemy armor. Priority for artillery and air support is to destroy enemy infantry in the open and destroy enemy artillery if located. FO's and CO will have fire priority. TRPs for fire support are as follows: AA001-AA006 5) COMMAND AND SIGNALS: Per Standard Kanium SOP
  12. KANIUM SUNDAY 17TH OF JUN 1800 GMT - "11th ACR Mission 1 Delay at Bad Hersfeld" BY Sworsmandk Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock 1800 GMT(Same time as always) World clock 1800 UTC IMPORTANT NOTICE: This SB session may be recorded w. video and sound and uploaded, including to a public youtube channel Everybody is Welcome you don't have to belong to kanium Excerpts of the battalion commander's orders for... 1) SITUATION: a) Enemy: In the last two hours we have been under heavy attack from 39th Guards Motor Rifle Division. As expected we are being forced back towards Bad Hersfeld and our minefields have been breached north of Bebra. Enemy units have been hit hard by both air attacks and our rotary assets. It is assesed that some units have been pulled out of actions already and second echelon forces have been deployed. Remaining MRR regiments we believe is at less than 75% combat streght left. Enemy appears to have three Course of Actions (COA) and looks to be focusing on two of them. Main effort (COA-1) from Herlefhausen south-west via Highway 4 and the second effort (COA-2) from Lüderbach and Ringbach south-west Highway 27. Both with main objective being Bad Hersfeld. COA-3 appears to be a probe going west/south-west along Landstrasse 3336. Enemy main effort (COA-1) appears to be along Highway 4 with 120th Guards MRR (motor rifle regiment), 117th Guards MRR, leading the way. Backing them up is the 15th Guards Tank Regiment. Enemy secondary effort (COA-2) is via Highway 27 with what we believe is 11th recon battalion leading and with 172nd Guards MRR following close behind. We have reason to believe that 80th Tank regiment is split between COA-1 and COA-2. The 3rd MTR BTN of the 172nd is reported undergoing refueling and rearming and will not be available to support their attack. Enemy is focusing main rotary effort on COA-1. Units identified 39th Helicoptor Squadron has been in action in that area. Enemy air forces is still a threat so air warning: yellow. b) Own: 3/11th is at war. We have been in the fight for several hours now and have giving ground only when forced to. Lima and Mike Troop have been fighting a delay from Lüderbach since this morning with support from 4th Squadron(Air). They are pressed hard and need to resupply and rearm soon. - India Troop (INVADER)(YOU!)(90% strenght)) is setting up for a delay in the valley north of Bad Hersfeld covering COA-2. - Kilo Troop (KILLER )(90% strenght) is setting up in the valley North-East of Bad Hersfeld covering COA-1. - Lima Troop (LEADHORSE) (60% strenght) is going through Bad Hersfeld and heading for the Squadrons Assembly and resupply area. - Mike Troop (MAULER) (50% strenght) is going through Bad Hersfeld and heading for the Squadrons Assembly and resupply area. It is CO 3/11th (BANDIT) intension to fight a delaying action in COA-1 and COA-2 delaying enemy forces for enough time to secure that Lima and Mike troop get the necessary time to rearm and get reinforcements to the area. Hold at least 1 hour if possible. You will have entire 3/11th artillery assets available (2x4 M109s). 4th Squadron(Air) is resupplying and will have a flight ready within 30 minutes to provide support. To our left we have a german Jäger Coy and to the right 1/11th ACR. Entire 11th ACR is heavily engaged and we are awaiting reinforcements to arrive from the rest of V Corps. c) Attachments and detachments: We have been assigned 1 PLT from CSS. This is 2xAmmo, 1xARV, 1xMedic. Rest of CSS is at assemly area south of Ba Hersfeld. 2) MISSION: Commander 3/11 intend is to delay forces moving along COA-2 and give Mike and Lima troop enough time to rearm and regroup. CO 3/11th estimate remaining time for this task to be 60-90 mins. Your mission is to setup a delay in the valley north of Bad Hersfeld with India Troop. You are to buy the time needed for the other troops to complete rearming. You are to minimize losses if possible but provide stiff resistance where ever its needed. Gunsmoke have 4x priority fascams fire missions ready for you. Let them know where and when. To provide support you have been assigned 1 PLT CSS. If you mange to hold for the duration you are to fallback to Bad Hersfeld past PL Alamo on command from CO 3/11 3) EXECUTION: Is up to you! 5) COMMAND AND SIGNALS: India66 - CO India65 - XO India1 - First PLT India2 - Second PLT India3 - Third PLT India4 - Fourth PLT India5 - Morter SEC Hotel1 - CSS Brevety list: BANDIT - SQ CO INVADER - India Troop KILLER - Kilo Troop LEADHORSE - Lime Troop MAULER - M Troop GUNSMOKE - Artillery
×
×
  • Create New...