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Showing results for tags 'infantry'.
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There are a number of SB players playing ArmA. Not sure when or which groups they are playing with, but an open offer that Kanium plays ArmA on Sunday at 1600 GMT. If you or your group is interested in linking up, just get in contact with us and we can get you in, or coordinate for a joint-VU operation. We are currently fielding one full tank platoon as well as a full mechanized infantry section. Our playstyle is exactly the same as SB, with a focus on coordination and teamwork.
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Im looking for a way to make infantry more relevant/important for region scoring. Ive attached a screenshot to show what im trying at the moment. My question is; will this method still use the standard region scoring criteria (3 to 1 ratio required for change of ownership, with AFV's being 'worth' 25 troops) as well as the condition i have put on it, or will the region score be determined purely by the specified 'Apply If' condition? Any feedback and or other known methods would be greatly appreciated. Cheers
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Getting a weird bug, need to do more testing and will post a video tomorrow. Dismounting Infantry from the map screen then mounting them via 3d (and vice versa) causes a weird issue where (1) a lone dismount gets stuck loading the the vehicle and (2) the vehicle can no longer follow a waypoint created in the map screen. This is not limited to armored vehicles, I first experienced the bug using a UH60 during the Kanium game this past weekend.
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Kanium Tuesday Ad-Hoc Session 4: Mechanized Infantry
Nike-Ajax posted an event in Community Calendar
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Is there a way for grunts to derive cover in the following example? I have taken the smallest vehicle emplacement and set a weapons team just inside the berm. I have also placed them behind a jersey barrier and wonder if these objects will stop a bullet/ shrapnel? Pete
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Some of you will recognize these skins. I put these together based on the old Battlefield 2 MEC Infantry. The camo doesnt match exactly, but I got it as close as I could. link: