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Found 24 results

  1. Version 1.0.0

    105 downloads

    A decisive engagement is when a unit is fully committed and cannot maneuver or extricate itself. The action must be fought to a conclusion and won or lost with the forces at hand. This scenario is set at the National Training Center and features a late 1990s US armor company team conducting a hasty defense against a Krasnovian tank battalion executing a spoiling attack. The equipment and ammunition used by both sides would have been seen as 'cutting edge' at the time. This scenario is designed to present a challenge to experienced players. This scenario aims to be run as a tactical decision game that can be completed from planning to the AAR within 40 minutes. The recommended timeline for this format is below: Planning - 10 minutes. Execution - Approximately 20 minutes. AAR - 10 minutes. Feedback on this scenario may be sent to the author at steelbeasts.com (Mirzayev) or via Discord (revenant_mz). Special thanks to Nike-Ajax, ben, and Apocalypse for testing and feedback.
  2. Version 1.0.0

    264 downloads

    Task Org [Initial] 2x M1A2 2x M2A2 4x VAMTAC (M2HB) 2x Centauro 4x Light INF Squads (w/ ATGM) 4x 120mm Mortars (Piranha V) 1x CH47 1x UH60 1x Support PLT 1x FARP Section (Additional reinforcements may arrive if available) I. Situation An enemy Mechanized Infantry Battalion is established in a defense around the Benmir airport. Our scouts have identified enemy recon forces operating just beyond Phase Line ALPHA, and several platoon battle positions along Phase Line BRAVO. Enemy recon patrols are extremely aggressive and our scouts were forced to retrograde, so enemy dispositions beyond the phase line BRAVO are relatively unknown but we anticipate mechanized infantry battle positions supported by tanks in a layered defense around the airfield. We also anticipate the enemy to emplace minefield obstacle belts to support their defense, as well as protection from MANPADs and artillery. Our force is relatively small, and a piece-meal composition of scattered units across the Battalion. The Division commander is pushing an aggressive timeline for seizure of the Benmir airfield to support airlift of critical supplies into the AO. We're out of time and must attack now. II. Mission Attack to seize OBJ BULL to allow friendly forces to utilize additional tactical infrastructure to support future offensive operations III. Execution -Attack now, and attack with what you have. Additional reinforcements may arrive when or if they can. -You have support from 2x transportation aircraft, and elements from B CO (light infantry), but beware of the SAM threat in the AO. -Your attack will be supported with organic 120mm mortars and a battery of 155mm guns. IV. Service & Support -Your company is fully supplied, and is being supported by HQ resupply assets (fuel/ammo) - A FARP has been established to the south by G CO, and can be moved at any time. V. Command & Signal -Friendly ID: On -Map Contacts: Enabled Commanders Guidance: 1. You don't have much to attack with, certainly not as much as you'd like - but sometimes thats life! 2. Do recon - locate the enemy and determine their composition - formulate your attack and don't attack blindly. 3. Take your time - Don't rush. Designate march objectives - seize terrain that you think is relevant and consolidate your forces. Rinse and Repeat.
  3. 1、M2A2 priority loading missile not assault 2、BMP 2 priority loading missile does not fire main gun
  4. KANIUM Sunday 23rd of February - "CG07 - Island Liberation Final Push" by ChrisReb Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock 1900 GMT (Same time as always in Europe - now adjusted for European Winter Time: click the time below for your local time) World clock 1900 GMT IMPORTANT NOTICE: This SB session may be recorded with video and sound and uploaded, including to a public youtube channel. IMPORTANT NOTICE II: I suggest to all who play with us download and install Chris mappack - and needed for this scenario: https://www.dropbox.com/s/hr1jl33xxhacftx/SB Converted Maps v2.rar?dl=0 For the next three months at least we will be working with this mappack and the official one when making scenarios. Everybody is Welcome: you don't have to belong to Kanium. We love playing with you all, the arranger and CO loves you even more if you sign up in advance PPS. We will be playing on the new version 4.162 CG08_Island_Liberation_Final_Push_V5_HUMANOPFOR Excerpts of the battalion commander's orders for... CG08 Island Liberation the Final Push May 2018 1400. Weather good. Visibility 3000m 1) SITUATION: Following our defeat of the Rebels and their 'Volunteer' support in the West of the Island we are now ready to move forward and complete the liberation of the Island. Enemy continue to land forces from their second wave at the port a) Enemy: Having disposed of the local forces we are now faced with clearing the more capable 'Volunteer' units which continue to disembark at Port Kyrounis. We understand that 3 companies of T72m4 of the enemy second wave have landed with accompanying infantry (estimated 3 to 4 Coy). Much of the infantry has been widely deployed on higher ground or covering likely avenues of approach to the port although a Coy strength is possibly BMP2 mounted. Given the size of the enemy Task Force it is likely 2 further Tank Coys have yet to be unloaded The remaining Separatist leaders are thought to be sheltering at the Port and no special attempt to capture them should be made. Again the enemy has limited Indirect Fire Support Air defences are thought to be in place around the port The situation is fluid in that as enemy forces deploy from the port area they are likely to be spreading out and can be expected to attack from a variety of directions. Therefore you should retain the ability to react to flank attacks FLASH UPDATE: Current drone recon shows latest ship to arrive at Port Kyrounis as having approx Coy strength T90 on deck. b) Own: TF Jackal is being re armed and replenished for this second push. Again you have M3 Reconnaisance split into 2 sections of 3 Vics. 2 x Coy M1A1 ( both minus 1 PLT still re-arming and/or awaiting replacements), Only one Coy of M2 (Inf and Javelin) is presently ready but rather than wait we will push on and the remaining Coy will join us as soon as they are replenished as will the missing Tank PLT. c) Attachments and detachments: Further USMC Troops will be airlifted into the Training base once secured Again you have offshore fire support of 2 batteries of 6 tubes each. Also US Marines can supply 3 airstrikes on request and are rearming the Cobra Gunships as fast as possible 2) MISSION: Attack to seize Port Kyrounis and the Army Training Base - this will allow us to liberate the island and prevent enemy reinforcement. Once these Objectives are seized and the enemy Armour is destroyed it is likely any enemy forces will surrender You will be awarded success under following Criteria - Army Base cleared of enemy AFVs and you have at least 2 AFVs in area The Port is captured when cleared of all enemy AFVs Remaining enemy infantry will be deemed as being cleared in a mopping up later but the enemy will no longer be able to land heavy support forces 3) EXECUTION: a)In order to complete the liberation of the Island you are to seize and hold the following: 1. Port Kyrounis 2. The Army Training Centre b)Destruction of non AFV enemy forces is welcome in as much as it aids the capture of your objectives but is secondary to the primary mission c)Once the Army Training Base is secure USMC forces will airlift in to help hold the position Intent: Concept of Operation: a) Seize the 2 objectives outlined above destroying any opposition preventing the attainment of this. b) Whilst there is no time limit the enemy will use time to land their reinforcements NOTES: It is believed that most of the numerous walls are easily breached by AFVs Weather is dry and sunny Defend the Port & Training Center
  5. until
    Link:
  6. KANIUM Sunday 16th of February - "CG07 - Island Liberation Part I - V4" by ChrisReb Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock 1900 GMT (Same time as always in Europe - now adjusted for European Winter Time: click the time below for your local time) World clock 1900 GMT IMPORTANT NOTICE: This SB session may be recorded with video and sound and uploaded, including to a public youtube channel. IMPORTANT NOTICE II: I suggest to all who play with us download and install Chris mappack - and needed for this scenario: https://www.dropbox.com/s/hr1jl33xxhacftx/SB Converted Maps v2.rar?dl=0 For the next three months at least we will be working with this mappack and the official one when making scenarios. Everybody is Welcome: you don't have to belong to Kanium. We love playing with you all, the arranger and CO loves you even more if you sign up in advance PPS. We will be playing on the new version 4.162 Excerpts of the battalion commander's orders for... CG7 Island Liberation May 2018 4.00AM Visibility initially hazy but quickly burning off to 3000 m plus 1) SITUATION: Following the collapse of the mainland government, rebels have seized government military assets and declared independance. However the uprising lacks popular support being largely instigated by Russia who seeks a futher Mediterranean port. Whilst local rebel forces are equipped with T 62 and older equipment they have suddenly acquired a good number of more modern T 72, crewed and supported by 'volunteers'. A US led Taskforce has arrived off the Island with the intention of restoring Government control. A depth bridghead is to be created before additonal enemy forces can consolidate their hold on the Island a)Enemy: Whilst local rebel forces are equipped with T62 and older equipment they have suddenly acquired a good number of more modern T72 crewed and supported by 'volunteers'. The newer equipment is based in the Eastern side of the Island and may take a little time to deploy at least part of the force to our AO. Immediate opposition is expected to be the local breakway rebel forces and irregulars. Estimated the Rebel forces have approx 2 Coy T62, supported by up to a Coy of BMD with independant Infantry teams around the objectives and other built up areas. As this is a loosely organized Rebel force precise organisational details have been hard to come by Intelligence believes up to 2 Coy T72 have either already commenced deploying in your AO or, are heading into this area from the port. Enemy has limited Indirect Fire Support directed by a few trained observers b) Own: Under cover of the pre-dawn we have landed Task Force Jackal. This comprises 1 x Coy M1A1 and 1 x Coy M2 (Inf and Javelin) with 2 sections of M3 for Recon. Support assets have also been landed. Offshore fire support for HE and Smoke equivalent of 2 x 4 tubes is on call. 3 x on call airstrikes are available Command will try to land further forces if possible to reinforce your attack but timing is uncertain and depandant on local maritime operations. The same issue is likely to prevent much in the way of AH1 Cobra gunship support but the Logistics people will see what they can do. You will be advised when available. d) Whilst you have less able enemy forces for the initial stages of your attack scattered infantry teams can still be a danger. Given the confined space for manoevure be prepared for short range contact. More capable opposition will be moving into the area as you progress 2) MISSION: In order to clear sufficient depth of deployment for further forces awaiting landing, you are to seize and hold the terrain objectives as below. 3) EXECUTION: a)In order to clear sufficient depth of deployment for further forces awaiting landing, you are to seize and hold the following: 1. Radar Station 2. Paliki (Intelligence suggests this is the HQ for the Breakaway forces for this part of the island and from where they are terrorising the local population) 3. The mothballed Missile Site which can quickly be brought into operation with major implications to the balance of military control in the surrounding area. 4. Routes Green and Orange need to be free from enemy occupation at the end of operations although this is secondary to the capture of the 3 locations designated b)Destruction of enemy forces is welcome in as much as it aids the capture of your objectives but is secondary to the primary mission c)Once the Radar Station and/or Paliki are secured, USMC troops will be airlifted in to secure the areas freeing your force up for further operations Intent: Concept of Operation: a) Seize the 3 objectives outlined above destroying any opposition preventing the attainment of this. b) YOU ARE FORBIDDEN to use indirect fire on Paliki or Baytown to avoid civilian casualties. Direct fire is permitted on identified hostile forces. These areas are marked on the map. c) Colour routes are guidance of the largest Island highways only d) Whilst there is no time limit the enemy will use time to penetrate their reinforcements further West across the Island e) DO NOT cross phase line Reaper at this time as that is for a future phase of operations - NB Penalty Zone!
  7. until
    CLICK HERE FOR THE EVENT
  8. KANIUM SUNDAY 10th of November - Tank Battle near Willingen close to Soltau 18 September 1987 - by SwordsmanDK Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock 1900 GMT (Same time as always in Europe - now adjusted for European Winter Time: click the time below for your local time) World clock 1900 GMT IMPORTANT NOTICE: This SB session may be recorded with video and sound and uploaded, including to a public youtube channel. IMPORTANT NOTICE II: I suggest to all who play with us download and install Chris mappack - and needed for this scenario: https://www.dropbox.com/s/hr1jl33xxhacftx/SB Converted Maps v2.rar?dl=0 For the next three months at least we will be working with this mappack and the official one when making scenarios. Everybody is Welcome: you don't have to belong to Kanium. We love playing with you all, the arranger and CO loves you even more if you sign up in advance Tank Battle near Willingen close to Soltau 18 September 1987 1) SITUATION: a) Enemy: An enemy Battalion from the 4th Guards Brigade is established in a defensive line south of Soltau. They are most likely arrayed with 2x Companies foward, defending with tanks and infantry near R11(Route11) with an additional armor reserve located at the southern outskirts of Soltau. Heavy Engineer activity has been observed. b) Own: The 33rd is part of a Division-sized offensive, led by the 4th US Infantry Division that is aimed at retaking Hamburg. The initial assault will be led by the 33rd, that will size a foothold south of Soltau, and will pass elements of 4th US Infantry Division into Soltau and north to Hamburg. c) Attachments and detachments: - 1 BTY M109 attached with FO 2) MISSION: Attack and to seize OBJ TIGER in order to pass elements of 4th Infantry Division north to Soltau. Key Tasks 1. Attack North East to Seize OBJ TIGER and Crossing 2. Clear R11 for future operation and reinforcements. End State: OBJ Tiger is seized and a foothold has been established in southern Soltau that will enable future offensive operations. 3) EXECUTION: BY CO´s orders 4) COMMAND AND SIGNALS: COY BG 26000 NOTES: - Red side AI can shoot arty - Blue side inf is armed with Dragon II and M60 - Player end mission when OBJ TIGER is secured
  9. until
    EVENT
  10. until
  11. KANIUM SUNDAY 8th of September - Operation Uppercut by Nike-Ajax Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock 1800 GMT (Same time as always - now adjusted for European Summer Time: click the time below for your local time) World clock 1800 GMT IMPORTANT NOTICE: This SB session may be recorded with video and sound and uploaded, including to a public youtube channel. IMPORTANT NOTICE II: I suggest to all who play with us download and install Chris mappack: https://www.dropbox.com/s/hr1jl33xxhacftx/SB Converted Maps v2.rar?dl=0 For the next three months at least we will be working with this mappack and the official one when making scenarios. Everybody is Welcome: you don't have to belong to Kanium. We love playing with you all, the arranger and CO loves you even more if you sign up in advance Operation Uppercut 25th of December 1989 SB Mission by Nike-Ajax 0. Background And so it is Christmas ... But not a peaceful one. Events staring around Oktober looked like they could usher in a new era, and possibly break down the Iron curtain and the wall between East and West. And for a time it looked like it would do just that, however conflicts between demonstrators and police and eventually military escalated. And in a rerun of previous Soviet invasions in Hungary and Czechoslovakia and latest in Afghanistan, then the Soviet politbureau decided to use force in and ended up with a blood bath that was aptly named as the Red October. In what quickly spiralled out of control, this in the end sparked a direct confrontation between Soviet and NATO troops around Berlin, which soon brought in more troops to the conflict elsewhere. Neither side had really planned for it so in what ended up being a rerun of the start of WW 1, then both sides scrambled to bring their forces into position. However that is where the similarities ended. Once the Soviet Juggernaut got moving, then as countless wargames had demonstrated it was hard to stop them. However the price in blood and materiel for the Warsaw Pact has been far higher than either side anticipated - mostlyu because of the not quite planned offensive. The unplanned nature is probably what have held back the Soviets from using the hundreds of nuclear strikes they had planned. This however might soon change depending on how this battle goes. I. Situation Time 0800 Local Time Weather Lightly Clouded with no chance of rain, 2 degrees Centigrade and LOS 3000 Km General. In light the direct attack on several of our allies in NATO, Article 5 of the NATO Charter has been evoked. And following that then NATO is now formally at war. Operation Reforger are in full swing, but have yet to stop the Soviet Juggernaut. We are part of an Adhoc brigade sized Battlegroup, created from the remnants of German and American units that have been subjected to heavy losses, and are now south of Hannover in a defensive position. We have been tasked with first stopping, and then if possible blunting the momentum of the enemy through a limited but aggressive counter attack. NATO have been inflicting horrendous losses on the Warsaw Pact enemies, but the WAPA have mobilized everything. And even though the combat have weeded out the incompetent and unlucky on both sides, and we have inflicted far bigger losses on the enemy, then they have far more than us to expend. And so they still outnumber us by a considerable margin. Moreover then many of the newest and most techical advanced weapons in our possession are being pressed to their limit, and what is worse are beginning to run out of the most advanced weapons. Our Taskforce - Taskforce Boxer - is part of this Battlegroup, and have been assembled to block, and then clear the Enemy to our East. From SIGINT confirmed by our LRRP Patrols, then it seems that the Enemy have been careless and have moved a major HQ too near the forward lines, something we will exploit if possible. Our forces are not strong enough to punch through to it however, so we need to force the Enemy through attrition into a more manageable size. We are on our allied Nation´s soil, but times are desperate so you are cleared to use all weapons at your disposal with extreme prejudice. The Battlegroup commander minced no words: "Gentlemen: you are all that stands between the Enemy and a major breakthrough in this sector. My Headquarter lies only a few kilometers to your rear, and the order is that if you fail, then Tactical Nuclear weapons are now cleared for use on the battlefield. So make sure that you make the enemy die for their country instead of the other way around" Enemy Forces. The Enemy to our overall front is a Brigade sized(+) Soviet Force, of which we expect that they will use a Battalion(-) in the AO of Taskforce Boxer. From Intel, then this seems to be at least one full Company of T72B1 and another full company of BMP-2, with additional support and recon troops. To their rear they have an exposed Forward HQ, which can be expected to be defended - but not entrenched - heavily: Expect a mixture of dismounted infantry including ATGM as well as limited armored/mechanized assets defending this specifically. As the ENY are on the attack as part of a bigger offensive, then we do not expect any major Obstacles or minefields, confidence about that is HIGH. Regardless of this and given the intel then we do expect them to be entrenched and in a combat stance, and have a layered defence around their forward HQ. From SIGINT we know that the ENY have access to Artillery in substantial but unknow amounts. Friendly Forces. We have temporary local air superiority, but are limited to strike planes. This is both due to strong local Air defence, but also to attrition of our rotary wing assets. We have other NATO Forces to our NORTH (German) and SOUTH (US) that will push forward and support our attack. So do NOT cross the Taskforce boundaries reference Map trace, to avoid risk of Friendly Fire. Our Taskforce consists of 3 x tank platoons of M1A1 as well as 2 x mechanized infantry platoon of M2A2, along with a tactical reserve of 1 PLT of Leopard 2A4 and a 1 PLT of Marder 1A3 detached from a German Company to our North. We have also been augmented with a COY of German Panzergrenadiers which will only hold and defend in position (Reference Map trace), and are under BTN Command. These have put up obstacles including 3 minefields (reference Maptrace). We also have 3 x 6 tubes of M109 155mm howitzers, which have a full range of rounds, including Two (2) FASCAM missions and 6 x 120 mm mortars from Fox Company with its own supply truck (with the howitzers being further back, so off-map), as well as support assets from Hotel Company (repair, 2 x supply and medical). Our dismounted infantry from B COY is equipped with light machine guns (FN MAGs) and Anti-Tank teams ( 4 x M47 Dragon). Each MECHINF platoon in A COY thus has 4x LMG teams and 4x Anti-Tank teams plus a medicteam, and are all considered Elite. Rules of Engagement. NOTHING IN THESE RULES OF ENGAGEMENT LIMITS YOUR RIGHT TO TAKE APPROPIATE ACTION TO DEFEND YOURSELF AND YOUR UNIT. A. You have the right to use force to proactively engage any and all ENY targets of opportunity. B. You are cleared to fire first on all hostile targets or targets with deemed hostile intent, including armed civilians. C. The force should be used under the circumstances and proportional to the threat. D. We are at war. Destruction of civilian property has been cleared by the local authorities if CO deems that there is a military value and goal in said destruction, including FIRES in urban areas. E. All Laws of War are to be observed. II. Mission Taskforce Boxer Blocks Enemy attack, and then on TF CO´s initiative and order, attacks to destroy enemy defenders between PL HOLYFIELD and PL TYSON to stop or slow the WAPA offensive, and create depth in the NATO defence and if possible allow friendly forces to continue offensive operations further North and South. III. Execution Concept of the Operation Alpha Company and with 2 German PLT´s from their D Company in tactical reserve, Block the enemy attack. Having stopped the enemy attack, the Taskforce on TF CO´s initiative and orders will then attack from the WEST and towards EAST, setting an attack by fire from PL HOLYFIELD towards PL TYSON, and use own assets if possible to clear the Enemy HQ at OBJ KNOCKOUT. This will create a defence in depth for our forces and enable the remaining forces to follow up and expand our zones of control as well as degrade the enemies command structure. Commanders Intent Purpose - The purpose of this operation is to clear the Enemy forces and defeat their will to fight in this AO as well as attrit their command structure. Key Tasks 1. Block the Enemy Attack vicinity PL HOLYFIELD 2. Counterattack and Clear OBJ OMEGA End State Friendly Friendly forces postured on PL TYSON; consolidated and prepared to continue operations towards the EAST. Enemy Enemy forces defeated or destroyed between PL HOLYFIELD and PL TYSON, and if possible cleared from OBJ KNOCKOUT; unable to support Enemy forces in the AO. Terrain OBJ KNOCKOUT are cleared of enemy forces. Civilian Not relevant as all LOCAL inhabitants are estimated to be gone Fires Fox Company has 3 x 6 Tubes of self-propelled 155 mm howitzers that will directly support this operations, from outside of the AO (offmap), including Two (2) FASCAM missions and 6 Priority fire missions . Additionally there have been allocated Six 120 mm M1064 for use, with integral ammo supply truck. And finally our Air assets will provide 8 CAS strikes. 6 x Tubes of 120mm organic fires under TF CO control (F-1) 3 x 6 x Tubes of 155 mm off-map fires under TF CO control 8 x CAS sorties were awarded during this targeting cycle of the ATO Aviation Nil IV. Sustainment Supply TF will carry forward 2 x resupply vehicles, F-1have 1 x supply vehicle allocated to them specifically. No resupply possible beyond that . Maintenance TF will carry forward 1x combat repair team (CRT) Medical TF will carry forward 1x foward aid station (FAS) V. Command And Signal Sucession of Command Alpha-66 TF Commander Alpha-65 TF XO Alpha-11 1 PLT LDR Alpha-21 2 PLT LDR Alpha-31 3 PLT LDR Signals No Change; as per unit SOP
  12. KANIUM SUNDAY 1st of September1800 GMT - The Attack on Buritz by Assassin Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock 1800 GMT (Same time as always - now adjusted for European Summer Time: click the time below for your local time) World clock 1800 GMT IMPORTANT NOTICE: This SB session may be recorded with video and sound and uploaded, including to a public youtube channel. IMPORTANT NOTICE II: I suggest to all who play with us download and install Chris mappack: https://www.dropbox.com/s/hr1jl33xxhacftx/SB Converted Maps v2.rar?dl=0 For the next three months at least we will be working with this mappack and the official one when making scenarios. Everybody is Welcome: you don't have to belong to Kanium. We love playing with you all, the arranger and CO loves you even more if you sign up in advance "The Attack on Buritz" by Assassin (Own Map updates) Buritz have been taken over by the enemy. The Enemy continued to move southeast towards Kanium forces. Last week while 1/1/B scout unit was on a recon patrol, was captured by enemy forces and taken to Buritz. They have managed to escape and are hiding out in Buritz. The last contact made with 1/1/B was made yesterday which we got their location Grid: 6157 6506. We have marked this location with a Blue Circle. We are ready to go in and get our guys back. Once Buritz is cleared we will call in a Extraction Team which are controlled by the Triggers. Enemy Intel: Our intel estimates possible a Mechanized with Armor support Battalion size force in and around Buritz. Enemy forces have place buried mines which have been marked. Mission: Kanium Company are to seek and destroy all enemy that is encountered northwest. Secure the Marked extraction zone and call in the Helo extraction. Once the extraction is in progress be ready for any possible counter attacks. It is important that the north main routes are defended. Kanium Forces: CO A: M1A2 SEP with APS XO A: M1A2 SEP with APS FO 6/A: M113 /FO with APS 1/D: 2-DF-30's, 2 DF-90's 1/A: 4 M1A2 SEP'S with APS 2/A: 4 M1A2 SEP'S with APS 3/A: 4 STRV-122'S with APS 1/C: 4 M2A2'S with APS and Javelin's 2/C: 3 CV90 / 40-B with APS and Spikes (Set according to KT's Template) Arty: 6 Tubes per Battery, 6 batteries off map. HE, Smoke, ICM, Airstrikes: 15 missions with 5 Aircraft. V. Signals Succession of Command: CO A, XO A, 1/1/A, 1/2/A, 1/3/A, 1/2/C No change to signal SOI
  13. KANIUM SUNDAY 31th OF MAR 1900 GMT - OPERATION UPPERCUT by Nike-Ajax Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock 1900 GMT (Same time as always - should be adjusted for Winter Time: click the time below for your local time) World clock 1900 GMT IMPORTANT NOTICE: This SB session may be recorded with video and sound and uploaded, including to a public youtube channel. Everybody is Welcome: you don't have to belong to Kanium. We love playing with you all, the arranger and CO loves you even more if you sign up in advance Operation Uppercut 25th of December 1989 SB Mission by Nike-Ajax 0. Background And so it is Christmas ... But not a peaceful one. Events staring around Oktober looked like they could usher in a new era, and possibly break down the Iron curtain and the wall between East and West. And for a time it looked like it would do just that, however conflicts between demonstrators and police and eventually military escalated. And in a rerun of previous Soviet invasions in Hungary and Czechoslovakia and latest in Afghanistan, then the Soviet politbureau decided to use force in and ended up with a blood bath that was aptly named as the Red October. In what quickly spiralled out of control, this in the end sparked a direct confrontation between Soviet and NATO troops around Berlin, which soon brought in more troops to the conflict elsewhere. Neither side had really planned for it so in what ended up being a rerun of the start of WW 1, then both sides scrambled to bring their forces into position. However that is where the similarities ended. Once the Soviet Juggernaut got moving, then as countless wargames had demonstrated it was hard to stop them. However the price in blood and materiel for the Warsaw Pact has been far higher than either side anticipated - mostlyu because of the not quite planned offensive. The unplanned nature is probably what have held back the Soviets from using the hundreds of nuclear strikes they had planned. This however might soon change depending on how this battle goes. I. Situation Time 0800 Local Time Weather Lightly Clouded with no chance of rain, 2 degrees Centigrade and LOS 3000 Km General. In light the direct attack on several of our allies in NATO, Article 5 of the NATO Charter has been evoked. And following that then NATO is now formally at war. Operation Reforger are in full swing, but have yet to stop the Soviet Juggernaut. We are part of an Adhoc brigade sized Battlegroup, created from the remnants of German and American units that have been subjected to heavy losses, and are now south of Hannover in a defensive position. We have been tasked with first stopping, and then if possible blunting the momentum of the enemy through a limited but aggressive counter attack. NATO have been inflicting horrendous losses on the Warsaw Pact enemies, but the WAPA have mobilized everything. And even though the combat have weeded out the incompetent and unlucky on both sides, and we have inflicted far bigger losses on the enemy, then they have far more than us to expend. And so they still outnumber us by a considerable margin. Moreover then many of the newest and most techical advanced weapons in our possession are being pressed to their limit, and what is worse are beginning to run out of the most advanced weapons. Our Taskforce - Taskforce Boxer - is part of this Battlegroup, and have been assembled to block, and then clear the Enemy to our East. From SIGINT confirmed by our LRRP Patrols, then it seems that the Enemy have been careless and have moved a major HQ too near the forward lines, something we will exploit if possible. Our forces are not strong enough to punch through to it however, so we need to force the Enemy through attrition into a more manageable size. We are on our allied Nation´s soil, but times are desperate so you are cleared to use all weapons at your disposal with extreme prejudice. The Battlegroup commander minced no words: "Gentlemen: you are all that stands between the Enemy and a major breakthrough in this sector. My Headquarter lies only a few kilometers to your rear, and the order is that if you fail, then Tactical Nuclear weapons are now cleared for use on the battlefield. So make sure that you make the enemy die for their country instead of the other way around" Enemy Forces. The Enemy to our overall front is a Brigade sized(+) Soviet Force, of which we expect that they will use a Battalion(-) in the AO of Taskforce Boxer. From Intel, then this seems to be at least one full Company of T72B1 and another full company of BMP-2, with additional support and recon troops. To their rear they have an exposed Forward HQ, which can be expected to be defended - but not entrenched - heavily: Expect a mixture of dismounted infantry including ATGM as well as limited armored/mechanized assets defending this specifically. As the ENY are on the attack as part of a bigger offensive, then we do not expect any major Obstacles or minefields, confidence about that is HIGH. Regardless of this and given the intel then we do expect them to be entrenched and in a combat stance, and have a layered defence around their forward HQ. From SIGINT we know that the ENY have access to Artillery in substantial but unknow amounts. Friendly Forces. We have temporary local air superiority, but are limited to strike planes. This is both due to strong local Air defence, but also to attrition of our rotary wing assets. We have other NATO Forces to our NORTH (German) and SOUTH (US) that will push forward and support our attack. So do NOT cross the Taskforce boundaries reference Map trace, to avoid risk of Friendly Fire. Our Taskforce consists of 3 x tank platoons of M1A1 as well as 2 x mechanized infantry platoon of M2A2, along with a tactical reserve of 1 PLT of Leopard 2A4 and a 1 PLT of Marder 1A3 detached from a German Company to our North. We have also been augmented with a COY of German Panzergrenadiers which will only hold and defend in position (Reference Map trace), and are under BTN Command. These have put up obstacles including 3 minefields (reference Maptrace). We also have 3 x 6 tubes of M109 155mm howitzers, which have a full range of rounds, including Two (2) FASCAM missions and 6 x 120 mm mortars from Fox Company with its own supply truck (with the howitzers being further back, so off-map), as well as support assets from Hotel Company (repair, 2 x supply and medical). Our dismounted infantry from B COY is equipped with light machine guns (FN MAGs) and Anti-Tank teams ( 4 x M47 Dragon). Each MECHINF platoon in A COY thus has 4x LMG teams and 4x Anti-Tank teams plus a medicteam, and are all considered Elite. Rules of Engagement. NOTHING IN THESE RULES OF ENGAGEMENT LIMITS YOUR RIGHT TO TAKE APPROPIATE ACTION TO DEFEND YOURSELF AND YOUR UNIT. A. You have the right to use force to proactively engage any and all ENY targets of opportunity. B. You are cleared to fire first on all hostile targets or targets with deemed hostile intent, including armed civilians. C. The force should be used under the circumstances and proportional to the threat. D. We are at war. Destruction of civilian property has been cleared by the local authorities if CO deems that there is a military value and goal in said destruction, including FIRES in urban areas. E. All Laws of War are to be observed. II. Mission Taskforce Boxer Blocks Enemy attack, and then on TF CO´s initiative and order, attacks to destroy enemy defenders between PL HOLYFIELD and PL TYSON to stop or slow the WAPA offensive, and create depth in the NATO defence and if possible allow friendly forces to continue offensive operations further North and South. III. Execution Concept of the Operation Alpha Company and with 2 German PLT´s from their D Company in tactical reserve, Block the enemy attack. Having stopped the enemy attack, the Taskforce on TF CO´s initiative and orders will then attack from the WEST and towards EAST, setting an attack by fire from PL HOLYFIELD towards PL TYSON, and use own assets if possible to clear the Enemy HQ at OBJ KNOCKOUT. This will create a defence in depth for our forces and enable the remaining forces to follow up and expand our zones of control as well as degrade the enemies command structure. Commanders Intent Purpose - The purpose of this operation is to clear the Enemy forces and defeat their will to fight in this AO as well as attrit their command structure. Key Tasks 1. Block the Enemy Attack vicinity PL HOLYFIELD 2. Counterattack and Clear OBJ OMEGA End State Friendly Friendly forces postured on PL TYSON; consolidated and prepared to continue operations towards the EAST. Enemy Enemy forces defeated or destroyed between PL HOLYFIELD and PL TYSON, and if possible cleared from OBJ KNOCKOUT; unable to support Enemy forces in the AO. Terrain OBJ KNOCKOUT are cleared of enemy forces. Civilian Not relevant as all LOCAL inhabitants are estimated to be gone Fires Fox Company has 3 x 6 Tubes of self-propelled 155 mm howitzers that will directly support this operations, from outside of the AO (offmap). Additionally there have been allocated Six 120 mm M1064 for use, with integral ammo supply truck. And finally our Air assets will provide 8 CAS strikes. 6 x Tubes of 120mm organic fires under TF CO control (F-1) 3 x 6 x Tubes of 155 mm off-map fires under TF CO control 8 x CAS sorties were awarded during this targeting cycle of the ATO Aviation Nil IV. Sustainment Supply TF will carry forward 2 x resupply vehicles, F-1have 1 x supply vehicle allocated to them specifically. No resupply possible beyond that . Maintenance TF will carry forward 1x combat repair team (CRT) Medical TF will carry forward 1x foward aid station (FAS) V. Command And Signal Sucession of Command Alpha-66 TF Commander Alpha-65 TF XO Alpha-11 1 PLT LDR Alpha-21 2 PLT LDR Alpha-31 3 PLT LDR Signals No Change; as per unit SOP
  14. Version 1.0.0

    245 downloads

    This scenario is dedicated to my good friend Steel Beasts Cavalry aka. Cobra (base). This is a scenario that would follow on to one of my previous and best scenarios, "Gradual Retreat". This one took a while as I wanted to perfect this scenario, It is accurate, ammo types are accurate to the year as well as vehicles, (But just think that the army national guard are still operating the M901's). --- After the gradual retreat scenario, the Soviet forces over run the defensive line and are moving with a large force, but the time bought has been used for our rear forces to establish a 170 Km defensive line, this is last line of defence before the Soviet forces reach France. The rest of the British forces left in the UK are mobilsed and will be in France within the next 16 hours, along with a 4 hr transit time before the first brigade of Challenger 1's can arrive from 4 Royal Tank Regiment. They have been redeployed from the Gulf. US Forces in the area have organised a defensive strategy to reppel the soviet advance, however it is unclear as to whether it will work. 2 ACR is divided into sub groups within sectors, groups 1-8 are defending Alpha section (North), whilst 9-18 are defending Bravo section (South). Each group holds a 10km wide gap, Alpha section stretches 80 Km, leaving bravo section with 90 Km. This 170 Km line is to protect France and Belguim, however France is under threat the most. 3 Group, 2 ACR's forward elements are expected to make contact with scouting elements from the first echelon of a detachment from a Guards divison, the 5th Motorised Infantry Regiment. "2-6/A. Contact BRDM 2 platoon, moving East Grid square 20, 53."...
  15. Version 1.1

    174 downloads

    The M2A2-M3A2 Bradley is designed for reconnaissance and troop transport. while also providing firepower to both suppress and eliminate most threats to friendly infantry. It is highly manoeuverable and fast enough to keep up with heavy armor during an advance. In standard three colour camouflage and plain green. 1024 and 2048 dds files provided. Regards Wardog
  16. Wardog

    M2A2-M3A2 Bradley

    The M2A2-M3A2 Bradley is designed for reconnaissance and troop transport. while also providing firepower to both suppress and eliminate most threats to friendly infantry. It is highly manoeuvrable and fast enough to keep up with heavy armour during an advance. In standard three colour camouflage and plain green.
  17. KANIUM SUNDAY 10th OF DEC 1900 UTC "Operation Saber Tip" BY Assasin7 Where: Kanium TS : teamspeak3.i3d.net:10077 World clock Sunday 10th of DEC 1900 UTC Excerpts of the battalion commander's orders for... 1) SITUATION: a) Enemy: [Opfor 399th Bat. has been murdering the locals innocent men,women and children lately near objective Felix. Intel reports that a battalion has move into sector and has set up a defense to prevent any counter attacks from NATO. ] b) Own: Kanium company has moved into AA Kanium. We are just a QRF Company waiting for the order to cross the determined enemy line and destroy all enemy that is encountered.While retaking the Objective Felix from the enemy 2) MISSION: Kanium Company is to Assault North East, seek and destroy all enemy that is encountered and regain control of Objective Felix. OWN Forces: 2 Platoons: Leopard 2A5DKA2 2 platoons: M1A2 SEP 1 Platoon:M2A2 with Javlin's/LMG 1 platoon: CV-90/35 DK with Spike/LMG 1 platoon:M3A2 with Javlin's/LMG 2 Helicopters (BlackHawks) 2 Javlins, 2 Spike, 2 NLAW's, 2 FO teams Reinforcements: 1 platoon Leopard 2A4 1 platoon of M1A1 (HA) Arty: 4 tubes per bat. with 4 bat./ HE, ICM, Smoke and Airstrikes (5) 3) EXECUTION: Orders will be given by the CO HE, ICM, Smoke, Air strikes are availiable Arty: 4 tubes per bat. with 4 bat./ HE, ICM, Smoke and Airstrikes (5) Mission Designed by: Assassin7 Objective Felix
  18. Kanium Sunday 26th of NOV 1900 UTC "Test of metal kanium" by Assasin 7 Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock sunday 26th of Nov 1900 UTC Recce North towards objective and kill everything that gets in the way. Signals: BG command Net: 46000 A Coy Command net: 26000 B Coy Command net: 31000
  19. KANIUM SUNDAY 19TH OF NOV 1900 UTC "THE ATTACK ON OBJECTIVE CHARLIE" BY ASSASIN7 Where: Kanium TS : teamspeak3.i3d.net:10077 Sunday 19th Nov 1900 UTC world clock "The Assault on Objective Charlie" (own party map updates) 1) Situation: Visibility is limited to 3000. Ground conditions are dry and dusty, cross country mobility will be fast. Roads should not be your primary method of mobility. The Enemy has move into position and is preparing to attack east across the border to take over the Kanuim Country. Kanuim VU mission command must prepare an attack toward the Objective Charlie which is the enemies outpost, destroy all enemy encounter and take over the outpost. a) Enemy Forces: Known enemy force operating in your area: Havoc Krasnovian Tank Bn. Intelligence estimates enemy forces to be composed of a heavy force consisting of tanks and mechanized infantry. Approximate strength of the Enemy is a Brigade plus of BMP's, T-tanks and a reinforced Company of T-tanks. b) Kanium Forces: 2 Platoons of M1A2 SEP's 2 Platoons of Leopards 2A6's 1 Platoons of Bradley 1 Platoon of CV-90/35 DK's Trigger QRF= 2 platoons of Tanks ( SEP, Leo 2A6) 2) Mission: Your unit will conduct a attack towards Objective Charlie. Take Control of Objective Charlie. 3) Execution: Command must determine their own plan of execution. 4) Service and Support: a) Artillery: 6 tubes x 6 batteries of HE, Smoke and ICM, FASCAM Priority of fires: Papa Units. Priority targets: Designated by Command units Artillery only available to fire support units: yes b) Air support: 500lb Bombs. c) Additional assets: supply vehicles, medics, engineers, recovery vehicles and FO vehicles are available. CAMPAIGN NOTES: none. Created by: Assassin7
  20. Version 1.0.0

    228 downloads

    The Red tide 1988. The war to hold back the Soviets is failing, the German forces have been forced to fall back as their flank has collapsed, the BAOR still stands strong, and we the US forces are on the retreat now. We have to try and hold back the soviet forces for there to be a civillian evac from the city of Archen, trucks still haven't evacuated everyone, they need an hour, so we must try and hold back the enemy force as there is no-one between us and the city. We have a simple mission, hold the enemy back for an hour. --- 1 PT of M1A1 HA 1 PT of M1A1 2 PT's of M2A2 1 PT of M3A2. With a few other assets. Good luck. NOTES: The ammo types are CORRECT. All blue and red forces are to date. Any bugs please comment below.
  21. Kanium Sunday 3rd of AUG 1800 UTC "Operation Desert Tortoise I" Special NTC by Apoc Where: Kanium TS : teamspeak3.i3d.net:10077 World clock 1800 UTC Everybody is velcome , though we recommend that new players contact Major Duck, Swordsmandk to get an intro to our use of TS and get setup and get a small get familiar session sometime before the scen as it can be a very very steep learning curve to play multiplayer compared to single player. Its our experience that most new players hang around much longer with that approach and most learn something new that way. We have no requirement for participants to be a member of our VU(Virtual Unit) and you can be a member of other VU's and still play with us or to participate on any number of games etc..., we have a rule that says that your only velcome when you want to play and remember family is more important then the game. Operation Desert Tortoise I by Apocalypse 1. SITUATION a. Enemy. An Armored Battalion from the 18th Armored Brigade is established in a deliberate defense along Pioneer Pass. They currently have one company of T-80U tanks, supported by dismounted infantry forward, in vicinity of OBJ SLAYER, that has established a disruption zone to provide early warning and maneuver space for the remainder of the Battalion, which has established their main battle zone around the bottle-necked area of Pioneer Pass. The enemy maintains sufficient indirect fire and engineer assets (we anticipate at least 1x mine belt surrounding OBJ SLAYER), and is being supported by a sortie of attack helicopters that it may employ at any time. b. Friendly forces are assembling for a Brigade-sized attack that will require Pioneer Pass to be clear of enemy forces. In this sector, Team Kanium will lead this attack by clearing enemy forces within the valley and seizing Pioneer Pass, in order pass elements from 2nd Battalion that will continue their attack to the West. 2. MISSION Team Kanium attacks to seize OBJs SLAYER and ANTHRAX, to allow follow-on forces freedom of maneuver through Pioneer Pass. 3. EXECUTION a. Purpose. The purpose of this operation is to seize key terrain, so that follow-on forces have freedom of movement. b. Key Tasks 1. Seize OBJ SLAYER 2. Seize OBJ ANTHRAX 3. Clear enemy armor within Pioneer Valley & Coyote Valley c. End State i. Terrain. Pioneer Pass is seized and enemy (armor) are clear from Pioneer Valley ii. Friendly: Friendly forces are prepared to safely pass follow-on forces from 2nd Battalion. iii. Enemy: Elements of the 18th Armored Brigade are defeated, destroyed, or neutralized; unable to interfere with friendly, follow-on forces. iv. Civilian: Minimal collateral damage and disruption to the civilian way of life. d. Fires 3x Batteries of 155mm will support this operation. (Offscreen)
  22. Version 1.0.0

    271 downloads

    An attack on North Korea by the American forces due to a retaliation. The USMC have gone in to move to Pyongyang. Mechanized infantry force, will be going up against heavy armour, and infantry. With only a few light APC's. This will be a the first part of a 5 part series, each one getting closer to Pyongyang, with maybe one or two spin off missions. Stay tuned for more!
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