Jump to content

Search the Community

Showing results for tags 'm3a2'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Welcome, new player! Find your first hints & tips here
  • Steel Beasts Forums
    • General Discussion
    • Support
    • Multiplayer Engagements
    • Scenario and Maps
    • Tutorials and How Tos
    • Mods
    • Ground Zero

Categories

  • 4.1+ SINGLE PLAYER SCENARIOS
    • Platoon
    • Company
    • Batallion
    • Brigade
  • 4.1+ Map Packages
  • Pre 4.1 SINGLE PLAYER SCENARIOS
    • Easy
    • Difficult
  • MULTIPLAYER SCENARIOS
    • COOP Large
    • COOP Medium
    • COOP Small
    • H2H Large
    • H2H Medium
    • H2H Small
  • Pre 4.1 MAPS
    • Pre 4.1 Terrain
    • Pre 4.1 Height
  • MODS
    • Skins
    • Sounds
    • Sky
    • Splash Screens
    • Miscellaneous
  • RESOURCES
    • General
    • Documentation
    • Tutorials
    • Vehicle Templates
    • Unit Templates
  • STEEL BEASTS 1 / Gold
    • Single Player Scenarios
    • Multiplayer Scenarios
    • Maps
    • Mods
    • Resources

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Location


Interests


Occupation

Found 13 results

  1. Version 1.1

    174 downloads

    The M2A2-M3A2 Bradley is designed for reconnaissance and troop transport. while also providing firepower to both suppress and eliminate most threats to friendly infantry. It is highly manoeuverable and fast enough to keep up with heavy armor during an advance. In standard three colour camouflage and plain green. 1024 and 2048 dds files provided. Regards Wardog
  2. KANIUM Sunday 23rd of February - "CG07 - Island Liberation Final Push" by ChrisReb Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock 1900 GMT (Same time as always in Europe - now adjusted for European Winter Time: click the time below for your local time) World clock 1900 GMT IMPORTANT NOTICE: This SB session may be recorded with video and sound and uploaded, including to a public youtube channel. IMPORTANT NOTICE II: I suggest to all who play with us download and install Chris mappack - and needed for this scenario: https://www.dropbox.com/s/hr1jl33xxhacftx/SB Converted Maps v2.rar?dl=0 For the next three months at least we will be working with this mappack and the official one when making scenarios. Everybody is Welcome: you don't have to belong to Kanium. We love playing with you all, the arranger and CO loves you even more if you sign up in advance PPS. We will be playing on the new version 4.162 CG08_Island_Liberation_Final_Push_V5_HUMANOPFOR Excerpts of the battalion commander's orders for... CG08 Island Liberation the Final Push May 2018 1400. Weather good. Visibility 3000m 1) SITUATION: Following our defeat of the Rebels and their 'Volunteer' support in the West of the Island we are now ready to move forward and complete the liberation of the Island. Enemy continue to land forces from their second wave at the port a) Enemy: Having disposed of the local forces we are now faced with clearing the more capable 'Volunteer' units which continue to disembark at Port Kyrounis. We understand that 3 companies of T72m4 of the enemy second wave have landed with accompanying infantry (estimated 3 to 4 Coy). Much of the infantry has been widely deployed on higher ground or covering likely avenues of approach to the port although a Coy strength is possibly BMP2 mounted. Given the size of the enemy Task Force it is likely 2 further Tank Coys have yet to be unloaded The remaining Separatist leaders are thought to be sheltering at the Port and no special attempt to capture them should be made. Again the enemy has limited Indirect Fire Support Air defences are thought to be in place around the port The situation is fluid in that as enemy forces deploy from the port area they are likely to be spreading out and can be expected to attack from a variety of directions. Therefore you should retain the ability to react to flank attacks FLASH UPDATE: Current drone recon shows latest ship to arrive at Port Kyrounis as having approx Coy strength T90 on deck. b) Own: TF Jackal is being re armed and replenished for this second push. Again you have M3 Reconnaisance split into 2 sections of 3 Vics. 2 x Coy M1A1 ( both minus 1 PLT still re-arming and/or awaiting replacements), Only one Coy of M2 (Inf and Javelin) is presently ready but rather than wait we will push on and the remaining Coy will join us as soon as they are replenished as will the missing Tank PLT. c) Attachments and detachments: Further USMC Troops will be airlifted into the Training base once secured Again you have offshore fire support of 2 batteries of 6 tubes each. Also US Marines can supply 3 airstrikes on request and are rearming the Cobra Gunships as fast as possible 2) MISSION: Attack to seize Port Kyrounis and the Army Training Base - this will allow us to liberate the island and prevent enemy reinforcement. Once these Objectives are seized and the enemy Armour is destroyed it is likely any enemy forces will surrender You will be awarded success under following Criteria - Army Base cleared of enemy AFVs and you have at least 2 AFVs in area The Port is captured when cleared of all enemy AFVs Remaining enemy infantry will be deemed as being cleared in a mopping up later but the enemy will no longer be able to land heavy support forces 3) EXECUTION: a)In order to complete the liberation of the Island you are to seize and hold the following: 1. Port Kyrounis 2. The Army Training Centre b)Destruction of non AFV enemy forces is welcome in as much as it aids the capture of your objectives but is secondary to the primary mission c)Once the Army Training Base is secure USMC forces will airlift in to help hold the position Intent: Concept of Operation: a) Seize the 2 objectives outlined above destroying any opposition preventing the attainment of this. b) Whilst there is no time limit the enemy will use time to land their reinforcements NOTES: It is believed that most of the numerous walls are easily breached by AFVs Weather is dry and sunny Defend the Port & Training Center
  3. KANIUM Sunday 16th of February - "CG07 - Island Liberation Part I - V4" by ChrisReb Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock 1900 GMT (Same time as always in Europe - now adjusted for European Winter Time: click the time below for your local time) World clock 1900 GMT IMPORTANT NOTICE: This SB session may be recorded with video and sound and uploaded, including to a public youtube channel. IMPORTANT NOTICE II: I suggest to all who play with us download and install Chris mappack - and needed for this scenario: https://www.dropbox.com/s/hr1jl33xxhacftx/SB Converted Maps v2.rar?dl=0 For the next three months at least we will be working with this mappack and the official one when making scenarios. Everybody is Welcome: you don't have to belong to Kanium. We love playing with you all, the arranger and CO loves you even more if you sign up in advance PPS. We will be playing on the new version 4.162 Excerpts of the battalion commander's orders for... CG7 Island Liberation May 2018 4.00AM Visibility initially hazy but quickly burning off to 3000 m plus 1) SITUATION: Following the collapse of the mainland government, rebels have seized government military assets and declared independance. However the uprising lacks popular support being largely instigated by Russia who seeks a futher Mediterranean port. Whilst local rebel forces are equipped with T 62 and older equipment they have suddenly acquired a good number of more modern T 72, crewed and supported by 'volunteers'. A US led Taskforce has arrived off the Island with the intention of restoring Government control. A depth bridghead is to be created before additonal enemy forces can consolidate their hold on the Island a)Enemy: Whilst local rebel forces are equipped with T62 and older equipment they have suddenly acquired a good number of more modern T72 crewed and supported by 'volunteers'. The newer equipment is based in the Eastern side of the Island and may take a little time to deploy at least part of the force to our AO. Immediate opposition is expected to be the local breakway rebel forces and irregulars. Estimated the Rebel forces have approx 2 Coy T62, supported by up to a Coy of BMD with independant Infantry teams around the objectives and other built up areas. As this is a loosely organized Rebel force precise organisational details have been hard to come by Intelligence believes up to 2 Coy T72 have either already commenced deploying in your AO or, are heading into this area from the port. Enemy has limited Indirect Fire Support directed by a few trained observers b) Own: Under cover of the pre-dawn we have landed Task Force Jackal. This comprises 1 x Coy M1A1 and 1 x Coy M2 (Inf and Javelin) with 2 sections of M3 for Recon. Support assets have also been landed. Offshore fire support for HE and Smoke equivalent of 2 x 4 tubes is on call. 3 x on call airstrikes are available Command will try to land further forces if possible to reinforce your attack but timing is uncertain and depandant on local maritime operations. The same issue is likely to prevent much in the way of AH1 Cobra gunship support but the Logistics people will see what they can do. You will be advised when available. d) Whilst you have less able enemy forces for the initial stages of your attack scattered infantry teams can still be a danger. Given the confined space for manoevure be prepared for short range contact. More capable opposition will be moving into the area as you progress 2) MISSION: In order to clear sufficient depth of deployment for further forces awaiting landing, you are to seize and hold the terrain objectives as below. 3) EXECUTION: a)In order to clear sufficient depth of deployment for further forces awaiting landing, you are to seize and hold the following: 1. Radar Station 2. Paliki (Intelligence suggests this is the HQ for the Breakaway forces for this part of the island and from where they are terrorising the local population) 3. The mothballed Missile Site which can quickly be brought into operation with major implications to the balance of military control in the surrounding area. 4. Routes Green and Orange need to be free from enemy occupation at the end of operations although this is secondary to the capture of the 3 locations designated b)Destruction of enemy forces is welcome in as much as it aids the capture of your objectives but is secondary to the primary mission c)Once the Radar Station and/or Paliki are secured, USMC troops will be airlifted in to secure the areas freeing your force up for further operations Intent: Concept of Operation: a) Seize the 3 objectives outlined above destroying any opposition preventing the attainment of this. b) YOU ARE FORBIDDEN to use indirect fire on Paliki or Baytown to avoid civilian casualties. Direct fire is permitted on identified hostile forces. These areas are marked on the map. c) Colour routes are guidance of the largest Island highways only d) Whilst there is no time limit the enemy will use time to penetrate their reinforcements further West across the Island e) DO NOT cross phase line Reaper at this time as that is for a future phase of operations - NB Penalty Zone!
  4. until
    Link:
  5. until
    EVENT
  6. KANIUM SUNDAY 17th OF FEB 1900 GMT - 11th ACR Mission 1 Delay at Bad Hersfeld V. 2 by Panzerleader (?), Tweaked by Nike-Ajax Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock 1900 GMT (Same time as always - now adjusted for Winter Time) World clock 1900 GMT IMPORTANT NOTICE: This SB session may be recorded with video and sound and uploaded, including to a public youtube channel. Everybody is Welcome: you don't have to belong to Kanium. We love playing with you all, the arranger and CO loves you even more if you sign up in advance 11th ACR Mission 1 Delay at Bad Hersfeld V. 2 Excerpts of the battalion commander's orders for... 1) SITUATION: a) Enemy: In the last two hours we have been under heavy attack from 39th Guards Motor Rifle Division. As expected we are being forced back towards Bad Hersfeld and our minefields have been breached north of Bebra. Enemy units have been hit hard by both air attacks and our rotary assets. It is assesed that some units have been pulled out of actions already and second echelon forces have been deployed. Remaining MRR regiments we believe is at less than 75% combat streght left. Enemy appears to have three Course of Actions (COA) and looks to be focusing on two of them. Main effort (COA-1) from Herlefhausen south-west via Highway 4 and the second effort (COA-2) from Lüderbach and Ringbach south-west Highway 27. Both with main objective being Bad Hersfeld. COA-3 appears to be a probe going west/south-west along Landstrasse 3336. Enemy main effort (COA-1) appears to be along Highway 4 with 120th Guards MRR (motor rifle regiment), 117th Guards MRR, leading the way. Backing them up is the 15th Guards Tank Regiment. Enemy secondary effort (COA-2) is via Highway 27 with what we believe is 11th recon battalion leading and with 172nd Guards MRR following close behind. We have reason to believe that 80th Tank regiment is split between COA-1 and COA-2. The 3rd MTR BTN of the 172nd is reported undergoing refueling and rearming and will not be available to support their attack. Enemy is focusing main rotary effort on COA-1. Units identified 39th Helicoptor Squadron has been in action in that area. Enemy air forces is still a threat so air warning: yellow. b) Own: 3/11th is at war. We have been in the fight for several hours now and have giving ground only when forced to. Lima and Mike Troop have been fighting a delay from Lüderbach since this morning with support from 4th Squadron(Air). They are pressed hard and need to resupply and rearm soon. - India Troop (INVADER)(YOU!)(90% strenght)) is setting up for a delay in the valley north of Bad Hersfeld covering COA-2. - Kilo Troop (KILLER )(90% strenght) is setting up in the valley North-East of Bad Hersfeld covering COA-1. - Lima Troop (LEADHORSE) (60% strenght) is going through Bad Hersfeld and heading for the Squadrons Assembly and resupply area. - Mike Troop (MAULER) (50% strenght) is going through Bad Hersfeld and heading for the Squadrons Assembly and resupply area. It is CO 3/11th (BANDIT) intension to fight a delaying action in COA-1 and COA-2 delaying enemy forces for enough time to secure that Lima and Mike troop get the necessary time to rearm and get reinforcements to the area. Hold at least 1 hour if possible. You will have entire 3/11th artillery assets available (2x4 M109s). 4th Squadron(Air) is resupplying and will have a flight - 2 x AH-64 Apache - ready within 30 minutes to provide support. To our left we have a german Jäger Coy and to the right 1/11th ACR. Entire 11th ACR is heavily engaged and we are awaiting reinforcements to arrive from the rest of V Corps. c) Attachments and detachments: We have been assigned 1 PLT from CSS. This is 2xAmmo, 1xARV, 1xMedic. Rest of CSS is at assemly area south of Ba Hersfeld. 2) MISSION: Commander 3/11 intend is to delay forces moving along COA-2 and give Mike and Lima troop enough time to rearm and regroup. CO 3/11th estimate remaining time for this task to be 60-90 mins. Your mission is to setup a delay in the valley north of Bad Hersfeld with India Troop. You are to buy the time needed for the other troops to complete rearming. You are to minimize losses if possible but provide stiff resistance where ever its needed. Gunsmoke have 4x priority fascams fire missions ready for you. Let them know where and when. To provide support you have been assigned 1 PLT CSS. If you mange to hold for the duration you are to fallback to Bad Hersfeld past PL Alamo on command from CO 3/11 3) EXECUTION: Is up to you! 5) COMMAND AND SIGNALS: India66 - CO India65 - XO India1 - First PLT India2 - Second PLT India3 - Third PLT India4 - Fourth PLT India5 - Mortar SEC Hotel1 - CSS Brevety list: BANDIT - SQ CO INVADER - India Troop KILLER - Kilo Troop LEADHORSE - Lime Troop MAULER - M Troop GUNSMOKE - Artillery Otherwise PER Kanium SOP
  7. Version 1.0.0

    246 downloads

    This scenario is dedicated to my good friend Steel Beasts Cavalry aka. Cobra (base). This is a scenario that would follow on to one of my previous and best scenarios, "Gradual Retreat". This one took a while as I wanted to perfect this scenario, It is accurate, ammo types are accurate to the year as well as vehicles, (But just think that the army national guard are still operating the M901's). --- After the gradual retreat scenario, the Soviet forces over run the defensive line and are moving with a large force, but the time bought has been used for our rear forces to establish a 170 Km defensive line, this is last line of defence before the Soviet forces reach France. The rest of the British forces left in the UK are mobilsed and will be in France within the next 16 hours, along with a 4 hr transit time before the first brigade of Challenger 1's can arrive from 4 Royal Tank Regiment. They have been redeployed from the Gulf. US Forces in the area have organised a defensive strategy to reppel the soviet advance, however it is unclear as to whether it will work. 2 ACR is divided into sub groups within sectors, groups 1-8 are defending Alpha section (North), whilst 9-18 are defending Bravo section (South). Each group holds a 10km wide gap, Alpha section stretches 80 Km, leaving bravo section with 90 Km. This 170 Km line is to protect France and Belguim, however France is under threat the most. 3 Group, 2 ACR's forward elements are expected to make contact with scouting elements from the first echelon of a detachment from a Guards divison, the 5th Motorised Infantry Regiment. "2-6/A. Contact BRDM 2 platoon, moving East Grid square 20, 53."...
  8. Wardog

    M2A2-M3A2 Bradley

    The M2A2-M3A2 Bradley is designed for reconnaissance and troop transport. while also providing firepower to both suppress and eliminate most threats to friendly infantry. It is highly manoeuvrable and fast enough to keep up with heavy armour during an advance. In standard three colour camouflage and plain green.
  9. Version 1.0.0

    143 downloads

    We have 6 M3A2's (without the infantry inside) conducting a reconissance and a counter reconissance mission to eleminate any enemy reconissance/forces. Enemy forces should only really consist of BMP3's, BDRM2's etc. To win kill most of the enemy scouts/forces and dont let them enter the red zone. FASCAM strips to help stop the enemy probing advance.
  10. Kanium Sunday 26th of NOV 1900 UTC "Test of metal kanium" by Assasin 7 Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock sunday 26th of Nov 1900 UTC Recce North towards objective and kill everything that gets in the way. Signals: BG command Net: 46000 A Coy Command net: 26000 B Coy Command net: 31000
  11. Version 1.0.0

    228 downloads

    The Red tide 1988. The war to hold back the Soviets is failing, the German forces have been forced to fall back as their flank has collapsed, the BAOR still stands strong, and we the US forces are on the retreat now. We have to try and hold back the soviet forces for there to be a civillian evac from the city of Archen, trucks still haven't evacuated everyone, they need an hour, so we must try and hold back the enemy force as there is no-one between us and the city. We have a simple mission, hold the enemy back for an hour. --- 1 PT of M1A1 HA 1 PT of M1A1 2 PT's of M2A2 1 PT of M3A2. With a few other assets. Good luck. NOTES: The ammo types are CORRECT. All blue and red forces are to date. Any bugs please comment below.
×
×
  • Create New...