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If I send an infantry platoon on an assault route at top speed, once their fatigue reaches the point where they cannot sprint I can make them sprint by continuously pressing the "C" key about every second. I have not tried other route speeds/types yet.
Appears to only happen with the "Paved Road 2 ln" with any vehicle. Bug appears at the 1m20s mark: **Bug resolved - video removed** Scenario and specs attached... Note: Some settings have changed since my last report. System Specs: Windows 7 Home Premium, 64-bit (SP1) Nvidia NForce 780i SLI Mother Board Intel Core2 2.6GHz QuadCore Processor 2x1GB+2x2GB Corsair DDR2 Ram 2xZotac GTX-570 Amp! Ed. Video Cards 500GB Seagate Barracuda 7200.10 Hard Drive HP 22" HDMI Monitor 1680x1050x60 SB Display Resolution: 1680x1050x32 NVIDIA Control Panel Settings: Ambient Occlusion: Not supported Anisotropic filtering: 4x Antialiasing - FXAA: Off Antialiasing - Gamma Correction: On Antialiasing - Mode: Override any application setting Antialiasing - Setting: SLI 8x Antialiasing - Transparency: Off CUDA - GPUs: All Maximum pre-rendered frames: Use the 3D application setting Multi-display/mixed-GPU acceleration: Multiple display performance mode Power management mode: Adaptive SLI rendering mode: NVIDIA recommended Texture filtering - Anisotropic sample optimization: On Texture filtering - Negative LOD bias: Allow Texture filtering - Quality: Quality Texture filtering - Trilinear optimization: On Threaded optimization: Auto Triple buffering: Off Texture filtering - Anisotropic filter optimization: Off Vertical sync: On SB In-Game Graphics Settings: HDR Blooming: 1 Anti-Aliasing: 2 Non Maskable Anti-Aliasing (Advanced): 0 Shadow Mapping: 5 Volumetric Clouds: 0 SB Terrain Detail Distance Settings: General: 50.0 Ground: 50.0 Ground Cover: 20.0 Road_Shadow.zip