Jump to content

Search the Community

Showing results for tags ' bug'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Welcome, new player! Find your first hints & tips here
  • Steel Beasts Forums
    • General Discussion
    • Support
    • Multiplayer Engagements
    • Scenario and Maps
    • Tutorials and How Tos
    • Mods
    • Ground Zero

Categories

  • SINGLE PLAYER SCENARIOS
    • Easy
    • Difficult
  • MULTIPLAYER SCENARIOS
    • COOP Large
    • COOP Medium
    • COOP Small
    • H2H Large
    • H2H Medium
    • H2H Small
  • MAPS
    • Terrain
    • Height
    • Map Packages 4.1+
  • MODS
    • Skins
    • Sounds
    • Sky
    • Splash Screens
    • Miscellaneous
  • RESOURCES
    • General
    • Documentation
    • Tutorials
    • Vehicle Templates
    • Unit Templates
  • STEEL BEASTS LEGACY
    • Single Player Scenarios
    • Multiplayer Scenarios
    • Maps
    • Mods
    • Resources

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me


Location


Interests


Occupation

Found 2 results

  1. If I send an infantry platoon on an assault route at top speed, once their fatigue reaches the point where they cannot sprint I can make them sprint by continuously pressing the "C" key about every second. I have not tried other route speeds/types yet.
  2. Appears to only happen with the "Paved Road 2 ln" with any vehicle. Bug appears at the 1m20s mark: **Bug resolved - video removed** Scenario and specs attached... Note: Some settings have changed since my last report. System Specs: Windows 7 Home Premium, 64-bit (SP1) Nvidia NForce 780i SLI Mother Board Intel Core2 2.6GHz QuadCore Processor 2x1GB+2x2GB Corsair DDR2 Ram 2xZotac GTX-570 Amp! Ed. Video Cards 500GB Seagate Barracuda 7200.10 Hard Drive HP 22" HDMI Monitor 1680x1050x60 SB Display Resolution: 1680x1050x32 NVIDIA Control Panel Settings: Ambient Occlusion: Not supported Anisotropic filtering: 4x Antialiasing - FXAA: Off Antialiasing - Gamma Correction: On Antialiasing - Mode: Override any application setting Antialiasing - Setting: SLI 8x Antialiasing - Transparency: Off CUDA - GPUs: All Maximum pre-rendered frames: Use the 3D application setting Multi-display/mixed-GPU acceleration: Multiple display performance mode Power management mode: Adaptive SLI rendering mode: NVIDIA recommended Texture filtering - Anisotropic sample optimization: On Texture filtering - Negative LOD bias: Allow Texture filtering - Quality: Quality Texture filtering - Trilinear optimization: On Threaded optimization: Auto Triple buffering: Off Texture filtering - Anisotropic filter optimization: Off Vertical sync: On SB In-Game Graphics Settings: HDR Blooming: 1 Anti-Aliasing: 2 Non Maskable Anti-Aliasing (Advanced): 0 Shadow Mapping: 5 Volumetric Clouds: 0 SB Terrain Detail Distance Settings: General: 50.0 Ground: 50.0 Ground Cover: 20.0 Road_Shadow.zip
×
×
  • Create New...