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Showing results for tags '2 bridge crossings'.
Kanium Sunday 27th of AUG 1800 UTC "Team Kanium Movement to Contact" Where: Kanium TS World clock 1800 UTC Everybody is velcome , though we recommend that new players contact Major Duck, Swordsmandk to get an intro to our use of TS and get setup and get a small get familiar session sometime before the scen as it can be a very very steep learning curve to play multiplayer compared to single player. Its our experience that most new players hang around much longer with that approach and most learn something new that way. We have no requirement for participants to be a member of our VU(Virtual Unit) and you can be a member of other VU's and still play with us or to participate on any number of games etc..., we have a rule that says that your only velcome when you want to play and remember family is more important then the game. SITUATION Enemy: A reinforced enemy mechanized infantry company has established a defense-in-depth at two bridge crossing sites at the river. They are composed of 4x PLT of BMP2's and infantry armed with AK74s and RPG-27s. They have been supplemented with tank support, consisting of 3x Platoons of T-80 tanks. Additionally, the enemy we are facing has been given priority of engineer support - expect dug-in positions with at least one protective mine belt. Friendly: 1st Division is preparing for a massive assault within the built-up areas north, across the river. However, Team Kanium must first seize two vital bridge crossing sites to support the follow-on attack. MISSION: SEIZE OBJ ANACONDA TO PASS FRIENDLY FORCES TO THE NORTH. EXECUTION: Player driven Fires: 6x tubes of 120mm (organic) Support: 1x Suppot Platoon (Repair/Resupply) Info Friendly map updates only Friendly ID is on No penalty zones (honor system - please don't go outside of our boundaries)