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Found 5 results

  1. Version 2


    Combat Power: 3x3 CR2 Platoons 2x2 Recon Section (Pizzaro/proxy) I. Situation Friendly forces are currently set to the east of Imarat, postured to attack to seize key terrain that will enable follow-on forces a swift transition through the area, along Highway 5 and Highway 2. We have detected a reinforced enemy mechanized infantry company defending the area, with BMP-3, T-90 tanks, and a truck-mounted scout platoon forward. We have detected enemy scouts operating between PL BRONZE and PL PLATINUM, with small teams and ATGM trucks, and we suspect platoon-sized disruption forces to be positioned between PL SILVER and PL BRONZE, with their main defensive force around the town of Chaman. II. Mission: Attack to seize OBJ BULL no later than H+90 minutes to enable follow-on forces freedom of movement. III. Execution a. Seize OBJ BULL (60) b. Preseve Combat Power for follow-on operations (40) Fires: 155mm are allocated as direct support (288 HE/240 SMK) IV. Support. Organic medical and supply assets are on hand V. Signal Friendly ID: On Map Updates: Enabled Overhead View: On
  2. Version 1.02


    Totally revised version of the Artillery Attitude Charts to replace the previous one. This one revises the explanation and core concept to demonstrate on a compass what attitude in mils should be set depending on whether the desired artillery zone is wider than long, or vice versa, and how that corresponds with the axis of adjustment. The emphasis is on a point in the center of the bombardment zone and how it aligns vs. 0 to 3200 mils, with 0 always oriented to the North. It also includes 2 examples. Feedback/Improvement suggestions are welcome.
  3. I'm trying to do the Tutorial scenario I downloaded, but it says "You must first switch your vehicle using triggers", but I can't figure out what that means. Can someone help me out?
  4. Hey gents. Had the game for just under a week now. Feeling comfortable with the M1A2, and to a lesser extent the A1 and the M2A2 control wise. I'm spearheading a group of 8-20 other new players, with my goal being to learn first and teach them second. My question to the community is: What is the best way to learn? What should I learn first? What's the best way to practice drills? Any tips for making teaching missions? The question is rather open and vague, sorry about that. We're all from another military sim community, so we're familiar with most terms regarding tanks, but not in their effective simulation employment. Second question: Would a "Lessons learned" video series following our first baby steps into Steel Beast's be a fun idea, or just too painful for you more experienced players to watch? Examples below.
  5. until
    Halfway to the weekend? It's time for...Midweek Madness. Open to all. Friendly Head 2 Head D.O.W. Vu & Red Alert Vu Wednesday Mission 21/09/16 @ GMT17:00 Farm Frenzy V2 By Red Alert VU This scenario is a simulation and does not have any political message. Information: Take and hold the farm at all costs! Map Key (disregard key on above image) 1. Objective 2. Red 3. Blue Mission Summary: We must take the farm and hold it at all costs. The farm is of strategic importance. Excerpts of the battalion commander's orders for... 1) SITUATION: a) Red Forces: 10 T62-m (1972) 4 BTR-60PB 3 M1064A3 2 2.7t Truck 4x4-F OHWS M240 x1 (each carrying inf squad) inf 2x M72A1 LAW (RPG) 210 x 7.6mm (MG) 5x M381 HE b) Blue Forces: 8 Sho't Kal 4 M113A1 3 M1064A3 2 2.7t Truck 4x4-F OHWS M240 x1 (each carrying inf squad) inf 2x M72A1 LAW (RPG) 210 x 7.6mm (MG) 5x M381 HE c) Attachments and detachments: No artillery -------------------------------------------------------------------- Information: VICTORY CONDITIONS: 1. Destroy 8 of 10 enemy AFV's. OR 2. Take and hold "Farm" red region by 2 AFV and 4 infantry men for 15 min.Amount of our forces in that region(red circle) must be bigger then enemy forces in that region. DEFEAT CONDITIONS: 1.Lose 7 of 9 our AFV's OR 2.Enemy capture the "Farm" region. --------------------------------------------------------------------- Overhead view? Yes Relief map? Yes --------------------------------------------------------------------- Modifications from previous version • Player sides have been switched • Number tanks increased both sides • 3 M1064A3 added both sides There is also a remote possibility that the Sho't Kal tanks could be changed to M60A1. There is no M60A1 in SB at present so ammo, laser range finder etc would have to be modified/deactivated. ******************************** ** Notes ** ******************************** SB Version: v4.004 Session Name: Farm Frenzy V2 Created by: Red Alert Multi-Crew: Yes Single Crew: Yes Mission Duration: 90 mins Head 2 Head / CO-OP: H2H Date: Thursday 21-09-16 Time: 17:00 GMT Location: DOW TeamSpeak Time (local): Click here TeamSpeak IP: dow.ts.nfoservers.com Room: Dogs of War Minimum Skill level: Beginner Who can play?: Open to all Vehicles in mission : (in mission) T62-m BTR-60PB 2.7t Truck 4x4-F OHWS M240 (inc inf sqd) Sho't Kal M113A1 M1064A3 You can just listen if you wish by using Teamspeak. You do NOT need Steel Beasts. Required: Teamspeak Download (windows): [/b] Click here Teamspeak IP: dow.ts.nfoservers.com wait in lobby for access to other areas. All Welcome Manning list: Red (Red alert VU) requests accepted 66/A T-62m 1972 1/A T-62m 1972 x 3 2/A T-62m 1972 x 3 3/A M1064A3 x 3 4/A BTR-60PB x4 5/A 2.7t Truck 4x4-F OHWS M240 (inc inf sqd) x1* 8/A 2.7t Truck 4x4-F OHWS M240 (inc inf sqd) x1* 9/A T-62m 1972 x 3 Blue 66/A Sho't Kal 1/A Sho't Kal x4 2/A M113A1 x4 3/A 2.7t Truck 4x4-F OHWS M240 (inc inf sqd) x1* 4/A 2.7t Truck 4x4-F OHWS M240 (inc inf sqd) x1* 7/A M1064A3 x 3 8/A Sho't Kal x 3 *inf 2x M72A1 LAW (RPG) 210 x 7.6mm (MG) 5x M381 HE Post here: Click
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