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Found 9 results

  1. Version 1.0.2

    519 downloads

    This is the first in a series of scenarios designed to familiarize new Steel Beasts players with basic Offense and Defense tasks executed by a Tank Platoon. This series uses US Army Doctrine as a basis, and aims to present the Tank Platoon's role when operating as part of an Armor Company. This series also focuses on introducing concepts within the game to the player, while maintaining a low level of difficulty to reduce frustration during the learning process. Movement to contact is an offensive task designed to develop the situation and to establish or regain contact. It creates favorable conditions for subsequent tactical actions. The platoon leader conducts a movement to contact when the enemy situation is vague or not specific enough to conduct an attack. Forces executing this task seek to make contact using the smallest friendly force possible. A movement to contact may result in a meeting engagement, which is a combat action occurring when a moving force engages an enemy at an unexpected time and place. Once making contact with an enemy force, the leader has five options: attack, defend, bypass, delay, or withdraw. (ATP 3-20.15, Tank Platoon) This scenario has been designed to allow the practice of the following eight (8x) concepts: i. Conduct maneuver as a platoon. ii. Conduct a movement to contact as part of a tank company. iii. Conduct an attack by fire to destroy an inferior force. iv. Employ mortars to destroy an inferior force. v. React to enemy rotary wing assets as a platoon. vi. Conduct a reload as a platoon. vii. Break contact with a superior enemy force. viii. Conduct a hasty attack as part of a tank company. This scenario is rated by the author as very easy, and will likely take approximately thirty (30x) minutes to complete. This scenario heavily favors friendly forces to facilitate a learning environment where tactical mistakes do not mean instant death. AVEPS have been included as a method for identifying tactical errors made by the player(s) by sorting through events during the AAR. Special thanks to ben, Apocalypse, and Rooks and Kings for testing and providing feedback.
  2. Version 1.0.2

    459 downloads

    This is the second in a series of scenarios designed to familiarize new Steel Beasts players with basic Offense and Defense tasks executed by a Tank Platoon. This series uses US Army Doctrine as a basis, and aims to present the Tank Platoon's role when operating as part of an Armor Company. This series also focuses on introducing concepts within the game to the player, while maintaining a low level of difficulty to reduce frustration during the learning process. An attack is an offensive task that destroys or defeats enemy forces, seizes and secures terrain, or both. An attack differs from a movement to contact because enemy main body dispositions are at least partially known, allowing the leader to achieve greater synchronization. Attacks incorporate coordinated movement supported by direct and indirect fires. They may be hasty or deliberate, depending upon the time available for assessing the situation, planning, and preparing. The leader may decide to conduct an attack using only fires. (ATP 3-20.15, Tank Platoon) This scenario has been designed to allow the practice of the following eight (8x) concepts: i. Conduct a forward passage of lines with a unit in contact. ii. Control direct fire through the use of fire control settings. iii. Conduct movement and maneuver through restricted terrain. iv. Employment of smoke to deny enemy observation and fields of fire. v. Conducting an attack by fire. vi. Conducting an attack to seize an objective. vii. Attacking infantry in fortifications. viii. Anticipating and defeating an enemy counter-attack. This scenario is rated by the author as very easy, and will likely take approximately thirty-five (35x) minutes to complete. This scenario heavily favors friendly forces to facilitate a learning environment where tactical mistakes do not mean instant death. AVEPS have been included as a method for identifying tactical errors made by the player(s) by sorting through events during the AAR. Special thanks to ben, and Apocalypse for testing and providing feedback.
  3. Version 2.0.0

    191 downloads

    Convoy Ambush - Fictional Playable single player, or small scale co-op. This fictional scenario puts the player in command of two platoons of Leopard 2A4 MBTs (one of 4tks, one of 3tks), and one 2 vehicle reconnaissance Bradley element, tasked with ambushing a RedFor convoy transiting an MSR, with support from FASCAM and HE/SMK indirect fires. Whilst the scenario begins in the near-darkness of dawn, it will lighten quickly. The scenario is very limited in scope, and is aimed at the beginner level, and should take no longer than an hour to play. No time limit is set for the scenario however. For more experienced players, this will probably not be much more than a gunnery range with extra steps. The map used is Fort Drum, NY (edited - Fulda), with a woodland (spring) theme applied. Thanks to those on the TankSim Discord for initial feedback & advice on control logic. Briefing Extract: 1) SITUATION: a) Enemy: RedFor is expected to move a mechanised manoeuvre element of approximately company size along MSR WILSON westwards from their current position. An additional mechanised infantry company with armoured support is situated North East, and is expected to come up in support if the reinforcement convoy comes under contact. Enemy Intent is to SUPPORT the MAIN GUARD element to the west, IOT DENY NATO forces further ground. b) Friendly: BG Commander’s intent is to DEFEAT enemy forces in the region. Coy Commander’s intent is to PREVENT enemy reinforcement iot support the battlegroup mission of DEFEATing enemy forces in the region. Coy commander’s mission is to INTERDICT enemy lines and to PREVENT enemy Main Guard positions from being reinforced. CC SoM A Coy will CANALIZE and DESTROY enemy forces moving along MSR WILSON by ambush.
  4. until
    Casual Multicrew Go time as were back in business! and will continue so every other week. Time link: https://www.timeanddate.com/worldclock/fixedtime.html?msg=Casual+Multicrew++(Be+there+before+go+time!)+&iso=20220813T18&p1=1397&ah=1&am=30 Where -> Kanium TS : teamspeak3.i3d.net:10077 Will pick up some mission based on how many will be coming. May play more than 1 mission. Please: Sign up if you are intending to come. Or hit (maybe if you are interested) Be there before go time. I will start mission exatly at the go time. Join in progress is possible every 20 minutes of game time. If possible, let me know what role you would prefer, or I will assign you one. Also if possible, let me know with whom youd like to crew up so that we get same people to same tank more often. More information about Team Saber and Casual multicrew from this topic.
  5. Version 3

    348 downloads

    Combat Power: 3x3 CR2 Platoons 2x2 Recon Section (Pizzaro/proxy) I. Situation Friendly forces are currently set to the east of Imarat, postured to attack to seize key terrain that will enable follow-on forces a swift transition through the area, along Highway 5 and Highway 2. We have detected a reinforced enemy mechanized infantry company defending the area, with BMP-3, T-90 tanks, and a truck-mounted scout platoon forward. We have detected enemy scouts operating between PL BRONZE and PL PLATINUM, with small teams and ATGM trucks, and we suspect platoon-sized disruption forces to be positioned between PL SILVER and PL BRONZE, with their main defensive force around the town of Chaman. II. Mission: Attack to seize OBJ BULL no later than H+90 minutes to enable follow-on forces freedom of movement. III. Execution a. Seize OBJ BULL (60) b. Preseve Combat Power for follow-on operations (40) Fires: 155mm are allocated as direct support (288 HE/240 SMK) IV. Support. Organic medical and supply assets are on hand V. Signal Friendly ID: On Map Updates: Enabled Overhead View: On
  6. Version 1.02

    69 downloads

    Totally revised version of the Artillery Attitude Charts to replace the previous one. This one revises the explanation and core concept to demonstrate on a compass what attitude in mils should be set depending on whether the desired artillery zone is wider than long, or vice versa, and how that corresponds with the axis of adjustment. The emphasis is on a point in the center of the bombardment zone and how it aligns vs. 0 to 3200 mils, with 0 always oriented to the North. It also includes 2 examples. Feedback/Improvement suggestions are welcome.
  7. I'm trying to do the Tutorial scenario I downloaded, but it says "You must first switch your vehicle using triggers", but I can't figure out what that means. Can someone help me out?
  8. Hey gents. Had the game for just under a week now. Feeling comfortable with the M1A2, and to a lesser extent the A1 and the M2A2 control wise. I'm spearheading a group of 8-20 other new players, with my goal being to learn first and teach them second. My question to the community is: What is the best way to learn? What should I learn first? What's the best way to practice drills? Any tips for making teaching missions? The question is rather open and vague, sorry about that. We're all from another military sim community, so we're familiar with most terms regarding tanks, but not in their effective simulation employment. Second question: Would a "Lessons learned" video series following our first baby steps into Steel Beast's be a fun idea, or just too painful for you more experienced players to watch? Examples below.
  9. until
    Halfway to the weekend? It's time for...Midweek Madness. Open to all. Friendly Head 2 Head D.O.W. Vu & Red Alert Vu Wednesday Mission 21/09/16 @ GMT17:00 Farm Frenzy V2 By Red Alert VU This scenario is a simulation and does not have any political message. Information: Take and hold the farm at all costs! Map Key (disregard key on above image) 1. Objective 2. Red 3. Blue Mission Summary: We must take the farm and hold it at all costs. The farm is of strategic importance. Excerpts of the battalion commander's orders for... 1) SITUATION: a) Red Forces: 10 T62-m (1972) 4 BTR-60PB 3 M1064A3 2 2.7t Truck 4x4-F OHWS M240 x1 (each carrying inf squad) inf 2x M72A1 LAW (RPG) 210 x 7.6mm (MG) 5x M381 HE b) Blue Forces: 8 Sho't Kal 4 M113A1 3 M1064A3 2 2.7t Truck 4x4-F OHWS M240 x1 (each carrying inf squad) inf 2x M72A1 LAW (RPG) 210 x 7.6mm (MG) 5x M381 HE c) Attachments and detachments: No artillery -------------------------------------------------------------------- Information: VICTORY CONDITIONS: 1. Destroy 8 of 10 enemy AFV's. OR 2. Take and hold "Farm" red region by 2 AFV and 4 infantry men for 15 min.Amount of our forces in that region(red circle) must be bigger then enemy forces in that region. DEFEAT CONDITIONS: 1.Lose 7 of 9 our AFV's OR 2.Enemy capture the "Farm" region. --------------------------------------------------------------------- Overhead view? Yes Relief map? Yes --------------------------------------------------------------------- Modifications from previous version • Player sides have been switched • Number tanks increased both sides • 3 M1064A3 added both sides There is also a remote possibility that the Sho't Kal tanks could be changed to M60A1. There is no M60A1 in SB at present so ammo, laser range finder etc would have to be modified/deactivated. ******************************** ** Notes ** ******************************** SB Version: v4.004 Session Name: Farm Frenzy V2 Created by: Red Alert Multi-Crew: Yes Single Crew: Yes Mission Duration: 90 mins Head 2 Head / CO-OP: H2H Date: Thursday 21-09-16 Time: 17:00 GMT Location: DOW TeamSpeak Time (local): Click here TeamSpeak IP: dow.ts.nfoservers.com Room: Dogs of War Minimum Skill level: Beginner Who can play?: Open to all Vehicles in mission : (in mission) T62-m BTR-60PB 2.7t Truck 4x4-F OHWS M240 (inc inf sqd) Sho't Kal M113A1 M1064A3 You can just listen if you wish by using Teamspeak. You do NOT need Steel Beasts. Required: Teamspeak Download (windows): [/b] Click here Teamspeak IP: dow.ts.nfoservers.com wait in lobby for access to other areas. All Welcome Manning list: Red (Red alert VU) requests accepted 66/A T-62m 1972 1/A T-62m 1972 x 3 2/A T-62m 1972 x 3 3/A M1064A3 x 3 4/A BTR-60PB x4 5/A 2.7t Truck 4x4-F OHWS M240 (inc inf sqd) x1* 8/A 2.7t Truck 4x4-F OHWS M240 (inc inf sqd) x1* 9/A T-62m 1972 x 3 Blue 66/A Sho't Kal 1/A Sho't Kal x4 2/A M113A1 x4 3/A 2.7t Truck 4x4-F OHWS M240 (inc inf sqd) x1* 4/A 2.7t Truck 4x4-F OHWS M240 (inc inf sqd) x1* 7/A M1064A3 x 3 8/A Sho't Kal x 3 *inf 2x M72A1 LAW (RPG) 210 x 7.6mm (MG) 5x M381 HE Post here: Click
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