Jump to content

Search the Community

Showing results for tags 'bug'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Welcome, new player! Find your first hints & tips here
  • Steel Beasts Forums
    • General Discussion
    • Support
    • Multiplayer Engagements
    • Scenario and Maps
    • Tutorials and How Tos
    • Mods
    • Ground Zero


    • Platoon
    • Company
    • Batallion
    • Brigade
  • 4.1+ Map Packages
    • Easy
    • Difficult
    • COOP Large
    • COOP Medium
    • COOP Small
    • H2H Large
    • H2H Medium
    • H2H Small
  • Pre 4.1 MAPS
    • Pre 4.1 Terrain
    • Pre 4.1 Height
  • MODS
    • Skins
    • Sounds
    • Sky
    • Splash Screens
    • Miscellaneous
    • General
    • Documentation
    • Tutorials
    • Vehicle Templates
    • Unit Templates
  • STEEL BEASTS 1 / Gold
    • Single Player Scenarios
    • Multiplayer Scenarios
    • Maps
    • Mods
    • Resources

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start






Found 8 results

  1. T-72B3 TC position appears to have a dramatic FPS drop inherent to it when viewed from inside, and even when unbuttoned likely having to do with PIP screen rendering. I compared it to M1A2SEP also with PIP thermal screens and the T-72B1 as a control. Map used is ScaniaSE (2nd one), I could not reproduce an FPS drop on the default map, likely due to there not being anything of note to render in the PIP screens.
  2. Hello I've notice Trenches shift around in their purple box/area Specifically if they have 3 or more nodes (That I have noticed) unsure if the effect is present with 2 node (probably) I have made a misison with trenches with a bend in them and every time I open the mission to edit it some more the ends of the trench have shifted I keep the legs of the trench the same distance from the middle bend and when I come back the next day to do more editing one end has shhrunk back to the middle (there are still three vertexes though) The map is the Oksbol map (The specific area is the plantation SE of Hennebjerg, West of Torbol) The image: The trench the infantry are occupying should be an even north south zig zag, not this.....mess. Even the Southern East West Trench is looking a bit weird
  3. Just curious as to whether this is a known bug, I've tried looking but not found anything reference to this graphical fault. Anyways is this known or it is my rig, curious, cheers. Front and sides not showing correctly, black empty no features.
  4. D u k e

    Sliding VEC

    Servus, tested a new BN size mission made by Apocalypse. I think he used the Hannover-Weserbergland map (the mission playes around Gronau). During the mission I found a VEC he was laying on the side and sliding along his route. Here the video inclusively 2 log files (I don`t know why 2, but they have the same time code). https://www.dropbox.com/s/9w1oqqplhh7lt42/sliding VEC.rar?dl=0 AAR of the misison is here: https://www.dropbox.com/s/1skve9zz6nnapl5/Apocalypse Operation Ironhorse Stampede DRAFT 1_5596_030317THOR2011.rar?dl=0 cheers D u k e
  5. The CLU and the missile have a thermal image system, so i think its a bug. And same thing is happening with the spike.
  6. Basically what this bug is that Mine Plow on tanks is an independent object with independent weight calculation. When other vehicles try to push the tank by its mine plow, no weight of the tank is considered, which let the small 1-ton pickup being able to push a gigantic 70-ton Abrams with no doubt at all.
  7. Issue: Units seen in the 3D world under certain circumstances appear as floating white(ish) silhouettes. Scenario attached. System Specs: Windows 7 Home Premium, 64-bit (SP1) Nvidia NForce 780i SLI Mother Board Intel Core2 2.6GHz QuadCore Processor 2x1GB+2x2GB Corsair DDR2 Ram 2xZotac GTX-570 Amp! Ed. Video Cards 500GB Seagate Barracuda 7200.10 Hard Drive HP 22" HDMI Monitor 1680x1050x60 SB Display Resolution: 1680x1050x32 NVIDIA Control Panel Settings: Ambient Occlusion: Not supported Anisotropic filtering: 4x Antialiasing - FXAA: Off Antialiasing - Gamma Correction: On Antialiasing - Mode: Override any application setting Antialiasing - Setting: SLI 8x Antialiasing - Transparency: 4x (supersample) CUDA - GPUs: All Maximum pre-rendered frames: Use the 3D application setting Multi-display/mixed-GPU acceleration: Multiple display performance mode Power management mode: Adaptive SLI rendering mode: NVIDIA recommended Texture filtering - Anisotropic sample optimization: Off Texture filtering - Negative LOD bias: Clamp Texture filtering - Quality: Quality Texture filtering - Trilinear optimization: On Threaded optimization: Auto Triple buffering: Off Texture filtering - Anisotropic filter optimization: Off Vertical sync: On SB In-Game Graphics Settings: HDR Blooming: 1 Anti-Aliasing: 2 Shadow Mapping: 5 Volumetric Clouds: 0 SB Terrain Detail Distance Settings: General: 25.0 Ground: 100.0 Ground Cover: 25.0 Ghost_Tank.zip
  8. Need some help on the tutorial for the CV90FOV1, I'm in the first mission of the tutorial and it states that the targets will not fire back :eek2: Next thing I know I'm blown away. Did I miss something? I downloaded the patch Patch 2.546. Any help :redface:
  • Create New...