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About Me




Found 6 results

  1. Version 1.0.0


    Combat Power 4x PLT Light INF (CH47) 3x Tank PLT (Leopard C2) 1x LAV PLT I. SITUATION a. Enemy. The enemy has quickly assembled combat power for an immediate attack across the international boundary. We are expecting a mechanized infantry battalion (BMP-1) with T-62 tank support to smash through the border crossing of Al Diraj within the next 15 minutes. The enemy is continuing to prepare for follow-on attacks at a staging site that we have identified to the south. b. Friendly. This attack has caught us completely by surprise and combat power in the area is extremely limited. A light infantry company from Princess Patricia's Canadian Light Infantry (PPCL) is staged and loaded at the FARP to the north and prepared to move. A tank squadron from Lord Strathcona's Horse is en route and should arrive in approximately 30 minutes, along with an armed escort of a flight of AH-64s. II. MISSION. Defeat the enemy attack and prevent further attacks from occuring in the area III. EXECUTION a. Concept. Defend the border with light infantry that are currently loaded in the Chinook helicopters at the FARP. There is an in-bound tank squaron that will arrive in approximately 30 minutes. Delay the enemy and wait for the tank relief force. Once tank support has arrived, prepare a counter-attack to re-establish the border and then destroy remainder of the enemy in their staging area to the south. b. Tasks 1. Hold the enemy - prevent a total breakthrough of the area 2. If necessary - clear Al Diraj and re-establish the border 3. Destroy the enemy forces in the staging area to prevent further attacks c. Fires. 12x 155mm have arrived in sector and are directly supporting your efforts d. Aviation A flight of AH-64's are en route with the relief force. IV. SUPPORT The FARP is the only means of support right now, however the tank Squadron will arrive with its own organic support V. SIGNALS Friendly ID: On Map Updates: Enabled Overhead View: On
  2. Version 1.0.0


    Full credits to dejawolf for posting the template file for the Leopard 1A5. I altered the base color and added more refinement to the 'dust'. Installation: Drop both files into the following directory \Documents\eSim Games\Steel Beasts\mods\textures\desert\ca
  3. Version 1.0.0


    Single player or Small-Side Cooperative Clearing Kandahar (CANFOR Version) by Apocalypse I. Situation. Enemy fighters have taken control of Kandahar province. Afghan Security Forces have either retrograded from the area or have fled from their positions. Enemy fighters have total freedom of movement, and intelligence reports now indicate a potential enemy offensive being planned against the Kandahar Airfield. Composition: The enemy fighters in this area have gained significant momentum and are heavily-armed with automatic weapons, obstacles (command-wire IEDs, mines, and wire), RPGs, and Recoilless Rifles . The enemy also has acccess to 81mm mortars which have been used against the airfield in recent indirect-fire attacks. The exact mortar-firing location location remains unknown, but counter-fire data suggests potential mortar firing positions in the Thickets or Pomegranite fields. Tactics: We expect the enemy to be well coordinated. They will fight in small teams (2-4 men) using indirect fire to fix, and indirect fire to destroy friendly forces. Command and Logistics: Intelligence indicates that there is a high likelyhood of an enemy Command Post that is located in Dand. This command post is responsible for controlling the activity for all enemy fighters in the area, as well as the planning activity for an planned attack on the Kandahar airfield. We also suspect a supply cache located in Dand that is pre-staged to support the attack on the airfield. Local Population: Local sentiment remains neutral. However, that can shift dramatically if any side were to show hostility toward the local populace. II. Mission. Attack to clear enemy forces from Objective Rangers to set conditions for follow-on attack on Kandahar City. III. Execution A Canadian Mechanized Rifle Battalion has been ordered to the area to conduct a deliberate clearance of Kandahar City within the next 24 hours. Your Platoon will serve as a shaping operation and clear the area directly north of the airfield, to include OBJECTIVE RANGERS - this deters any enemy attack on the airfield and provide time and space to allow follow our forces to conduct a large-scale clearing operation. Key Tasks 1. Clear Objective Rangers 2. Locate / Destroy the enemy Command Post 3. Locate / Destroy the enemy mortars End State (Win Conditions) W1: OBJ Rangers Cleared W2: Enemy Command Post Destroyed W3: Enemy Mortars destroyed Fires: A 120mm mounted mortar section is available for your use IV. Service & Support: Your platoon is full on supplies; a logistics rally point has been established on the FOB and will move forward as the mission progresses V. Signals Map Contacts: Own Party Friendly ID: On
  4. Version 1.1


    This is my first publich scenario. Situated in a Canadian/finish/northern Sweden like environment, in a mix of closed and canalized terrain with some farmland. Can be played as single (1 recon section, 2 Mekinf platoons and 2 Tk platoons, and morter and support) or multiple players. Tne concept is a deep Advance to contact, clean up and finally seize the objective in a industry part of city. Eny is a single forwarded force with heavy artillery support. Enemy is randomized and very responsive action to yours. I tried to make him proactive and tricky. Just to make it fun to replay. Further instructions in the briefing in the scenario. If maps are needed download Kingston maps. The Maps are build together with LEO MACDONNALD from CAN 1 armd div in the SB community. IF I GET 3 COMMENTS, PLEASE ADD YOUR IDEAS FOR A SCENARIO, I WILL MAKE A NEW SCENARIO. Pls issue any comment and enjoy the simulation. Be aware the mission is very difficult and very hard to achieve success in. The scenario has no politically or realistic intention or setup. a mix of old, new equipment, new zeeland APV, german tanks old and new russian and a bit of UK.
  5. Version 1.0.0


    CANADA, ONTARIO, Kingston Maps. consist of 2 maps created from high quality Army vector maps. 90x90 km area WEST KINGSTON (Named NAPANEE) and 50x50 km area EAST KINGSTON (Named GANANOQUE). Small issues like signs are placed on roads, and must be moved. All buildings are same type and facing same way. Have corrected it and added google maps features like small henge, rocks and swamps in the parts of the map, I have build scenaries, but not all over due to the large size of maps. The Maps are build together with LEO MACDONNALD from CAN 1 armd div in the SB community.
  6. Hi Team A question for the Canadian and Danish Cold War experts: When did the M113(A1) TOW variants in your respective countries receive thermal imagers? It's hard to tell from my research. I'm guessing mid-80s through to early 90s latest but it would be good to have more specific timeframes if possible for existing and pipeline scenario work. Thanks in advance!
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